Our path N is blocked by rocks
We cannot brake them ATM
Due to GarfunkeL's request I've decided to leave the frog-kun alone.
We follow the ostriches NW
reaching some kind of a plain
The path S is blocked (we're actually on the other side of the previous blockade)
Following our compass we find three ostrich corpses
But who was so cruel to kill them? Oh, NVM...
We have new genes available (Speed), so let's explain how Mutator actually works. We have two path available:
We can either learn Speed skill, but loosing our Jump ability:
Or we can increase the Jump skill:
Orgasm said:
So Speed it is. Jump won't be necessary in next missions AFAIR.
We can mutate again, increasing Speed, decreasing Jump.
Alright, enough mutating for now, I want to be able to learn Jump again in the future
Other units evolve too, learning Speed, loosing Jump. Let's go!
We reach a narrow ravine
only too...
meet our 1st alien - a horrible mudcrab!
There are three of them. Fuckers have strong claws, but that won't stop a Popamoler...
It's time to gain our 1st weapon: the Claw
We will be unable to use Jump & Speed (for now), but we'll gain deadly claws:
Other units learn Claw too. Just look at them now:
Now we can break those rock barriers!
Of course going stright to the final objective would be too easy. Let's find all possible rock barriers and kill all filthy aliens on this map!
That's why I evolved Claws for everyone: we kill 6 mudcrabs:
Use the shrooms for healing
And fell into an ambush (five mudcrabs):
The enemy AI always targets our active unit:
so Hardon should concentrate on avoiding enemy attacks, allowing other units to kill enemies one by one.
After some epic bloodbath, the fight is over
We continue E, breaking the barriers:
From the peak we can see our starting area (the ravine that we needed Jump to traverse):
and the road where we meet the mudcrabs for the 1st time:
With so many aliens killed, our Mutator options look much better:
We can increase some skills without decreasing others.
That's where the differences between our Genos show up.
The genetic material is distributed equally between our units, but compare Jack's options:
So, all four units will mutate in slightly different way...
That's why I asked for your favorite skills.
Let's mutate, break remaining barriers and end this mission.
Eight mudcrabs later... We break the barrier at the beginning of the mission, meeting our friend frog-kun again:
Now we can access a new path
We move onto previously inaccessible chain of rocks. It's guarded:
Hardon & Biowhore kill three mudcrabs
At this moment I've noticed that the other two units got stuck and are separated from the rest. I had to ungroup all units, group Jack & Garf and bring them back to the rest of the team.
Yeah, the AI is solid most of the time, but it can sometimes fail like that.
Let's end this mission.
Our Popamolers at the end of the 1st mission:
Stat Screen:
That's right! We've killed all aliens :evil: and 1/5 of the locals
(well, not directly - they were killed by aliens creatures).
Stay tuned for the 2nd Mission!