Phelot
Arcane
- Joined
- Mar 28, 2009
- Messages
- 17,908
Oh God... why am I doing this?
Conquest of Elysium 3
So, what is this game? It's a turn based strategy game in which you pick a faction and try and kill all the others. Pretty simple, really. Each faction has different things they can do or collect in order to summon or purchase units. Units are led by commanders and a faction is eliminated if every commander OR their last citadel is conquered. Combat is NOT controlled by the player. Below I'll describe the different factions and you little bitches vote on which one we'll be playing as:
I want to be a...
Baron-
Starts with 2 commanders, no magic users other than those that can be randomly hired. Relies on gold and iron. Can hire hordes of basic units like spearmen, archers, swordsmen. Pretty boring, but since I'm a pretty boring guy, I love this class!
Necromancer-
Starts very weak. 2 starting magical commanders. You rely on a special ingredient called "Hands of Glory" which you can get from Gallows, graveyards, larger settlements. Each location will generate a set amount each turn. We use these to cast necromancer spells such as summoning special undead and eventually to transform our necro into either a vampire or a lich. You may also raise dead from anywhere that has dead bodies i.e. the site of the battle you fought last turn, a town, a graveyard, etc. The catch is that each time you summon undead, you gain more insanity. When insane, you can't move for that turn. Transforming into a lick makes you able to raise dead with impunity.
Demonologist-
Like the Necromancer, the Demonologist relies on a special ingredient: human sacrifice. So as this we'll be targeting human settlements. The larger the settlement we control, the more sacrfices it will generate each turn. We use these to summon demons, of course. We also get to choose how large of a sacrifice we would like to use. Smaller sacrifices risks the binding of the demon failing and it will attack us. Starts with 2 commanders.
Witch-
Witches start with two commanders. Their special ingredient is fungus which we get from forests and swamps, thus the Witch is one of the unique classes that can claim forests and swamps while for other factions they are merely an obstacle. Using fungus allows us to summon... uh... witch stuff and like demons, you can choose how much fungus you wish to use in a ritual which will determine whether what you summoned is bound to you. Also note, the witch can summon a unit called "Creeping Doom" which is nearly invulnerable since it cannot be harmed by normal weapons, only magical or elemental (fire, cold) Most of the witches units use poison as a weapon which can be disastrous if up against golems or undead.
High Priestess-
Basically, a female version of the Demonologist, but they get cool ground units they can hire. You collect sacrifices and summon demons and spiders. Eventaully, you can also sacrifice yourself to summon the god they worship ie transform into the god.
Bakemono-
Stupid green people that also collect human sacrifices to summon crap. I hate this faction, so that means you'll probably vote for it.
Barbarian-
What is best in life? Actually, this faction has some magic to back it up. Starts out with no magic users, but some can be hired later on that collect... IIRC fungus from forests to summon ancestral spirits. Lots of powerful units to hire on that come in numbers. That is, you hire 7 warriors for 50 gold to the standard 5 units for 50 gold most other factions get, so you get hordes of barbarians with a bit of magic mixed in.
Senator-
YAWN. Don't really like this one. Pretty standard stuff. You start with 2 commanders, 1 being the senator which is basically useless. Hire standard Roman type infantry velites, etc. including special gladiator type units. Can summon various cultists, some water magic based, the serpent cult, etc.
Pale One-
Giant one eyed troglodytes that live in caves. Fairly strong units that unfortunately suck in combat, but have high HP. Will eventually collect gems from mines once the right units are summoned. Starting commander is very strong.
Druid-
For the environmentalists. Like the witch, we'll be controlling forests, but for herbs which we use to call the wild. What that means, is we use herbs to summon random animals that are based on whatever tile we happen to be on. Summon in a forest, get bears, moose, etc. summon in a jungle and get tigers, etc. LOL summon in settlements and get goats, donkeys, rabbits... Pretty fun class.
Burgmeister-
Halflings. Don't normally play as this one. Since they're small, they can't move as fast per turn. They eventually get a magic user that collects gems from mines that allows them to summon constructs like clockwork soldiers and the like. They ALSO get another type that collects weed and summons other crap. So, two sources to summon from. They are individually very weak, of course.
