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Let's Play: Der Langrisser! CHAPTER II: BROS IN ARMS

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20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
der00375.jpg


INDEX

Introduction

Der Langrisser is an old SNES strategy-RPG (or 'jap shit' as it'd be called in these parts) that's interesting because it was among the first of it's kind to offer a storyline that gave the player important choices to make and branched out appropriately based on his decisions. At a time when selecting 'No' just made NPCs repeat the question until you got tired and answered 'Yes', Der Langrisser let you make your own enemies and allies. I've been wanting to do a LP and I've been meaning to play this game now that it has a decent translation patch, so the outcome of all that is this thread. This is my first attempt at doing anything like this, so please bear with me through any technical difficulties. I know a bit about the game because I played it several years ago with a very incomplete Engrish patch, but I've never played past the first few missions.

My personal Kodex Kode of Konduct for the duration of this thread is as follows:

  • -No save-state abuse
    -No min-maxing
    -Popular consensus decides all story decisions and class upgrades
    -I'm using the most recent patch by 'DL Team'
    -No guides or FAQs
    -No surprise penis shots when you're expecting the result of a key battle
    -For the sake of brevity, I will not show every line of dialogue/move. Everything omitted will be summarized to the best of my ability
    -Expect format changes as I'm still figuring out the easiest way to do this

Key Aspects of the Game:

  • -Groups of little men run into each other, your job is to ensure the right groups run into the little men they're most likely to knock over (reverse that for your enemies).
    -These battles are depicted through brutal and visceral cutscenes where heavily armored men are effortlessly thrown across the screen and human bodies explode like dynamite. It's Red Rover ...with Attitude!
    -Two main unit types, Leaders (your elite heroes) and Soldiers (their goons).
    -Leaders hire temporary squads of soldiers as support at the beginning of each mission.
    -Leaders exude an aura of authority that grants bonuses to Soldiers as long as they stay in range (clearly indicated by a blue highlight).
    -Leaders heal via the 'Rally' command, Soldiers heal by standing adjacent to their Leaders.
    -Leaders level up and can eventually change class, all EXP Soldiers earn goes to their Leader.
    -There are several tiers of classes for each leader, some leaders have a hidden extra tier. Each class change lets you pick from two advanced classes.
    -Leaders have 10 HP, Soldiers come in squads of 10. Both weaken offensively and defensively as they're reduced from 10 to 0 HP/troops.
    -Some Leaders can do magic and stuff.
    -When a Leader falls, his Soldiers fall too. This goes for friends and enemies and you do NOT get the EXP or money from Soldiers that fall because their Leader got whacked.
    -Different terrain tiles provide offensive/defensive bonuses/penalties.
    -There are certain tiles that grant huge bonuses (permanent stat raises or items) when you stand on them, but I don't remember any and I'm not using FAQs for this LP.
    -Certain unit types are less/more effective against others:

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THE STORY SO FAR:

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Are your panties wet yet? Well they will be after we go through the wonderful process of Character Creation! Your initial class and stats are determined by a quiz. I wanted to make part this interactive, but the questions you are asked change depending on the answers you give, so it would've been a giant pain in the ass. Also, it doesn't really matter that much because it's pretty hard to make a bad hero. But what really killed it is no matter what your initial class is, it doesn't matter because your class progression choices are the same. :decline: Here comes this fairy broad to test our mettle...

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Sure. If by 'honestly', you mean 'so it sounds like you'd make a bad ass character' :smug:

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Bros don't abandon bros in cold bro.

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Ignore the cursor, I told her that I'm more enough for the mooks this game is about the throw at me. And it seems like the order of these questions got messed up somehow, clearly the mistake of an inexperienced LPer.

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Let's see what has become of young Lord Codex...
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A fine warrior, indeed! Brave Codex will start the game off as a cavalry unit, which means he mows down infantry but gets gutted by spear-men (this horse-spear relationship sounds a bit familiar...). He's also a little bit of a glass cannon, significantly stronger offensively than he is defensively. He can dish it out but he has a hard time taking it. That doesn't sound like Codex at all, but whatever.

