Krraloth
Prophet
Here we are, a turning point in the life of every Codexian who's ready to take it to the next level.
A bold step that will for sure expose every little bit of decline and perversion of the writer.
Many unsung heroes have decided to end their life and/or leave4eva because their endeavor has failed or met with lower response than the hunger could tolerate.
A hunger so powerful that leads to butthurtness, arrhythmia, shivers, fever, rabies and madness.
A scene so ruthless that many do not hesitate to employ cutthroat schemes, marketing ploys, hostile takeovers, simulation of IRL problems and in some cases, gender change, unholy rituals and death.
The Let's Play.
It comes as a surprise even for me, the poor bastard who's finally decided to join this abhorrent arena, this horrid creative manifestation of the self.
And yet the signs were there, dreams of popularity, a healthy and sizeable boost in brofists, a chance to bring to the spotlight a game that was unjustly put aside by some Codexites because of its retina-damaging color palette.
Well, I am here to show you, TO SHOW YOU faithless bastards how much good this game is.
Here we go.
Depths of Peril is a Diablo-like/4x-light hybrid made by Soldak Entertainment that gave us the recent and good Drox Operative (read the very own Codex review if you have not yet, you wretched heretic you).
This is a game unique in its genre, although the only comparison it can frankly be made about some of its mechanics is with Hinterland, a very obscure game that Asheryshamelessly masterfully abandoned never to pick it up again.
I mean this comparison in the broadest sense and it has to do about the exploration found in Hinterland and the way that game at some point gives you hard objectives and overwhelms you with things to do.
Except Depths of Peril does it better and it's more fun, a feature that seems to be lacking in recent games, go figure.
For now though, fuck Hinterland and let's concentrate with the issue at hand.
There are 4 classes in Depths of Peril and we're gonna need to choose one to start.
Warrior
He's powerful, hard to kill but extremely dependent on food and potions to survive, with the right recruit and a good set of elemental resistance elixirs the Warrior it's extremely Easy and rewarding to play. Can use all weapons and learn to wear Plate armor. He can tank, deal damage, taunt and hit multiple opponents.
Rogue
She can poison, create distractions and exploit them, hide in the shadows and disarm traps. A bit squishier than the Warrior, she cannot wear more than Leather Armor and daggers and swords are their only choice in weapons. A good recruit is mandatory especially when dungeon delving and/or hunting packs of named monsters as she's bound to go down quickly.
Medium Hard depending on gear and skill development, but extremely rewarding to play.
Mage
Squishy as fuck, a Mage is best accompanied by a tough Warrior or a tankish built Priest. You will spend most of your time managing his mana reserves because it will deplete very quickly, especially when you are up shit creek without a paddle (ie your recruit is dead). He can only wear Cloth armor and wield staves, but his magic more than makes it up for this drawback, just don't get surrounded or you're fucked. If you like to blast things to the other side of the veil before they have time to act this class if for you.
Challenging difficulty and mayhem are guaranteed.
Priest
The Priest is a powerhouse, it can do anything you want as long as you know what skills to bring in any occasion. She can learn to wear up to Mail Armor and can use shields and blunt instruments of death. The playstyle for this class is entirely dependent on how you build her and what recruit you want to bring along. She has access to melee skills, healing, buffs, elemental resistance and magic damage spells.
Easy to Challenging, if you make a healer type your survival depends on the recruit.
Vote, vote NAO!
A bold step that will for sure expose every little bit of decline and perversion of the writer.
Many unsung heroes have decided to end their life and/or leave4eva because their endeavor has failed or met with lower response than the hunger could tolerate.
A hunger so powerful that leads to butthurtness, arrhythmia, shivers, fever, rabies and madness.
A scene so ruthless that many do not hesitate to employ cutthroat schemes, marketing ploys, hostile takeovers, simulation of IRL problems and in some cases, gender change, unholy rituals and death.
The Let's Play.
It comes as a surprise even for me, the poor bastard who's finally decided to join this abhorrent arena, this horrid creative manifestation of the self.
And yet the signs were there, dreams of popularity, a healthy and sizeable boost in brofists, a chance to bring to the spotlight a game that was unjustly put aside by some Codexites because of its retina-damaging color palette.
Well, I am here to show you, TO SHOW YOU faithless bastards how much good this game is.
Here we go.
Depths of Peril is a Diablo-like/4x-light hybrid made by Soldak Entertainment that gave us the recent and good Drox Operative (read the very own Codex review if you have not yet, you wretched heretic you).
This is a game unique in its genre, although the only comparison it can frankly be made about some of its mechanics is with Hinterland, a very obscure game that Ashery
I mean this comparison in the broadest sense and it has to do about the exploration found in Hinterland and the way that game at some point gives you hard objectives and overwhelms you with things to do.
Except Depths of Peril does it better and it's more fun, a feature that seems to be lacking in recent games, go figure.
For now though, fuck Hinterland and let's concentrate with the issue at hand.
There are 4 classes in Depths of Peril and we're gonna need to choose one to start.
Warrior
He's powerful, hard to kill but extremely dependent on food and potions to survive, with the right recruit and a good set of elemental resistance elixirs the Warrior it's extremely Easy and rewarding to play. Can use all weapons and learn to wear Plate armor. He can tank, deal damage, taunt and hit multiple opponents.
Rogue
She can poison, create distractions and exploit them, hide in the shadows and disarm traps. A bit squishier than the Warrior, she cannot wear more than Leather Armor and daggers and swords are their only choice in weapons. A good recruit is mandatory especially when dungeon delving and/or hunting packs of named monsters as she's bound to go down quickly.
Medium Hard depending on gear and skill development, but extremely rewarding to play.
Mage
Squishy as fuck, a Mage is best accompanied by a tough Warrior or a tankish built Priest. You will spend most of your time managing his mana reserves because it will deplete very quickly, especially when you are up shit creek without a paddle (ie your recruit is dead). He can only wear Cloth armor and wield staves, but his magic more than makes it up for this drawback, just don't get surrounded or you're fucked. If you like to blast things to the other side of the veil before they have time to act this class if for you.
Challenging difficulty and mayhem are guaranteed.
Priest
The Priest is a powerhouse, it can do anything you want as long as you know what skills to bring in any occasion. She can learn to wear up to Mail Armor and can use shields and blunt instruments of death. The playstyle for this class is entirely dependent on how you build her and what recruit you want to bring along. She has access to melee skills, healing, buffs, elemental resistance and magic damage spells.
Easy to Challenging, if you make a healer type your survival depends on the recruit.
Vote, vote NAO!