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Let's play FFT 1.3 Easytype Complete

Rpgsaurus

Novice
Joined
Jan 28, 2011
Messages
95
Aww, the memories.

By the way, I'm impressed that you didn't re-roll your characters to get 70+ faith/brave. For those who don't know, Brave = % of activating a reaction skill, and say a 70% chance to Auto Potion feels hugely different from 50% and will save a lot of headache and reloading. Low faith is good on tanks (they take less spell damage, and a lower chance for them to get debuffed); conversely, high faith is optimal for spellcasters.

Guess I'm a bit too much of a powergamer, though, I even re-rolled my Zodiac signs to get worst compatibility with Elmdor for that future fight (robbing Elmdor of his Genji gear is insanely difficult without it, or at least it was in my experience).

Anyways, a little tidbit regarding Algus/Argath (in case you didn't know):
be as much of an asshole to him as possible and win the final confrontation in 3 turns to get a nice permanent brave bonus.

Edit: FFT1.3 Hardtype pretty much assumes you know what you're doing and how to min/max your guys for the coming fights. It was a good idea to go Easytype in a Play-by-Play, since it gives you a lot more room for maneuver in how you choose to build your party (though perhaps less fun for those sadists like me who like people going FUUUUUU and raging a lot in their plays). :D
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,298
So - what happened?

:?

All three chemist rush forward. Their range is p. shitty, which can't be said about Bee's range:

ta361.jpg


:)

Paula tests his crossbow

ta362.jpg


But due to enemy squire's high reflexes

ta363.jpg


:(

Sov and Steve show Paula how it's done

ta364.jpg

ta365.jpg


DR attacks the female squire

ta366.jpg


Bee stabs the strong squire

ta367.jpg


Sov barely survives enemy's revenge (5 HP left)

ta368.jpg


:(

Paula fails again, despite attacking from behind ;)

ta369.jpg

ta370.jpg


:roll:

Female squire takes her revenge on DR

ta371.jpg


Despite heavy wounds, Sov attacks enemy chemist, who is casting a spell

ta372.jpg

ta373.jpg


Steve heals Sov

ta374.jpg


DR lobs a stone at the male squire, but fails

ta375.jpg


That's how the difference in Levels works - more experienced units are damn hard to hit for less experienced ones.
Enemy chemist uses white magicks

ta376.jpg

ta377.jpg

ta378.jpg


The only unit that shows some skill is the allied kitty

ta379.jpg


:roll:

Bee stabs the squire, leaving him with 15 HP

ta380.jpg


He uses Steel

ta321.jpg


Paula hits the target at last

ta322.jpg

ta323.jpg


:incline:

Enemy uses Potion. Sov and Steve soften the enemy chemist up:

ta324.jpg

ta325.jpg


DR tries to deliver the finishing blow

ta326.jpg


:x

The kitty shows our units how the killing is done

ta327.jpg


Bee follows into kitty's steps, killing the male squire, despite unfavorable conditions

ta328.jpg

ta329.jpg


Remaining chemist uses potion, but falls to combined attacks of Paula and Sov

ta330.jpg

ta331.gif


It's over!

ta332.jpg

ta333.jpg


The kitty wants to join us

ta334.jpg


But we kick it out. :obviously:

Alright - from now on I'm gonna skip detailed descriptions for random encounters.
(Only the most important things will be mentioned, mainly... casualties)

:smug:

We reach the City of Gariland and visit the shop. New stuff available:

ta335.jpg

ta336.jpg


First part of equipment that increases MP.

ta337.jpg


Regular stuff (+10 HP).
We do some shopping end equip new stuff:

ta347.jpg


Bee learns Counter:

ta340.jpg


WC learns Steel and Antidote:

ta348.jpg


Steve is controlled by BethSoft now, so let's skip his new abilities...

ta349.jpg


Guzu learns Salve:

ta341.jpg


Paula has Stone, Parry and Move+1 learned, not enough JP to learn anything new.

ta342.jpg


With 213 chemist JP he can learn some sweet abilities, but it looks like he's after either Auto-Potion or Throw Items.

