GAME TWO! Stunty Rematch!
Good Lord, the dorfs are back. Playing the Dorfs stresses me out because I know what they can do to me. I don't know why they have me playing this team again...but i take solace that one of their players is out with broken ribs from the last game.
Let's get to it.
Our roster. I spent some of our winnings and hired another linemen, welcome to the team Vortexx! I thought a 12th man would be a good idea, give me a little breathing room in the injury department.
Current Stats... not much to see yet.
A new feature n the game is the ability to train a single player before the match. Training allows you to raise one stat by one for the next game only. It is essentially a mini game that has a bar filling up based on the variables set on the left. The bar starts slow, and accelerates very rapidly. Should the bar fill up, the player will take an injury and be unable to play. This is entirely optional. I take a shot of it for the hell of it and end up giving A-Train a chance to gain an extra movement for the next game.
Holy Smokes, the dorfs are getting 280,000 gold for inducements...
Training and inducement results before thegame. Thee dwarves have hired a hero to help them in the match, Olak and his Deathroller...great.
They really mean business this time.
I lost the coin toss so I am kicking off to the dorfs. Notice the skills and stats of that Deathroller...not cool, well at least not cool for me.
The ball carrier runs right up on my wall and starts building his protective cage. At this point I am thinking of just letting him run through and score. the Deathroller is a secret weapon, and as such he gets kicked out of the game after the drive completes or at the end of a half. I really don't want a strength 7 juggernaut out there ready to crush my orks.
Turn One and that stupid Deathroller KO's Hooked Pete. Oh its on now.
I start caging the Deathroller and at the same time I call my left wing over while hoping that my right wing, composed of two Blitzers with support from one black ork can hold the offense long enough.
The runner slips through, BUT! We managed to successfully block and temporarily down the Deathroller. Now I can safely peel off of him and run down the dorf, which is the only team an ork can run down.
The AI screws up and tries to blitz away from kingcomrade, kingcomrade gives him a giant boot to the back and down he goes, majorly stunned and giving us a turnover.
Thanks to the turnover, I now have a chance to cage the dorf runner before he can slip past!
The dorfs are trying to break through, but the Green Wall is having none of it.
A mighty blow from the Deathroller sends jaesade to the pitch, could have been worse.
The runner is taken down and the ball goes out of bounds! This could potentially be bad as a throw in is mostly random and it can really hurt slow teams like dorfs and orks, thankfully our team is faster than the dorf team...and we are still vertical.
Darth Roxor sweeps in and scoops up the ball. Notice there are noow only two orks tying up the Deathroller. Potential for injury is very, very high.
I try to pull one of the orks off of the Deathroller and he gets a spike in the back causing a turnover.
I tried to screengrab it, but I failzored. The Deathroller sent King Comrade to the hospital with a major injury. His status says there is no lasting injury, thankfully. Players can lose stats permanently through injury. You can also see in this photo that Darth Roxor and the rest of the offense are swing around to the left and trying to prevent the dorfs from taking out my ball runner.
Going for it!
Thanks to some excellent blocks and pushes which prevent the dorfs from coming with even 3 squares of Darth Rocor, he is home free!
...and not a moment too soon as Half-Time approaches at turn 8!
TOUCHDOWN DARTH ROXOR!
Gratuitous Cheerleader shot!
You can see King Comrade out cold in our high tech medical facility...and look at this! Hooked Pete is back on his feet!
"Put me in the game coach!"
"Well...we are down a man..."
Thankfully this jerkface is out of the game.
Getting ready to receive the kick off! Thanks to my investment in Vortexx and Hooked Pete's remarkable recovery, The Codex Orks can field 11 players, the Bugmen's Best...only 10. Time to press the advantage.
Nice, a quick snap. Those cheerleaders and fans are paying for themselves.
The dorfs boot it deep into our own territory where A-Train scoops it. A-Train also have a +1 move for this game which should comein handy.
The Green Wall forms up and starts to hook around to create a vertical screen for A-Train to run behind.
Sovard turns the tables on an offensive block forcing a turnover!
The dorfs are applying pressure...
the dorfs get some pushes in, but cause no tackles or stumbles...the wall holds!
A timely blitz from Jaesade clears the tunnel of dorfs, just barely.
A couple of good blocks from the rest of the line and the A-Train blasts through!
While A-Train runs for the glory...the rest of the team send another dorf to the pitch, this time they gave him a severe concussion as a going away present! How thoughtful.
TOUCHDOWN!
Alright! Let's see if we have enough time get another score and teach these dorfs a thing or...two...what the...a pitch invasion from a rival team?! FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU
Well, they came running out and beat the hell out of my line. They only beat up one dorf near as I could tell...
Time is ticking away as we are reminded that the match end is eminent.
This time we go full bore! If we can hit him hard enough close to his own line, we can force a turnover and then walk it in for the easy score!
Remarkably quick for a dorf, he manages to allude the line...however A-Train has been training for this moment! He's fast, faster than he has ever been! This is HIS MOMENT!
Time is ticking away! A-Train plans his route and blitzes! HE GOES FOR IT!
...and fails, ending the game. Oh well, those historic moments will come again, right?
Huh, look at that! Hooked Pete was the MVP for a single tackle. The tackle tha ended their offensive drive I think...I'm not sure. I gotta take better notes.
The final tally.
A-Train and Darth Roxor both level up. A-Train rolls doubles and which allows him to chose from the Agility tree. He goes with Dodge.
Darth Roxor rolls a 10 which is high enough to chose a skill or a stat point. I chose armor for him, which brings his armor to 9 making him as tough as a black ork or a blitzer.
Final Tally.