Nevill
Arcane
- Joined
- Jun 6, 2009
- Messages
- 11,211
I've been watching Kalin's thread with great interest and I became envious.
So I wanted to check if maybe people are interested in another one of those. The base is the same, SMAC with Kyrub's patch, though if anyone is into Yitzi's patches we might try them out, too.
Gaia's Stepdaughters
Human Hive
University of Planet
Spartan Federation
Lord's Believers
Peacekeeping Forces
Morganites
Human Hive
University of Planet
Spartan Federation
Lord's Believers
Peacekeeping Forces
Morganites
Gaia’s Stepdaughters - Nevill
Human Hive - Grimgravy
University of Planet - Hellraiser
Morganites - Kalin
Spartan Federation - Cassidy
Lord's Believers - AI
Peacekeeping Forces - AI
I'd probably prefer Hive or Gaians, but I am fine with any of those.
The PBEM rules proposed in the previous thread seem sensible:
A player may not:
1. Reload the game multiple times or load the game into the scenario editor
2. Conduct diplomacy prior to having met in-game
3. Use colony pods to increase a base beyond its maximum population limit
4. Use build queue manipulation or other exploits to hurry production at reduced costs, or build something that could not directly be built
5. Take advantage of the stockpile energy bug by adding it after units in build queues
6. Upgrade crawlers before adding them to secret projects
7. Make social engineering changes and then change back in the same turn
8. Connect multiple artifacts to the same network node (supposedly possible if you rename the city)
10. Trade or give away bases to AI factions
11. Setting the home of a unit to the base of a pacted AI faction
12. Transfer missiles to AI factions
13. Start a terraforming task in one square, cancel it, move to a different square and then finish it there (in case of combat terraforming)
14. Perform an act of aggression against a player and complete pending negotiations in the same turn
Reverse-engineering is however allowed.
Planetary Council information must be fully shared with all players.
Do not use the design workshop to bypass the "no upgrading after moving" rule.
Do not retire unit designs through the design workshops (upgrade or disband them on the map, modify the design into something new in the workshop).
1. Reload the game multiple times or load the game into the scenario editor
2. Conduct diplomacy prior to having met in-game
3. Use colony pods to increase a base beyond its maximum population limit
4. Use build queue manipulation or other exploits to hurry production at reduced costs, or build something that could not directly be built
5. Take advantage of the stockpile energy bug by adding it after units in build queues
6. Upgrade crawlers before adding them to secret projects
7. Make social engineering changes and then change back in the same turn
8. Connect multiple artifacts to the same network node (supposedly possible if you rename the city)
10. Trade or give away bases to AI factions
11. Setting the home of a unit to the base of a pacted AI faction
12. Transfer missiles to AI factions
13. Start a terraforming task in one square, cancel it, move to a different square and then finish it there (in case of combat terraforming)
14. Perform an act of aggression against a player and complete pending negotiations in the same turn
Reverse-engineering is however allowed.
Planetary Council information must be fully shared with all players.
Do not use the design workshop to bypass the "no upgrading after moving" rule.
Do not retire unit designs through the design workshops (upgrade or disband them on the map, modify the design into something new in the workshop).
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