Or Cassidy has forgotten about Paula's 2nd job...
;)

DrDR doesn't learn anything new (sucky performance in previous battle):

ta343.jpg

ta344.jpg


Betamin learns Move+1, Stone, Parry, Potion, Phoenix Down and Reequip:

ta345.jpg


Sov skipped since he joined the Auto Side.

ta346.jpg


Another location ahead of us:

ta350.jpg

ta351.jpg


Moogles? I hate these guys!

:x

Alright - previous encounter was so easy, that I think we should give the 1st three volunteers (Bee, Sov & DR) another chance in the upcoming story battle...

ta353.jpg


Bombs? I love these guys!

:love:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,298
04. The Siedge Weald

Three units required. So, the participants should be (from left to right): Bee, Ramza, Sov and DR:

ta352.jpg


Let's go!

ta354.jpg

ta355.jpg

ta356.jpg

ta357.jpg

ta358.jpg


These creatures have some p. nice abilities:

ta359.jpg

ta360.jpg


For example, they can gouge-out your eyeballs and mindfuck you... at the same time!

:smug:

BTW - sorry for the detailed tl;dr description of the battle.
I simply couldn't stop :bounce: .

:oops:

Ramza starts the battle casting Haste on Bee. DR moves in and throws a rock at a goblin:

ta401.jpg


Points of interests in this battle - Number One:

Goblin (Prokne) reacts by increasing his physical power

ta402.jpg


This can be problematic. These bastards can't heal, but they become stronger with each hit taken.
So - it's wise to kill them using 2-3 strong units rather than trying to kill them using chemists...

Sov lobs another rock at Prokne

:oops:

Delita attacks nearby bomb

ta403.jpg


Argath misses Prokne

ta404.jpg


Another goblin moves close to Sov and Argath and attacks

ta405.jpg

ta406.jpg


Attack with AoE >1?

:incline:

Argath counters with a tackle

ta407.jpg


Weak shit - knight's Counter is much better.
Prokne moves close to Delita, DR, Sov and Argath and prepares the Spin Punch (AFAIR this shit has bigger AoE than in vanilla):

ta408.jpg


Oh-oh

ta409.jpg

ta410.jpg


:retarded:

Delita KOed, Sov & Argath in critical condition, DR wounded.

:thumbsup:

(Delita's high damage was probably caused by Zodiac compatibility with Prokne)

One of the bombs targets Argath with her ranged attack

ta411.jpg

ta412.jpg

ta413.jpg

ta414.jpg


Another man down!

Ramza casts the damn Haste at last. Bee attacks Prokne twice:

ta415.jpg


But the bastard is still alive (and increases his physical attack)
Ramza intervenes, scoring another kill

ta416.jpg


DR revives Delita

ta417.jpg


And hides away from enemy units. Sov (3 HP left) revives Argath:

ta418.jpg

ta419.jpg


image.jpg


And GTFO as well.
Remaining goblin does something stupid - uses Spin Punch to KO Argath, but hits two enemy units as well:

ta420.jpg

ta421.jpg


Maybe not that stupid actually... :(
One of the bombs fries Bee's ass (-20 HP):

ta422.jpg

ta423.jpg

ta424.jpg


:smug:

Laverna (the damaged goblin) goes after Sov and uses Spin Punch to KO him

ta425.jpg


:(

Another man down!

One of the bombs attacks the other one using Flame Attack

ta426.jpg


:/

There are two of them, so Bee won't be able to kill them on her own (she only hits them for ~20 damage).
But that doesn't stop our brave knight!

ta427.jpg


Ramza attacks remaining goblin

ta428.jpg


FFS!

DR revives Sov

ta429.jpg


Who hides in the corner and heals

ta430.jpg


Erebos (goblin) uses new attack on Ramza

ta431.jpg

ta432.jpg

ta433.jpg

ta434.jpg


:rage:

Bombs continue healing and Bee-frying

ta435.jpg

ta436.jpg


Delita hits Laverna and blocks his eye & mind - raping attack

ta437.jpg


Bee jumps into the pond and kills Ramza's eye-rapist

ta438.jpg


MCed Ramza heals one of the bombs

ta439.jpg


:decline:

DR tries doing a little stoning

ta440.jpg


And scores a kill thanks to the critical

ta441.jpg


image.jpg


Sov heals our killer chemist

ta442.jpg


Delita resurrects Argath

ta443.jpg


Who...

ta444.jpg

ta445.jpg


:rage:

I'm sooooo gonna kill this bastard!

