DramaticPopcorn
Guest
So, there's been at least 3 major kickstarted RPG releases that have recieved (or going to recieve) an Enhanced Edition treatment:
- ShadowrunReturns (Dragonfall)
- Wasteland 2
and now, Divinity: OS
All devs state rather similar reasoning for it: roadblocks or financial boundries that prevented them from delievering intented (or promised, rather) product in full by the release date.
I don't really mind these updates, after all, developers are showing their commitment to the product by doing this...
But this sort of makes every kickstarter game even more of a gamble (well, futher than the whole concept is, as of now):
developers can intentionally lower the cost of development for some of the stretch goals and then not include them in the base game, first gauging financial rationality before ever starting to develop those features.
So, what do you think of this trend?
- ShadowrunReturns (Dragonfall)
- Wasteland 2
and now, Divinity: OS
All devs state rather similar reasoning for it: roadblocks or financial boundries that prevented them from delievering intented (or promised, rather) product in full by the release date.
I don't really mind these updates, after all, developers are showing their commitment to the product by doing this...
But this sort of makes every kickstarter game even more of a gamble (well, futher than the whole concept is, as of now):
developers can intentionally lower the cost of development for some of the stretch goals and then not include them in the base game, first gauging financial rationality before ever starting to develop those features.
So, what do you think of this trend?