Warlock-
Now this is an interesting class. Basically an elementalist. When you select this class, you start as a random Warlock of <insert random element> thus you might be a Warlock of Fire or maybe of Water. You collect 4 types of gems from mines. And thus, red gems will summon fire creatures and white gems will summon air creatures and so on.
Priest King-
Another faction I barely ever play as. Basically these are Aztec type warriors. You collect human sacrfices to summon stuff, you can hunt for slaves in settlements and get them to fight for you. Very weak weapons and units.
Troll King-
Basically a giant . Trolls are fun to play as! You start with one troll king. Trolls regenerate during combat and will completely regenerate at the end of battle AND can heal battle afflictions (each time a unit is damaged, it can get an affliction such as lost eye or never healing wound, etc) At first you'll just be buying more trolls, ettins, ogres, goblins, etc. But eventually your troll mom comes to help you and you can begin to collect fungus just like the witch, but instead of summoning things, you can perform rituals such as "Call the Old Forest" which makes one forest become a troll forest. What that does, is the forest will generate monsters friendly to your faction, but that you don't control. Mostly undead type stuff that runs amok. Pretty cool.
Enchanter-
Or rather golem and construct maker. Like the Baron, you'll be gunning for mines and settlements, except times 10 since most of what the Enchanter summons is expensive. His units have all kinds of immunities and are typically powerhouses, but normally do not heal after battle.
High Cultist-
For the Lovecraft fan. Human sacrifices again. You always start on a coast, and you get all kinds of insane peasants, hybrids, generating in your coastal settlements. Use sacrifices to call "Deep Ones" which in turn can use sacrifices for more advanced spells such as sending "horrors" abroad to cause mayhem.
Dwarf Queen-
The dwarf queen is basically a giant, fatass woman that farts out a new dwarf every turn. You collect diamonds to cry for other mines. Can summon Rune Smiths that can create advance dwarven units. I don't normally play as this one.
I can't believe I typed all this.
Anyway, I'll leave voting up for 2 days since I won't be around much tomorrow after work. This will, of course, have to be VERY larp heavy to make interesting. :D
EDIT: FUUUU! I forgot to set the poll date. Well, on Friday I'll check back.
EDIT 2:
Here is what you're voting for in case you want a preview of which pixelated thing we'll be playing as.
Conquest of Elysium 3
So, what is this game? It's a turn based strategy game in which you pick a faction and try and kill all the others. Pretty simple, really. Each faction has different things they can do or collect in order to summon or purchase units. Units are led by commanders and a faction is eliminated if every commander OR their last citadel is conquered. Combat is NOT controlled by the player. Below I'll describe the different factions and you little bitches vote on which one we'll be playing as:
I want to be a...
Baron-
Starts with 2 commanders, no magic users other than those that can be randomly hired. Relies on gold and iron. Can hire hordes of basic units like spearmen, archers, swordsmen. Pretty boring, but since I'm a pretty boring guy, I love this class!
Necromancer-
Starts very weak. 2 starting magical commanders. You rely on a special ingredient called "Hands of Glory" which you can get from Gallows, graveyards, larger settlements. Each location will generate a set amount each turn. We use these to cast necromancer spells such as summoning special undead and eventually to transform our necro into either a vampire or a lich. You may also raise dead from anywhere that has dead bodies i.e. the site of the battle you fought last turn, a town, a graveyard, etc. The catch is that each time you summon undead, you gain more insanity. When insane, you can't move for that turn. Transforming into a lick makes you able to raise dead with impunity.
Demonologist-
Like the Necromancer, the Demonologist relies on a special ingredient: human sacrifice. So as this we'll be targeting human settlements. The larger the settlement we control, the more sacrfices it will generate each turn. We use these to summon demons, of course. We also get to choose how large of a sacrifice we would like to use. Smaller sacrifices risks the binding of the demon failing and it will attack us. Starts with 2 commanders.
Witch-
Witches start with two commanders. Their special ingredient is fungus which we get from forests and swamps, thus the Witch is one of the unique classes that can claim forests and swamps while for other factions they are merely an obstacle. Using fungus allows us to summon... uh... witch stuff and like demons, you can choose how much fungus you wish to use in a ritual which will determine whether what you summoned is bound to you. Also note, the witch can summon a unit called "Creeping Doom" which is nearly invulnerable since it cannot be harmed by normal weapons, only magical or elemental (fire, cold) Most of the witches units use poison as a weapon which can be disastrous if up against golems or undead.
