Last time we left Gromosław and co, they were investigating an ominous nazi-filled train station when they were on the way to AN ORACLE (TM).
Let's see what we can find here.
A locked door, that's rich.
And another that is unlocked!
Some sort of warezhouse with a nerdy looking guy.
(Intimidate) Who are you, and what are you doing here?
I'm a member of the scientific team...
You work for the nazis!
No! No... I mean, yes, but they forced me to!
Uh-huh...
This all was to look quite different, we were to conduct peaceful research. But we discovered all this, and that man appeared...
What man? And what are you doing here? Tell me everything you know, and I might let you live.
Less talk, more details, please
I'll tell you what it is, and what I saw here a few days ago.
Sounds serious.
What corridor?
Ah! That one behind the door. You probably don't know how to open it. In the power station, there is a mechanism, I'll tell you how to launch it because it's not so easy. Here you've got a key...
HOLY SHIT WHAT IS THAT THING
Not caught on a screenshot, but the apparition shot some wacky lightning that killed the archeologist before he could give us the secrets of the machine room.
Guess we'll have to push buttons at random
Still, at least we have the key.
This must be the door to the 'corridor' the archeologist mentioned. It's, indeed, locked.
We unlock the previously locked room.
Machinery. Fun! That trapdoor totally doesn't look suspicious!
I wonder what this button does...
It makes some sort of... damaging energy field/poison gas (?) appear! Also, the trapdoor opens...
And a mini-tank appears out of it!
Forbidden lore (nazis): this must be the panzer rat!
Typical Grom clusterfuck ensues. But the thing is actually p. serious, and combined with the environmental damage, it's really dangerous.
It keeps spraying our dudes with machinegun fire, while they attempt to chop/shoot it.
Margaret swallows a burst (
), and Dakpa is left to save the day
Which he does, but drops to the ground because of the energy field/poison gas a second later.
The panzer rat dropped a key to the cabinet in the wall. Now, whoever gets up needs to get and use it ASAP because they wake up with not enough hp to survive a single hit from the poison.
After both Hans and Grom fail to do so, Margaret, who was the closest to the key, gets it and rushes towards the controls, removing the harmful effect.
The situation is saved and we eat up a healing grenade.
The door opens
And we find ourselves in a long-ass corridor.
WHEN SUDDENLY
Why you?
I trust myself most.
Grom enters the mysterious sideroom.
Ominous!
Damn right, finally some nazi generals.
A warrior from Mongolia terrorises our excavations and incites the people. They don't want to work for us.
Voices of discontent can also be heard among our people.
What discontent? That's interesting, herr professor. Give me details, name those people!
HERESY *blam*
Why names? I present the reports of my subordinates. From the beginning it seemed to be suspicious. I myself will make them responsible for that.
Finally an answer worthy or our army! But please remember that the eastern front also has plenty of interesting places not touched by archeologists.
Who is this clown.
I don't see any problem to connect with this land for ever. This will settle the matter.
You have no idea of the laws that rule this land. They go beyond the understanding of normal people and particularly of the people of the West.
Oshi,
With him, the matter is easy. I'll find him and kill him, he is no threat to us. His power is only himself, he has no supernatural help. When I get him, I'll eat his heart to show that I take over his power
X-TREME
Oh! I see you've warmed up! I like it. Please remember this lesson, herr professor. We need people like this.
Yes, general, I promise that when I catch that Mongolian...
All right, that's enough. It will do if you just keep one promise. The excavations won't be even one day late. Leave the Mongolian to us, Herr Professor.
Okay, I guess it's high time to get the...
Nevermind.
Herr professor, this way. Follow me.
Your time has come, freak.
How dare you, absurd human, talk like that to the prince of demons?
I have no time for courtesy
DRAMATIC CLOSEUP
Not likely!
Yeah, time to kick this sucky transvestite's arse
HOLY SHIT
Grom plunges towards this central, 'covered' area, while four Sturmtruppen with mauser pistols enter the room.
Time to dispose of them, then we'll try to battle the demon.
Apparently, stepping on those circles make the demon immobile. But that's popamole, so we keep stabbing kommandos.
The fucker keeps floating around and throwing really mean balls of magma at poor Gromosław. Fortunately, going prone behind those chest-high walls is enough to avoid them.
Stab stab stab. The demon flies to another location and Grom gets a few fireballs to the face.
Then after a quick manuever, he runs to safety and eats a medkit.
And with fiery rage stabs the last kommando. X-TREME
The demon turns into a human again and runs towards the tunnel into which the general fled.
It's nice you didn't come to help me...
You told us to wait, you said you can only trust yourself... We didn't want to disobey your orders, you might doubt yourself as a leader then.
Margaret needs a good dicking.
I saw the man in red the archeologist told us about and a German general. They managed to escape, we have to go after them!
A general! Finally these milksops have a commander!
I'm afraid we'll have more trouble with the mysterious man in red. I don't even know if he's human.
What do you mean?
You'll see. Now let's go, unfortunately the staircase will be inaccessible for some time. We will go back to the corridor.
Wait. How do you know it will be incaccessible?
Whatev, we return to the corridor.
And arrive in some sort of warezhouse. There's some rifle ammo, a few medkits and grenades in the corner.
The first lookout is out.
Okay, let's try sneaking up on these people. We'll get close and start lobbing grenades on their unsuspecting arses.
Yeah, it almost worked, but that faggot Hans has been spotted. FFS
Margaret tries to lob sum grenades, but the kommandos scatter effectively. Then they lob grenades at us.
CLUSTERFUCK, PEOPLE DYING LEFT AND RIGHT
Grom really portrays the horrors of war nicely.
Shit shit, Gromosław is alone against two wounded kommandos...
Cock.
Time warp
Hey, there's a panzer rat running around here. It must have got stuck somewhere previously.
Somehow, firing upon the lookout called his bros this time.
Hans is repeatedly hit by bursts from mp40 and goes down.
Then grenades make short work of the others.
Margaret tries to make a stand with a mauser
But eventually, also hits it.
The fuckers keep patrolling the area where our dudes are chillin' so I can't pull them back to heal. Hans wakes up soon and starts shooting.
His mp40 runs out of ammo, and the kommando he was attacking runs away with very little hp. Not wasting time to reload, he throws a knife in the nazi's back. Goes down again afterwards.
Grom and Margaret get up next, smack down the kommando...
But then a grenade flies in and hits Margaret in the face
FFS
Again, I tried stealthly dispatching the lookout with a knife, but something went wonky.
After another clusterfuck, we seem victorious. Oh my.
We patch up and check what's ahead.
The panzer rat has to go first.
Concentrated fire brings it down, but its sprays of gunfire still pack a punch.
Right, and now that the enemies are all neatly bunched and not expecting us, let's try sneaking in to lob grenades...
ONE OF THE IDIOTIC PARTY MEMBERS STARTED SHOOTING ON SIGHT
Still, they were mobbed so neatly that two grenades blasted them all back to Valhalla
They've run away!
We'll find them...
I have no doubt about it, we'll meet again. If we don't find them, they'll find us. Let's go to the oracle!
We are at the train station again.
And a new location is unlocked on the map.
What could this mysterious mystery place hold? Find out in the next update M: