Lindblum said:
I'm not even worth the effort of being shot!?
Lindoblum signing up!
Well, the only way to shoot you would have been a disruptor torpedo, and a soldier is not worth the three Zrbite it costs. Spending more time hunting you down would have meant more panicked or missing soldiers for the next part.
I'll keep Lindoblum on the list of potential candidates, but Lindblum's story hasn't ended yet.
--------------------------------------------
UPDATE 46 - Weirdness
When we left off, Pacific team was descending into the depth of another artefact site.
Wait a minute, we just executed Knives Plot before going further !
And Leaza was dead as well...
Well, that fixes it. Both soldiers die before the second part even begins.
Pope Amole discovers a very large room to the east. The control center.
Generally Fatal tries his luck against a nearby Tasoth.
He's no sniper, and misses, but so does the Tasoth.
Looks like Leaza and Knives Plot are still alive... somehow.
Generally Fatal is shot in the chest, but still lives.
A shot in the side from a hidden sniper takes him out.
RIP Generally Fatal
, you were not as deadly as your nickname suggested.
Knives Plot and Leaza die... for the third time.
All these strange events are wreaking havoc on our soldiers' morale. Time to bring out the big guns and take out some aliens.
Boom ! mediocrepoet brings morale back up by killing a Hallucinoid.
He is shot on the side as well, but unfortunately survives.
Unfortunately, because some Tentaculats were right around the corner, and he's bitten.
RIP mediocrepoet
, you were one of the best torpedo operatives yet.
Pope Amole begins the cleanup, and hatches the Tentaculat egg inside the former ensign.
He then drills the Tentaculat, and moves back up the elevator.
It's Gondolin's turn to go down, and he manages to kill the nearby Tentaculat, revealing a much unwelcoming committee.
Vlad II goes down his elevator and programs a Torpedo. It's risky, but it could kill both aliens in one shot.
It was too risky. An alien is stunned, another still standing, and Vlad II died at the edge of the blast.
RIP Vlad II
, your sacrifice will hopefully make us turn the mission to our advantage.
Gondolin peeks down the elevator and finds a Tasoth.
He rushes and kills it, and spots another as he goes back up the elevator.
This one is taken care of by Pope Amole.
M.C. attacks are stronger than ever, and Gondolin cannot resist for long. He goes berserk.
Pope Amole descends down to the lower level, and spots a Tasoth in the distance.
He goes back up to fetch a sonic cannon, and is greeted by a very angry Gondolin.
Stereotypical Villain picks up and reloads mediocrepoet's Torpedo Launcher. He doesn't take any risk in programming a path to deal with a nearby Tentaculat.
That's one less chance to end up a zombie.
They're everywhere, but Pope Amole is armed now.
As he turns to shoot it, he discovers a Hallucinoid right next to him.
Stereotypical Villain drills it repeatedly, without having much success.
Gondolin is now permanently under alien control of panicked on the elevator.
That's bothersome, because our Displacer is right above and needs the four squares free to descend.
A sonic blast ends the Hallucinoid for good.
Stereotypical Villain tries to remember the control room layout and program a torpedo to go straight for the synomium device.
The missile blows up halfway through, killing some Aquatoids.
Soldier Gondolin is still blocking the elevator.
Stereotypical Villain uses the last of mediocrepoet's torpedoes, but the missile is again stopped halfway through.
The explosion kills Tentaculats or Hallucinoids, maybe both.
Finally, Gondolin is back under our control. Aquanauts step out of the elevator and let our Displacer brave the control room with all its Tentaculats.
Here's one.
Pope Amole ties to go fetch Vlad II's DPL, but finds three aliens on the way.
Our tank makes it to the top of the control room unhindered.
A single shot is all it takes to destroy the synomium device.
Gondolin proves he can still be useful by drilling one of his tormentors.
Pope Amole throws a grenade to kill the other two aliens.
Mission accomplished, but we're not out of the waters yet.
Aliens panic as they realize the site is lost.
On its way back, the Displacer is ambushed by a Tentaculat. It tries to shoot it but misses.
Pope Amole throws another grenade in the previous area. Some Tasoths die.
But M.C. attacks are stronger than ever.
The Displacer is attacked by two Tentaculats, and takes at least a dozen bites.
Gondolin was asked to grab a gun before we departed. A mistake we now have to fix before he kills other soldiers.
RIP Gondolin V
, you almost made it out alive.
The Displacer manages to kill one of the Tentaculats, but fails to deal with the other. It's down to 27 HP now...
A miracle occurs. Our tank manages to withstand more than ten bites without a single point of damage.
The alien is shot down before our luck runs out.
And the tank is safely driven back to the elevator.
More than fifty percent of our soldiers were lost, but the survivors can be proud as they storm off.
That's... a rather strange mission report. Ten operative killed ? We arrived with ten and left with three.
Minus one missing soldier ? Actually giving us twenty points ? We shouldn't leave report writing to interns.
Well, that was expected at least.
And it looks like Lindblum wasn't left on the colony upper level after all.
XComUtil still needs some serious debugging.
Back to normal operations, research completes.
It is finally designed. Here is "The" sub. Better than all the others in every respect. Faster than the Manta. Carrying twice the number of soldiers the Triton can. Holding enough fuel to reach any point on Earth in mere hours. And a hull able to handle the highest pressures.
We can now research some module to help base defense. We haven't been bombarded yet though.
We transfer Atlantic's Barracuda to a sonar base. We need a free hangar.
A Leviathan is ordered from the technicians. It's costly, but not that much considering how good it is.
It will take the better part of the month to build.
Meanwhile, aliens resume their normal behavior.
Their end is near, so X-Com lets this dreadnought cruise around in peace.