Yeah, girl, this is acceptable. Now please remove yourself from my sight and let's start this adventure!

....To be Continued
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,209
der00023.jpg

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If that's what they call brothels there, I'm fine with it
:smug:

der00034.jpg


The last option is actually the best one, Rance indeed "protects" his loved girls...

:thumbsup: for the game.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
My personal seal of approval.

:love:

Questions:
1) Which emu do you use? AFAIK only bsnes fully emulates this title.
2) Why the fuck didn't you turn the screen filtering on?

:x
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
der00014.jpg


Sailors? :lol: I love that in sea battles, soldiers actually flew instead of sink.

Looks like an interesting game :thumbsup:
 

SCO

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Messages
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Shadorwun: Hong Kong
This is a great game but a LP only will show 1/4 of the game.

Let's go for the hardcore. Indep all the way! Kick the gods and men teeth and spit on their faces.
 

anus_pounder

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Independent path motherfuckers. Its the only scenario with a faint resemblance of challenge.

Codex should totally go Lord -> Swordman -> Swordmaster -> Hero for 51 ATK and 37 DEF without items. Swordblast animation means DEF can be ignored, but watch out for enemy mages.

EDIT: This also gives him the basic heal spell.
EDIT 2: Say what you will, but Hein is a true bro.
 

anus_pounder

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You still have to finish the prologue missions and 2-3 Imperial ones though. Once you do that, you play a few more levels and then depending on your choice during the character creation questions, you either go chaos or independent.
 

20 Eyes

Liturgist
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Nov 23, 2010
Messages
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Update incoming.

SCO said:
This is a great game but a LP only will show 1/4 of the game.

True, which I feel is pretty cool because if anyone wants to play after reading, they can do it in an entirely different way.

Questions:
1) Which emu do you use? AFAIK only bsnes fully emulates this title.
2) Why the fuck didn't you turn the screen filtering on?
1. ZSNES. I've been using it for probably 10 years so I really don't want to switch. Now, supposedly there is a bug that freezes the game in ZSNES but if you disable stereo sound it'll play fine. I haven't had any problems yet.
2. I'll try to 'pretty it up' for my next batch of screenshots. I took the next update's pictures the same time as I did the intro, so they'll look the same.


A more important question ...

Male? Female?
I'm guessing female because if you look closely when she starts asking questions, you'll notice that she has some pretty nice cleavage :thumbsup:
 
Unwanted

Scream Phoenix

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ilwhV8.jpg


These guys have a worrying affinity with naming themselves after Dragons. Fursecution ahoy!
 

RK47

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Reminds me of...

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WITNESS, THE PERSONIFICATION OF MY SPIRIT AND SOUL.

BLUE EYES WHITE DRAGON

And he flew around in Blue Eyes White Dragon jet once. :lol:
 

SCO

Arcane
In My Safe Space
Joined
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Messages
16,320
Shadorwun: Hong Kong
Well i'm sure you're going to find more interesting images to post soon considering the artist was also a hentai artist.

(only know this because of the hardcore gaming article).
 

20 Eyes

Liturgist
Joined
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Messages
1,395
19831981.gif
Chapter 1: Abduction Seduction



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Wow, that's fucking boring.

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It gets better!



Liar. Anyway, let's see what these Imperial Knights are up to...



As we start our mission, we're given the opportunity to hire troops to support our heroes. Hein needs all the help he can get, so he gets as many soldiers as he can command.



Codex only gets three squads of knights out of a possible five because they're expensive. If you blow your cash hiring too many troops for one mission, it can bite you in the ass in the future when you're low on funds and need extra bodies.





This 'Baldo' guy has way too grimy a portrait, he's clearly up to no good...



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No shit! Did you see Leon's stats? This dude is going to wreck us.



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Do I have a choice? :smug:



Thankfully, our heroes are only tasked with beating the much less intimidating Baldo. Let's look around and see what we're up against.



Fearless Codex and his brother-from-another-mother Hein are positioned in the south-east portion of the map. Each is leading thirty troops.



To the north-west is an Imperial infantry officer with fifty soldiers. Above him is a bunch of civilian women and the mighty Leon. Above them (not pictured), is Leon's HNIC, Liard (another knight).



Westwards, we'll find our target. Baldo has fifty soldiers. Right above him is their target, Liana. They mean to apprehend her and escort him to the bottom of the map. We can't let that happen. When Baldo falls, the mission is complete.



Hmm... Codex seems to have a magic spell. Let's check it out.



:rage:



Hein moves his crew to the west.



Codex leads his horsemen to the northwest. End turn.











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Can we go home now? She said she'd go willingly and I really don't want to fight Leon.

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No! We must save the beautiful Liana. And maybe she'll show us her 'gratitude' afterward :smug:

Suddenly, from the very northernmost point on the map, a new force appears! It's Ridel and his woman. They're much more effective commanders than our heroes and they're leading an army of much-needed spearmen and monks. Leon and company move northwards to face them, leaving Baldo and Generic Officer #1 alone to deal with Codex and Hein (how convenient).



The nameless infantry officer advances his men on Codex's forces and we have our first real fight of this LP.



Codex's boys massacre the Imperial grunts. Codex's horsemen have reduced two infantry units to one troop each, though he has lost five of his own in the process.



A new turn starts and Hein, noticing a nearly depleted enemy, springs to action. He unleashes the wrath of God on this poor guy, moping up the horsemen's sloppy-seconds with ease.



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Can that angry face I just made be my new portrait?

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...No.

Not to be outdone, Codex also shows his war-face. His horsemen destroy the wounded Imperials, and brave Codex sets his sight on a full-strength enemy unit.



Let's see how Codex fairs in his first battle...



:what:

Codex and Company mop up the majority of this dude's forces, and Codex sents his last unit in for the officer-kill.



And they come just shy. Nothing to do but end this turn...



Ridel and Evanze bunker down for the incoming Imperial Forces, ending their turn and starting the Imperial turn





What's this? Might we be treated to some tasteful rape?



Unfortunately, Baldo is more serial killer than serial rapist. Sigh...







Baldo instantly punks out like a scolded dog. I'd do the same thing, that Leon guy is a killing-machine.



This guy's got a big mouth for someone with one HP. Clearly, the game wasn't expecting a commander of my ability :smug:



Hein's troops are on clean up duty, and they do an adequate job.



Cool, Hein is going to level up. I wonder what' he's going to get?



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No stat boosts, no spells, fucking bullshit...

Anyways, Hein's troops are surrounding him so they can heal and we move Codex and Company to the north to face Baldo.



Meanwhile, Laird and Leon reach Ridel's spearmen.



Will Ridel's spears be enough to fight off the Imperial's HUGE power advantage?



I guess, so at least for now.


Finally, Sir Codex intercepts Baldo's route and the final battle of the scenario is underway.




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That's pretty funny, Baldo.



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Codex and Hein pin Baldo down and we end the turn.



To the north, Ridel and his troops go on the offensive, taking out a squad of knights.



Evanze does her best to keep the pikemen in fighting shape.



Suddenly, the Imperials break through the spearmen and have a shot at Ridel.



Ridel barely survives the attack. I should have mentioned this before, but Ridel actually can die in this mission if you don't save Liana fast enough. At the start of the turn, this is what we're looking at:



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HOLD IT! I've been quiet long enough. It's time for me to UNLEASH THE RAGE. After I turn Baldo into a smoking crater, I'll be swimming in Liana's pussy in no time...






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Jesus Christ! Hein, did you see the size of that explosion?!?! Damn bro, why didn't you unleash the rage sooner!

But as the smoke cleared, Codex and Crew would be in for a nasty surprise.



Baldo brushes a bit of soot off his shoulder, he's confused but otherwise ok.

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1 fucking hit point? Hein, you 'unleash the rage' and do 1 fucking point of damage?!?!?

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:M

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Who is the less competent magician? Codex, with his spell he can't even cast or Hein with his harmless fireworks display? Discuss!!

Codex smashes Baldo's last squad and it's just enough to push him to level 2 and he finally has the ability to cast that spell he's been studying for so long.



Baldo is open to attack from two angles. Codex sends his horsemen in.