Bee shows some defensive skill at last, blocking enemy flames with a shield

ta446.jpg

ta447.jpg


Ramza wastes Phoenix Down on a p. alive bomb

ta448.jpg


DR decides to wake our prince up

ta449.jpg


Sov heals Bee

ta450.jpg

ta451.jpg


Bee and Ramza attack one of the bombs, with mild success

ta452.jpg


Argath hits the other one

ta453.jpg


Ramza tries to take this bomb out

ta454.jpg


But fails

ta455.jpg


He gains EXP and Job level.
DR tries to repeat his previous trick:

ta456.jpg


But this time it leads to some dire consequences

ta457.jpg

ta458.jpg

ta459.jpg

ta460.jpg


Oh-oh

ta461.jpg

ta462.jpg

ta463.jpg

ta464.jpg

ta465.jpg


Argath, DR and Ramza KOed and covered in oil (flame attacks inflict more damage)

:bravo:

Points of interests in this battle - Number Two:

You should kill wounded bombs ASAP!

:cry:

Sov revives Ramza, Bee critically hits remaining bomb:

ta466.jpg


Oh-oh

ta467.jpg

ta468.jpg

ta469.jpg


Luckily for us, she decides to KO Ramza, instead of self-destructing

ta470.jpg


Delita revives DR who finds a hidden item

ta471.jpg


And revives Ramza

ta472.jpg


Sov takes the bomb down, ending the mission

ta473.jpg


:salute:

ta474.jpg

ta475.jpg

ta476.jpg


We survived once more!

:)

But wasted 6 Phoenix Downs...

:oops:

TBH, so far we were able to kill our enemies mainly thanks to the use of items and our ability to revive KOed units.
But what will happen when enemy is able to do the same?

RAPE
Our team goes back to Gariland and buys MOAR items.

After that, we go back on the road leading to the City of Dorter.

Another story battle awaits us there. We will need 3 units for it:

ta477.jpg


But before that, let's check our rooster...

:avatard:

Ramza learns... jack shit, thanks to his shitty performance (Confsed / KOed most of the battle)...

ta481.jpg

ta482.jpg


:decline:

Bee:

ta483.jpg

ta484.jpg


Squire: Focus, Blitz, Parry, Move+1
Chemist: Potion, Ether, Antidote, Echo Herbs, Phoenix Down, Reequip
Knight: Counter
Archer: Jump+1

Aislin: Crispy as fuck

Mrowaksu: Crispy as fuck

Warcupine:

ta485.jpg

ta486.jpg


Squire: Rush, Stone, Steel, Beatdown, Parry
Chemist: Potion, Antidote, Phoenix Down, Reequip, Treasure Hunter

Steve:

ta487.jpg

ta488.jpg


Automated :(

Paco: Crispy as fuck

Guzu:

ta489.jpg

ta490.jpg


Squire: Stone, Salve, Steel, Parry
Chemist: Potion, Ether, Phoenix Down, Reequip

Bane: Crispy as fuck

Paula4:

ta491.jpg

ta492.jpg


Squire: Stone, Parry, Move+1
Chemist: Potion, Phoenix Down, Reequip

DrDR:

ta493.jpg

ta494.jpg


Squire: Stone, Parry, Move+1
Chemist: Potion, Hi-Potion, Eye Drops, Phoenix Down, Reequip

Betamin:

ta495.jpg

ta496.jpg


Automated :(

Sov:

ta497.jpg

ta498.jpg


Automated :(

Delita:

ta499.jpg

ta500.jpg


Learned Counter, probably by watching Bee.

image.jpg


:smug:

Argath:

He has only one ability left as a squire:

ta501.jpg


After learning it, he becomes a master squire:

ta502.jpg

ta503.jpg


Keeping this job would be retarded now. He switches to a knight:

ta504.jpg


I've disabled 'Items' for him to punish the bastard for wasting OUR Hi-potions. Nevar again!

:rpgcodex:

Alrighty people, who wants to participate in next story battle (3 units)?
(And possible random encounter preceding it - we have to cross the plains again after all - 5 units)

You should know the drill by now.