High Priestess-
Basically, a female version of the Demonologist, but they get cool ground units they can hire. You collect sacrifices and summon demons and spiders. Eventaully, you can also sacrifice yourself to summon the god they worship ie transform into the god.
Bakemono-
Stupid green people that also collect human sacrifices to summon crap. I hate this faction, so that means you'll probably vote for it.
Barbarian-
What is best in life? Actually, this faction has some magic to back it up. Starts out with no magic users, but some can be hired later on that collect... IIRC fungus from forests to summon ancestral spirits. Lots of powerful units to hire on that come in numbers. That is, you hire 7 warriors for 50 gold to the standard 5 units for 50 gold most other factions get, so you get hordes of barbarians with a bit of magic mixed in.
Senator-
YAWN. Don't really like this one. Pretty standard stuff. You start with 2 commanders, 1 being the senator which is basically useless. Hire standard Roman type infantry velites, etc. including special gladiator type units. Can summon various cultists, some water magic based, the serpent cult, etc.
Pale One-
Giant one eyed troglodytes that live in caves. Fairly strong units that unfortunately suck in combat, but have high HP. Will eventually collect gems from mines once the right units are summoned. Starting commander is very strong.
Druid-
For the environmentalists. Like the witch, we'll be controlling forests, but for herbs which we use to call the wild. What that means, is we use herbs to summon random animals that are based on whatever tile we happen to be on. Summon in a forest, get bears, moose, etc. summon in a jungle and get tigers, etc. LOL summon in settlements and get goats, donkeys, rabbits... Pretty fun class.
Burgmeister-
Halflings. Don't normally play as this one. Since they're small, they can't move as fast per turn. They eventually get a magic user that collects gems from mines that allows them to summon constructs like clockwork soldiers and the like. They ALSO get another type that collects weed and summons other crap. So, two sources to summon from. They are individually very weak, of course.
Warlock-
Now this is an interesting class. Basically an elementalist. When you select this class, you start as a random Warlock of <insert random element> thus you might be a Warlock of Fire or maybe of Water. You collect 4 types of gems from mines. And thus, red gems will summon fire creatures and white gems will summon air creatures and so on.
Priest King-
Another faction I barely ever play as. Basically these are Aztec type warriors. You collect human sacrfices to summon stuff, you can hunt for slaves in settlements and get them to fight for you. Very weak weapons and units.
Troll King-
Basically a giant . Trolls are fun to play as! You start with one troll king. Trolls regenerate during combat and will completely regenerate at the end of battle AND can heal battle afflictions (each time a unit is damaged, it can get an affliction such as lost eye or never healing wound, etc) At first you'll just be buying more trolls, ettins, ogres, goblins, etc. But eventually your troll mom comes to help you and you can begin to collect fungus just like the witch, but instead of summoning things, you can perform rituals such as "Call the Old Forest" which makes one forest become a troll forest. What that does, is the forest will generate monsters friendly to your faction, but that you don't control. Mostly undead type stuff that runs amok. Pretty cool.
Enchanter-
Or rather golem and construct maker. Like the Baron, you'll be gunning for mines and settlements, except times 10 since most of what the Enchanter summons is expensive. His units have all kinds of immunities and are typically powerhouses, but normally do not heal after battle.
High Cultist-
For the Lovecraft fan. Human sacrifices again. You always start on a coast, and you get all kinds of insane peasants, hybrids, generating in your coastal settlements. Use sacrifices to call "Deep Ones" which in turn can use sacrifices for more advanced spells such as sending "horrors" abroad to cause mayhem.
Dwarf Queen-
The dwarf queen is basically a giant, fatass woman that farts out a new dwarf every turn. You collect diamonds to cry for other mines. Can summon Rune Smiths that can create advance dwarven units. I don't normally play as this one.
I can't believe I typed all this.
Anyway, I'll leave voting up for 2 days since I won't be around much tomorrow after work. This will, of course, have to be VERY larp heavy to make interesting. :D
EDIT: FUUUU! I forgot to set the poll date. Well, on Friday I'll check back.
EDIT 2:
Here is what you're voting for in case you want a preview of which pixelated thing we'll be playing as.