Four horse-explosions later, Baldo is still standing. But just barely. Unfortunately, we're out of cavalry. It's time for Hein to man the fuck up.



THIS IS WHAT IT ALL COMES DOWN TO. THIS ATTACK RIGHT HERE. If Hein's men fail to stop Baldo, Ridel and Evanze will surely die.



Baldo falls, and Liana is safe. The battered corpse of Baldo falls to the ground, like the corpses of the many village girls he slaughtered in the past. The battle is over. We can all go home and fap. Well, I guess there's still the problem of General Leon and his knights...



Suddenly, a fuck-ton of spearmen arrive. Even the Imperial Knights would stand no chance against such a force. Leon understands this and withdraws.



Hein levels up and learns 'fireball'



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And what does this devastating attack do, Hein? Warm your enemies' toes?

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I'll remember that when you ask me to perform at your next barbecue...





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Well, I did singlehandedly kill like thirty people :smug:



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Yeah, that one guy you killed was a big help...




A much needed rest... But Lord Ridel is quite grateful to the Kodex Killing Krew for their help, and awards them appropriately.








It wouldn't be an RPG without awkward romance scenes, even Der Langrisser knew that back when they made 2d games on consoles.







At the conclusion of each mission, you get treated to a Spoils of War screen. You get to watch every unit you killed explode in dramatic fashion as your treasury rises :thumbsup:



We end this mission with 830 gold, which should be enough for the next scenario. I wonder why Liana is so special. What do those Imperial goons want with her? Will Hein's balls ever drop?

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ALL THIS AND MORE IN THE NEXT EDITION OF DER LANGRISSER















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Wait just a goddamn second! Codex, I saw you and Liana. What the fuck, man? Whatever happened to bros before hoes? You know I have a thing for her and now you two are swapping life stories?

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We swapped more than life stories :smug:


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You know what, Codex? Fuck you, I'm done. I can deal with the disrespect, but you've crossed the line this time. I'm out. I hope your faggot ass 2 MP is enough magic power to carry you wherever you and Liana end up. Peace.

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WILL HEIN GET THE SAND OUT OF HIS VAGINA? WILL OUR DYNAMIC DUO MAKE AMENDS? ALL THIS AND MORE IN THE NEXT EDITION OF "LET'S PLAY: DER LANGRISSER"
 

RK47

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He won't make it out alive. His eyes. He has the eyes of a lamb.
 

anus_pounder

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Spoilers: Hein survives. Always. The guy is literally the only companion that joins you on all the paths. At Lv.10 with his upgrade path complete (and maybe some items) even his fireball spell can deal around 6HP worth of damage. The problem is actually leveling him up, he gets shit for stats, troops and troop bonuses.
 
Unwanted

Scream Phoenix

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anus_pounder said:
Spoilers: Hein survives. Always. The guy is literally the only companion that joins you on all the paths. At Lv.10 with his upgrade path complete (and maybe some items) even his fireball spell can deal around 6HP worth of damage. The problem is actually leveling him up, he gets shit for stats, troops and troop bonuses.

Shit I better stop ignoring him.
 

anus_pounder

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If you missed leveling him, you aren't completely fucked. Provided you have enough MP for healing, you can slog through the later battles. If you don't have MP, you can just take out the leader instead of his troops, but you're gimping yourself out of good XP that way.

If this LP is going Independent, then I'm torn between suggesting Mage Hein or Priest Hein. Mage gets some serious firepower and the teleport spell eventually, but the indep has one (cuter) mage later on and no healers. It might be useful to turn Hein into a mage (not to mention he gets a decent summon spell)

The Imperial Path also doesn't get any healers, but has 2 Mages (though one is more of a summoner, he gets less MP and somewhat worse spells) so Hein as a priest is pretty smart.
Strangely enough, the imperial navy commander doesn't have any Naval Classes. The LAND commander can turn into a sailor type class oddly enough.
 

SCO

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Shadorwun: Hong Kong
Unfortunately this is not fire emblem in that. You can't kill commanders, if they die, they'll just return next mission. It's that huge amount of text i think. It made the writers sad to waste it.
 

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