:obviously:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I volunteer too! I wanna be a Knight. It doesn't look like I have enough JP to buy new Knight abilities, but whatever.

spekkio said:
BTW - sorry for the detailed tl;dr description of the battle.

The only true way. Truly enjoyable.
:thumbsup:

spekkio said:
One of the bombs fries Bee's ass (-20 HP)

Bombs continue healing and Bee-frying

:decline:


:yeah:


:salute:
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,088
I didn't think level had anything to do with accuracy in FFT (Aside from a really minor effect on status spells, where the accuracy is generally X+ Magic Power, which you gain like 1 point every 5 levels or some shit.)


Other than that, update was excellent. I especially enjoyed the part where I nearly caused a TPK. :love:

Anyways, sign me up. I got a lot of doctoring to do. Learn Throw Item next if I manage the JP for it. After that is learned, you can switch me directly to Knight and set it as my support along with Item if I can get level 3 squire just from spillover jp from all the meatheads. Keep me in chemist until then though.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,298
While moving through the Siedge Weald our team gets abducted!

:troll:

5 units volunteer to deal with the problem.
From left to right - Warcupine, Bee, DR, Steve and Guzu:

ta511.jpg


This encounter looks quite interesting - two orators and two monsters

ta512.jpg


:incline:

Orators can do some buff/debuff -ing

ta513.jpg

ta514.jpg


Minotaur has 3 attacks: physical, status changing (Berserk) and ranged (fire breath):

ta515.jpg


Ahriman has 3 attacks as well: physical and two status changing ones (Doom; Stop/Immobilize/Disable):

ta516.jpg


The battle goes more or less like this...

Orators do their DISCUSS stuff

ta517.jpg


We attack using our powerful ranged technique (Stone). :roll:
Still, this can be p. useful

ta518.jpg


Ahriman uses his dirty trick

ta519.jpg

ta520.jpg


:(

Minotaur does the same when away from our units

ta521.jpg

ta522.jpg


Stopped Steve looks like this:

ta523.jpg


Instead of finishing off nearly dead Steve, Ahriman tries to Doom him

ta524.jpg


:D

Minotaur tries to rape WC using his pickaxe, but fails as well

ta525.jpg


WC takes the Evil Eye down

ta526.jpg


Female orator makes DR impotent

ta527.jpg

ta528.jpg


:(

Male orator uses his fists this time, KOing Steve

ta529.jpg


Bee takes the female orator from behind

ta530.jpg


:oops:

WC tastes the goat's pickaxe this time

ta531.jpg


:(

Female orator does sth. weird but misses

ta532.jpg

ta533.jpg


:?

Guzu revives Steve. DR becomes able again (most of status effects wear off with time)

ta534.jpg


Minotaur KOs DR using his fire breath

ta535.gif


WC revives our dear Doctor

ta536.jpg


He gains both regular and job level.

:incline:

Guzu stabs the male orator in the gut

ta537.jpg


Gains both levels as well.

:incline:

Steve and Bee gangrape the female (for good)

ta538.jpg


Guzu practices her knowledge in anatomy on the male

ta539.jpg


R1OEK.jpg


:D

Only the goat left. All units attack him using stones and weapons. Steve comes a little bit too close, though:

ta540.jpg


Fuck. Another Phoenix Down wasted. :(

DR revives his chemist BRO.

ta541.jpg


Three other units gangrape the goat. DR delivers the final blow:

ta542.jpg


ITZ over:

ta543.jpg


Our glorious performance in battle (not counting wasting a shitload of items again) leads to massive

:incline:

ta551.jpg


Three new jobs available!

:yeah:

monk.jpg
Monk

A warrior specialized in unarmed combat.
Innate abilities: Brawler
Requires: Knight Lv3

a) Action abilities (Martial Arts):

1) Cyclone (100): attacks nearby enemies (radius 3h0v)
2) Pummel (200): a series of quick strikes (range 1h0v)
3) Aurablast (200): ranged attack (range 3h3v)
4) Shockwave (400): releases a wave in 4 directions (radius 5h2v)
5) Doom Fist (200): causes Doom (range 1h0v)
6) Purification (70): removes Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize & Disable (radius 2h0v)
7) Chakra (250): restores HP & MP (radius 2h0v)
8) Revive (350): removes KO (range 1h0v)

b) Reaction abilities:

