Turn 5 (Axis) - The fall of Rotterdam
This turn is dominated by the events in the Netherlands, at Antwerp and, further down south, on the Maginot line.
In the Netherlands, the 7th Flieger Division and the 22nd Luftlande Division have finally taken Rotterdam: eager to finish the Dutch campaign, my opponent has used one of his special stuka/carpet bombing attacks to subdue the city's defenders. This means that Holland is going to surrender at the end of the turn.
Second, my worries about Antwerp were correct: the 3rd and 4th Pz-Divs have attacked the city in force, even using the second and last special stuka attack to get a foothold in the city. Thankfully, they haven't reached the bridge over the Escaut estuary, and I should be able to prevent the German panzers from crossing it.
Finally, the Germans have made a second break through the Maginot line just east of Longwy, and combined with heavy aerial interdiction, the situation is starting to get serious there.
It's funny because GarfunkeL's hopes for a coast pincer movement and for a stripped-out Maginot line providing opportunities for the Axis player to break through it both seem to come true - though the cost pincer movement will likely stumble on Antwerp and the Escaut estuary now that my opponent's first attack on the city has partially failed.
Now for the good news (in addition to the failed attack on Antwerp):
- the Gembloux Gap area is completely calm, with the 5th and 7th Pz-Div going on the defensive before Namur.
- at Dinant, the enemy slowlys expand his bridgehead on the left bank of the Meuse but is far from being able to break out
- finally, now that my opponent has used his last two special stuka attacks, we're fighting on equal terms: I won't have to fear a potential "black swan" occuring anywhere on my front from Antwerp to the Maginot Line anymore.
Holland: this is the end...
Rotterdam has fallen. As I had predicted, it was highly unlikely that the Dutch would hold for more than 4 or 5 turns. Still, I achieved a semi-success there because I forced my opponent to use one of his precious stuka attacks to take the city - an attack which could have been used elsewhere with much graver consequences. Moreover, I've already managed to destroy an enemy unit, and I'm planning on using my last turn to destroy at least one other (in The Hague) and to look for targets of opportunity. This is the best course of action for my last turn as I have no chance to retake Rotterdam and all my units are going to surrender at the end of the turn.
During his turn, after having taken Rotterdam with his paras, my opponent used a pontoon to make the 9th Pz-Div and SS Verfungungs Mot-Div cross the Rhine just east of that destroyed bridge, whose north exit was guarded by an AA unit and a Dutch regiment of the 8th Division entrenched in a small village. It offered a magnificent resistance to a much superior force, and it took a total of four attacks to destroy it: in memory of the tenacious resistance offered by the Dutch forces in Holland, here are the four combat shots (for more explanation on combat indications, please refer to my earlier post explaining how combat works):
My opponent rolls a 1 and doesn't manage to force my unit to retreat from the village. Each side loses one step.
Again, my opponent rolls a 1 and doesn't manage to dislodge my unit from the village. Eache side loses one step.
Finally, my opponent manages to force my unit out of the town and destroys the accompanying one-step Dutch AA unit. Each side loses one step.
My battered regiment, down to 1 step and pusehd back in clear terrain, is finally destroyed. This time, the Germans don't suffer any losses.
Belgium: Antwerp resists
I was right to worry about Antwerp: the 3rd and 4th Pz-Divs have attacked the city in force, using the second and last special stuka attack to get a foothold in the city and destroying two Belgian units in the process. Thankfully, they haven't reached the bridge over the Escaut estuary, and I should be able to prevent the German panzers from crossing it. I'm going to blow that damn bridge and lock myself up in the city (where a Belgian source of supply is located). That should be enough to discourage my opponent from trying to continue his coast pincer movement.
In the central area of the front, Gembloux has been eerily calm. The 5th and 7th Pz-Divs have gone on the defensive before Namur, and the Germans only pushed a timid reconnaissance toward Gembloux, which they subsequently evacuated.
At Dinant, heavy fighting sees the German Pz-Divs expanding their bridgehead west of the Meuse, but they're still pretty well contained. My opponent doesn't seem intent on abandoning his attempt to break through at the only bridgehead over the Meuse he has: expect to see some very bitter fighting in the area in the coming turns.
Finally, the Liège defenders, who've held the city for three days, have surrendered, out of ammo and supply.
France: trouble down under
The Monthermé-Sedan area is once again very calm, with only limited skirmishes and an attempt to inflict some losses to one of my spahi (elite colonial cavalry) regiment. The 2nd Pz-Div has left the area between Sedan and Montmédy where it had attempted to break through. My guess is that it went further east to assist the 1st Pz-Div, which has done a mighty good job/
It seems I was wrong to play down the situation here. The 1st Pz-Div has abandoned its original area of operation and found a weaker point in the Maginot line east of Longwy (the 1st Pz-Div units are hidden under infantry regiments standing on the same hex). A clean breakthrough has been achieved, and enemy aerial interdiction means that supply isn't reaching the area and that it's going to be difficult to bring in reinforcements. Still, let's remember that apart from the VPs I earn from the cities in the area (Thionville, Verdun, etc...), this area has little strategic value - and you can see there's plenty of wooded (light green) and forested (dark green) terrain where I can establish solid defense lines.