Chapter 3: The 10th Regroups
We return to Anjali and Guiscard, who barely escaped the ambush at the Montbarron Estate...
A good time to start a conversation and get some background info on this generic RPG world.
I think we're close to the old Legion Chapterhouse. If any of our friends are still alive, that's where they'll be.
The Legion had a chapterhouse here? In this valley?
They build chapterhouses in every part of Ehb. Even in remote places, like this. They were strongholds where legionnaires would meet. Sometimes in fellowship, sometimes for war. You should have seen the Grand Chapterhouse in Stonebridge...headquarters for the whole Legion. My father took me inside it, once.
I've never been here before. Does this valley have a name?
They call it the Rukkenvahl. It's hard country. Not easy to control, even with an army. That's why Odo chose this place. He thought we'd be safe here, while we trained a new Legion.
You said this is a hard country. Are there any dangers I should know about?
Spiders. They're as large as a man, and they're smart. They'll ambush traveler on the road. And there's worse things in the forest. Have you heard of the dakkenweyr...the Beast Lords? In other parts of Ehb, they're only stories. Out here...believe me, they're all too real.
Were the Montbarrons the only Legion family in the valley?
No. The Gunderics had a manor here, too. They were an old family, and they were here long before the Montbarrons. Stephan Gunderic didn't stand with the Legion at the end. I never heard what happened to him, or his family.
How many people live out here?
Only a few. There's a village - Ravel's Rill. Most of the people here are hunters and trappers, from all I've heard. Pilgrims and merchants used to come here, before the Legion fell. Made the town rich. But that was years ago, when the roads were still safe.
Thank you, that is all I need to know about the valley.
Sorry I couldn't tell you more. I've only been here a few weeks, myself.
Let's keep moving. We can talk more later.
You're right. The chapterhouse isn't far. Follow me.
This is our first save point - Dungeon Siege III doesn't allow you to save game freely. You have to find these points if you want to save. I don't really mind it. But it can get very annoying if you're in the middle of a dungeon run and you have to leave the game for something else more important. It's a good thing this game is very stable too, else the check point saves will fuck over many players.
We must follow Marten to a linear path towards the Chapterhouse, if you go elsewhere...you'd only meet a dead end. The path is blocked by a tree...but there's a corpse there to loot. This is often the case if you try to explore some zones. Often, there'd be a container waiting t be looted...yet not much in terms of content. With that business done, we return to the path with Marten, where he gives his tactical deductions...
They may have guessed that we'd make a run for the chapterhouse.
How? How do they know? Did Odo spill his notes? Did someone talk? What are you basing it on?
No help for it, though. That's where we agreed to meet.
Right...Captain Linear.
Well, excuse me while I loot this corpse...
They could come for us anywhere...at any time.
Yeah, like Dragon Age II, amirite? Continue along the path, and we find an abandoned military camp...
(Intelligence)
That means they know we're still alive...and they're still hunting for us. We might find out what they're planning.
Whatever you say man, I'm looting this camp clean. Weapon racks, chests, barrels. Etc.
Gee, a save point! Why, I wonder?
Again, another Russian merc blocks our path. Let's play dumb!
Decent coin? What do you mean?
By the looks of you...you're legionnaires. That means I'll get a handsome bonus for your heads. The rest of the boys spread out, trying to run you to ground. But me, I'm clever - I know you'd bolt for this place.
Who's paying this 'bonus' for killing legionnaires?
I don't get paid for answering fool questions. I get paid for killing legionnaires.
"Foolish" is the word you're looking for.
Lively up, boys! It's time to earn some gold!
Bogdan is the first mini boss fight. You'll know you're facing tougher bosses when there's a health bar on top of the screen.
But we're still at tutorial stage and basically can't lose. I just burn the ground and toss fireballs...Oh gee, Marten, can't you just...pick up that green orb next to you and heal back to full health?
The gate opens!
If we're lucky...Odo is on the other side of this gate.
And he did nothing but watch as you got shot? Fuck's sake!
Here's Odo! The mastermind of the Legion's Rebirth. And the narrator of this generic tale!
Odo! You made it! But where are -
The others? The men and women I've kept safe for thirty years? Dead...all of them.
You don't seem hurt. How did you get out?
I rounded up a few of our people...the only ones who hadn't been killed. Reynald, Hanna...and one of the twins from Drakkenberb...Giles, I think. We jumped from the second floor of the house, made a break for the woods.
Tell me the rest.
Some of the mercenaries saw us. They fired their guns. I heard of the others cry out. Then there were more Lescanzi in front of us. We tried to fight our way through. By the time it was over...the others were dead. All I could do was make my way here.
Do you have any idea who's behind this?
I can think of a few possibilities. Jeyne Kassynder, for one. As long as we're alive, we're a threat... a symbol of the nation she destroyed. And there's the royal court...or what's left of it. They may still blame the Legion for the old King's dead.
That's two possibilities. Any others?