1) Recover HP (350): recover HP when critically wounded
2) Bonecrusher (200): deal damage = own max HP when critically wounded

c) Support abilities:

1) Brawler (150): deliver powerful unarmed attacks even when not a monk

d) Movement ability:

1) Lifefont (220): recover HP when moving

white.jpg
White Mage

Uses spells centered on recovery and protection.
Requires: Chemist Lv3

a) Action abilities (White Magicks):

1) Cure (40): restores HP (radius 2h1v)
2) Cura (120): -||-
3) Curaga (250): -||- (radius 2h2v)
4) Curaja (400): -||- (radius 3h3v)
5) Raise (120): removes KO
6) Araise (300): removes KO + fully restores HP
7) Reraise (400): protective spell that revives the target after KO (once)
8) Regen (150): casts Regen (radius 2h0v)
9) Protect (50): casts Protect - protection from physical attacks (radius 2h0v)
10) Protectja (350): casts Protect (radius 3h3v)
11) Shell (50): casts Shell - protection from magickal attacks (radius 2h0v)
12) Shellja (350): casts Shell (radius 3h3v)
13) Wall (150): casts Protect+Shell on a single target
14) Esuna (200): removes Stone, Blind, Confuse, Silence, Berserk, Toad, Poison, Sleep, Immobilize & Disable (radius 2h2v)
15) Holy (500): Attacks single target with sacred light

b) Reaction abilities:

1) Regenerate (250): Regen at HP loss

c) Support abilities:

1) Arcane Defense (250): take less damage from magickal attacks

d) Movement ability: none

black-1.jpg
Black Mage

Uses offensive spells of elemental nature.
Requires: Chemist Lv3

a) Action abilities (Black Magicks):

1) Fire (50): fire attack (radius 2h1v)
2) Fira (150): -||- (radius 2h2v)
3) Firaga (300): -||- (radius 2h3v)
4) Firaja (500): -||- (radius 3h3v)
5) Thunder (50): lightning attack (radius 2h1v)
6) Thundara (150): -||- (radius 2h2v)
7) Thundaga (300): -||- (radius 2h3v)
8) Thundaja (500): -||- (radius 3h3v)
9) Blizzard (50): ice attack (radius 2h1v)
10) Blizzara (150): -||- (radius 2h2v)
11) Blizzaga (300): -||- (radius 2h3v)
12) Blizzaja (500): -||- (radius 3h3v)
13) Poison (100): inflicts Poison (radius 2h2v)
14) Toad (250): inflicts Toad (single target)
15) Death (400): inflicts KO (single target)
16) Flare (550): Attacks single target with eXtreme heat

b) Reaction abilities:

1) Magick Counter (500): counters magickal attack with identical magickal attack

c) Support abilities:

1) Arcane Strength (350): inflict more damage with magickal attacks

d) Movement ability: none

:thumbsup:

WC learns Blitz and switches to Knight. He doesn't have enough JP to learn Counter, though.

ta552.jpg

ta553.jpg


Bee doesn't learn anything new

ta551.jpg

ta554.jpg


DR doesn't have enough JP to learn Throw Item / become a knight

ta555.jpg

ta556.jpg


Steve gained some chemist JP but that's it

ta557.jpg

ta558.jpg


Guzu is different story:

ta559.jpg

ta560.jpg


:D

Ramza decides to switch to knight:

ta561.jpg

ta562.jpg


DR grabs the blinding knife.
It's time to continue with the story...

(in during update)
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Since I have points to spend, Warcupine learns:

Jump +1 from archery
Hi-potion from chemist

(May switch movement ability to jump +1 instead of treasure hunter. I really have no idea which is better. Bethesda will know)

In the unlikely event he gets over 9000 job points as a knight, Warcupine wants to switch to monk ASAP.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,298
Ulminati said:
But wait! There's MOAR!

The Thin Man said:
:niggaplease:

05. Dorter Slums

ta571.jpg


From left to right: Bee, WC, Ramza and DR

Our team mets some mysterious knight...

Video 012. Dorter Slums - Before the battle

ta577.jpg


Our team consists of 6 units:

ta572.jpg


Enemy team is similar: Three archers, two black mages and a knight:

ta573.jpg

ta574.jpg

ta575.jpg


One of the archers is a little bit broken:

ta576.jpg


bevQX.jpg


:?