Anyone who stands to profit from civil war and bedlam. That's a long and formidable list.
Who else could have survived? We need to find them.
What about Lucas Montbarron? I didn't see him at the gathering. He wouldn't have known to meet us here, and he might still be alive.
And there's another survivor, too. The half-blood Lescanzi girl. I couldn't convince her to join us before, but things are different now. Might have been one or two others who hadn't arrived yet, when we were attacked. Hard to say.
I thought the Montbarrons were dead and gone.
All but one. Lucas is the youngest son of the old Grand Master, Hugh Montbarron. He was born just before the Legion's fall. Raised by friends of the Legion, passed from household to household, to avoid Jeyne Kassynder's spies.
What do you know about the Lescanzi woman? You say she has Legion blood, but is she really on our side?
She'll be a delicate problem. I don't expect her to join us, not yet.
We can't trust her, Odo...she's unpredictable, undiscripined, and -
Underdressed?
Doesn't matter. If there's Legion blood in her veins, she's family. I won't forsake her.
If they're alive, I'll find them. Marten, you'd better stay here.
What. Fuck! Why should Marten stay? I didn't choose that dialogue option!
I agree. You're bleeding, Guiscard, and you can barely stand up. I'll do what I can for Marten, but he'll be no help to you, not like this. I'm sorry...you'll be on your own, until you find the others.
You know this valley better than me. Where could they have gone?
Raven's Rill. It's the only town in the valley. The people here stayed true to the Legion, even when the rest of Ehb turned against us.
I'll head for Raven's Rill, then.
The town is west of here. Cross the bridge, and turn right at the crossroads. Try to find Lazar Bassili, the town boyar. He's an old friend and he'll help us, if he can. And be careful. Those mercenaries are still here, in the valley. Keep your eyes sharp, and come back safe.
At the end of conversation, Anjali levels up!
The biggest issue with Dungeon Siege III is the character system. The progression is very, very linear. You're stuck with 9 skills, and the order of picking will only determine which skill you can get earlier. Right now we're locked on to Tier 1 skill. Each tier contains one move for each stance, and a defensive skill. Tier 1 defensive skill we earned this time is Inner Warmth, a standard HP regen skill. Dungeon Siege III doesn't have healing potions. You'd think this would make this game more challenging but it doesn't. Why? Let's try to explain how Defensive Skills work.
Attack Skills like Flaming Kick and Aura of Immolation consumes Focus. These focus can only be regenerated by using regular attacks to hit an enemy. Special attacks that land don't give focus, so Anjali would probably need to build up some focus before she can spam some attacks.
Defensive Skills work differently. They consume a unit of Power. Power caps out at 4, I think and it's tied to levels. Don't expect to earn the 2nd Power Unit until 2 hours into the game. To generate Power, you just have to attack (special or regulars are counted), block attacks or be damaged until a full circle of Power is accumulated. So it's very easy to keep healing powers available. Not to mention active block works so well against hard hitting bosses...just make sure you have enough Focus.
The second part of the character customization is slightly better, but still shallow.
Proficiencies allow you to evolve an ability up to 5 times. Each ability has two possible options to improve. For example, you can put 4 Ranks of Fiery Presence for 40% increase damage and 1 Rank on Cauterize to give 2% HP return per second within the Aura of Immolation.
Some aren't really worth picking. Inner Warmth, for example, is not a good ability to improve.
Spinning Kick can be improved to have a chance to either stun, or burn enemies that are hit. Or both, if you have points on both. But for now, I'll invest on Cauterize. 2% max HP return within Aura of Immolation may not seem much...but at Rank 5, that's 10%...And that'll make Anjali so hard to kill in melee, I think.
So, let's move on to the next part of shallow customization.
Yeah, this is all standard stat boosting stuff. Some improves damage, or increases amount received from healing or critical rate. I put a point on Radiant Will because Willpower increases Ability damage. It's tier locked....so progression is very linear. Phoenix Wrath is quite nice as well, giving Anjali 10% chance to heal when hit per rank. But I think she has enough healing at the moment.
For now, we explore the chapterhouse and read up some books plus loot whatever we can...
The maps have no load time, and I kinda like how they do interior 3D design in here...you can descend or ascend up staircases...
Hmm, future quest hint?
According to the books I read, this is a Causeway.
I'm willing to bet it'll be reactivated...or maybe it's a derelict Reaper technology...And some background on our little Legion...
So...anyone dreaming of children are allowed into the Legion...cool. Jacko would fit right in. Laffo. Let's head down to the Chapterhouse basement....
Oh, what's this?
Ambush!
They look kinda creepy to me, but not really tough. Nothing is designed to kill you in the first hour of the game...and that's the sad truth.
We killed the small colony of spiders and popped their eggs to make baby spider BBQ. A few gold coins pop out from their corpses.
The Chapterhouse is cleansed of loot and monsters, Anjali is ready to tackle on greater challenges in the next update!