Let's do this!

DR moves forward and tries to apply next-gen cover technique (there are archers above):

ta578.jpg


When suddenly!

ta579.jpg

ta580.jpg

ta581.jpg

ta582.jpg


DUN DUN DUN!

Delita moves up and lobs a stone at 1st archer

ta583.jpg


2nd archer targets DR. 3rd archer uses Blitz against our brave chemist, hitting him twice (2x24 HP):

ta584.jpg

ta585.jpg


One of the 1.3's features AFAIK - additional damage in certain situations.
Ramza and WC move closer to enemy knight. Enemy mages move close to us as well:

ta586.jpg


Bee heals DR

ta587.jpg


Moments later, archer #2 finishes charging

ta588.jpg


:roll:

DR tries to reach higher ground and heals himself

ta589.jpg


Enemy mage targets Ramza and starts charging

ta590.jpg


Unfortunately for him, Ramza is faster

ta591.jpg


Yeah - one hit was enough to kill him.

:smug:

Delita manages to throw archer #3 off the ledge

ta592.jpg


:D

Enemy knight tries to target Bee's weapon womanhood

ta593.jpg


But

ta594.jpg


ZeWoz.jpg


:lol:

Archers #3 and #2 target DR again

ta595.jpg


Remaining mage targets Ramza

ta596.jpg


Bee buttsexes the knight

ta597.jpg


But he doesn't like this (Counter + critical hit)

ta598.jpg


:(

Mage casts his spell

ta599.jpg

ta601.jpg


Archer #3 finishes charging and KOs DR

ta602.jpg


:(

Delita gets hit by archer #1

ta603.jpg


WC reaches archer #3, but

ta604.jpg


:roll:

Ramza heals Bee

ta605.jpg


Instead of doing something productive (like killing one of the archers FFS!!!11!!), Delita revives DR

ta606.jpg


Argath reaches archer #1 and hits him

ta607.jpg

ta608.jpg


DR gets KOed again

ta609.jpg


Archer #3 tries to beat WC down (using Beatdown) ;)

ta610.jpg


But misses. Archer #2 does not:

ta611.jpg


Delita KOed. Mage targets Ramza again. Bee stabs him and levels up:

ta612.jpg

ta613.jpg


Enemy mage casts his final (?) spell:

ta614.jpg

ta615.jpg


WC continues playing with archer #3

ta616.jpg


Ramza tries to remove an obstacle that prevents him from reviving DR

ta617.jpg


Argath stones archer #1 to death

ta618.jpg


Enemy knight heals and hides. Archers #3 and #2 target Ramza

ta619.jpg


'Protect the Boss' is ordered! Mage targets WC this time.
Bee carefuly checks the situation

ta620.jpg


And acts accordingly

ta621.jpg


Archer #3 (Bruce) owned = Ramza saved!

:thumbsup:

WC gets scorched a bit

ta622.jpg


But takes his revenge moments later

ta623.jpg


Two enemy units left. Ramza revives DR, who does something productive at last:

ta624.jpg


Argath kick some serious ass - he lobs a stone at archer #1, which not only throws him off the ledge:

ta625.jpg


But also kills him thanks to additional damage

ta626.jpg


:clap:

Enemy knight tries to damage DR's speed (Speedsap), but it's futile

ta627.jpg


Ramza heals himself

ta628.jpg


Other units surround remaining enemy

ta629.jpg


Who attacks Bee with exceptional luck

ta630.jpg

ta631.jpg


:roll:

Bee applies her stinging technique again - flawlessly (blocking counterattack)

ta632.gif

ta633.jpg


:D

DR ends the battle with a stone-throw

ta634.jpg

ta635.jpg


:salute:

ta636.jpg


Video 013. In pursuit of Gustav

ShcLs.jpg


ta652.jpg


Characters introduced:

Wiegraf Folles

ta650.jpg


Gustav Margriff


ta651.jpg


So - it looks like we are going to visit the desert now...

ta637.jpg

ta638.jpg


Btw. - City of Dorter has nothing new for us.

ta639.jpg


It's time to learn new things...

Ramza learns Blitz and Echo Herbs, grabs new Sword:

ta640.jpg


Delita learns Aim+4 and switches to archer

ta641.jpg

ta642.jpg


Argath doesn't learn anything new

ta643.jpg


Three units who participated in the previous battle continue their incline:

Bee:

ta644.jpg

ta645.jpg


Warcupine: (learned Counter as requested earlier)

ta646.jpg

ta647.jpg


DrDR: (enough JP to learn Throw Items but still unable to switch to knight)

ta648.jpg

ta649.jpg


Anyway.

We need three units for the upcoming battle (no random encounters this time). Who wants to go? How should I spend your JP? Which job your unit should use? Which is better and why?

DISCUSS!

(I hope I don't have to repost your learned skills - check previous pages...)

:rpgcodex:
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,088
Well, guess I'll have to use Squire after all since you switched the NPC mooks out of it. So do that and set Throw Item. Hopefully I can pull off the whopping ~3 actions required to gain the job level.

To battle!

Oh, and for future reference, bows don't need LoS to hit someone, they just arc over cover. The popamole technique only works against crossbows, guns, and the rare few spells that actually launch projectiles in a straight line.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,298
^

Yeah, I know. This whole 'taking cover' thing was posted for the sake of the IMMERSHUN.
Archers feel much more powerful than in vanilla game - shorter charging times or sth. Plus some of them can counterattack... Very nice.

:)
 

The Thin Man

Novice
Joined
Jul 24, 2011
Messages
97
Okay, I jumped the gun earlier sorry about that, I still want to volunteer for the next battle though.
 
Joined
May 10, 2011
Messages
1,060
Ready for battle :salute:

New skills:
Chemist: Hi-ether, Treasure Hunter (I lose this while switching to BM, right?)
White mage: Raise, Cure
Black mage: Fire, Blizzard

Pick up the Black Mage job, let's command the darker powers.

Action 1: Black Magics
Action 2: Items
Reaction: Parry
Movement: Treasure Hunter

I assume I need to learn Fire before learning Firaga and the like, right?
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,298
PC said:
Treasure Hunter (I lose this while switching to BM, right?)
yes

PC said:
I assume I need to learn Fire before learning Firaga and the like, right?
No, you can go for better spells right away. Last-gen bullshit mechanics. :(

Anyway: squire, chemist and black mage?

:faceplam.jpg:

But we're gonna make it!

:yeah:
 

Crooked Bee

(no longer) a wide-wandering bee
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In quarantine
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:yeah:

I'm too late to volunteer, it seems, but I'll post how I want to spend my JP a bit later anyway.
 
Self-Ejected

Ulminati

Kamelåså!
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Messages
20,317
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Yeah, that's the problem. I wanted to voulenteer before I went off to do some shit in town. No "voulenteer naow!" message from Spekkio, so I can only post build update. Come back, all slots are taken. :p

I can't help but wonder if this'll come back and bite spekkio in hte ass later when all his little fighting dudes are under-leveled.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,298
Quick update before the battle.

WC learns Hi-potion and Jump+1
Let's set Jump+1 for him - AFAIK units are able to find some items even without 'Treasure Hunter' skill. And Jump+1 works all the time...

ta651-1.jpg


DrDR learns Throw Items and switches back to squire

ta652-1.jpg


Guzu learns Hi-Ether, Treasure Hunter, Cure, Raise, Fire and Blizzard.
She puts on her obligatory robe and wizard hat:

ta653.jpg

ta654.jpg


:smug:

One more important thing about magicks (I've skipped this earlier).
All spells require two things: MP and time.
Stronger spells require more MP and take more time to cast:

ta655.jpg

ta656.jpg

ta657.jpg

ta658.jpg


If it's the other way around, DR should correct me
So - learning powerful spells is a little bit pointless - ATM we heve enough MP to cast them only once (if that -aja spells require 48 MP)

In during:

ta659.jpg

ta660.jpg


Yeah - this time we're divided into two teams...

Ulminati said:
I can't help but wonder if this'll come back and bite spekkio in hte ass later when all his little fighting dudes are under-leveled.
Nothing to worry about, everything is going to be fine.

1V7F2.jpg
 
Joined
May 10, 2011
Messages
1,060
Being first to get horribly raped is an achievement too :M
 

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