Update time!
Obvious choice is obvious (if you've been reading the quest dialogues, which you probably haven't but whatever.)
One bigass empty sector ready to go.
Not sure what we're looking for in here to find the wormhole, better check nodes without ships as well.
Oh man.
Oh wow a whole one fuel. So worthwhile.
Oh also we seem to be warping somewhere.
Think this might be good guys?
Quest marker ahoy!
And of course instant store.
Cooool.
Interesting.
This one seems a bit redundant for us but I could see it being useful if you don't want to board ships.
Pity we don't have much to sell.
Well first of all lets get patched up.
May as well buy this just to try it, it's dirt cheap.
Don't need this laser any more.
Set things up this way I guess? With 3 weapon energy, we can either firebomb, fire 3 laser bursts, or fire the heavy crystal shard.
Better nab some fuel too.
And to top it off, we grab the cloak.
Our target isn't too far off. Well, lets get to it!
No big surprise here, we have to fight crystal guys in the crystal sector. Well technically this one is optional.
But since when the fuck do we back down from fights?
Poor bastards only have 2 crew.
We manage to kill this fucker before he gets back to the medbay.
Huh, they fired that crystal lockdown bomb at our shield room.
Oh noes! TOME will have to stay inside... and keep doing what he was going to do anyways... and suffer no ill effect. I can see why this isn't a standard enemy weapon.
Shit, their other weapons are the ones we could buy.
They're like burst lasers with crystal shards.
I guess they can ignore the last point of shielding. Weird.
Well, we can play that game too.
Want to use the medbay do you?
HAH.
Nice late sector rewards.
Oh yeah, we rescued some punks too huh?
The Federation ship... had their own crystal crewmember... and HE's the one to join us?
Better get more power now that we have a cloak to run.
Dang. Another store. Wonder if it has those cool burst crystals.
Nope, just selling awesome crew. We got no real need for them though, and no money to spare. Though it does let us see their stats in the description on the right.
Lets heal to full before we get to the quest beacon, in case it involves some brutal fight.
Here goes nothing...
So awesome.
Lets show our gratitude by murdering lots of his kin.
Gah! They're speciesist! How DARE they. Thats our job.
Commencing insectoid rape protocol.
LOL, they're so fucked.
I mean, even if those all landed we'd have been fine.
Moar crew? Can it be?
Oh man, we're rolling in crystal dudes.
Also in spare scrap. Time to get all these minor systems to level 2 so they can take a graze without failing.
Rebels are here too somehow. Busy sector considering how hard it was for us to get here.
We could use the crystal crew as boarders as well...
But Azira and Nathan are so damned good at this shit.
Though that level 2 medbay is going to be annoying. Lets see if our Heavy Crystal weapon can take it down. If it works like beam weapons, then I think it can hit for 1 or 2 damage?
Nopte, it pinged the shield for one damage. Not impressive considering it takes 19 seconds to charge.
Whatever, firebombs and mantises win the day, as per usual.
May as well make the most of this place.
Fodder ho!
Beamed our guys into the medbay after firebombing it to stop them from just repairing it right away.
But the medbay can easily handle both our damage and the fire, while our guys are burning and getting hit in melee. Not a good scenario for us.
Well then, lets try these guys out instead.
Crystal bullshit deployed.
Firebomb also deployed, while you stupid fucks are trapped in here.
Well, cutting it a bit close on our crew health, but a nice win nonetheless.
We're swimming in fuel now too. Also, the fire we started is continuing to ravage their ship after we left, which I always find amusing.
ANOTHER store? Must be Xmas already.
No crystal stuff at all this time though. Meh.
We'll grab the drone system and defense drone, to simplify fights against guys with bigass missiles.
Selling useless system repair drone.
And more energy, because we need tons now with all these systems installed.
Why is this a special option? You can't GET here without a crystal crewmember.
Well, yay I guess?
Pretty fucking lame for a conditional reward in a late rare sector. Was hoping for some weapons.
Well, exit time I think.
More damsels in distress.
Crystal pirates on a slug cruiser. Okaaay.
No medbay, should be an easy win.
Lets turn it into a royal rumble for good measure.
Those ions would be pretty annoying without this cloak.
Hurray for scrap!
See? More crew than we can even hold. Bet it's another crystal too. But everyone we have is skilled, so fuck 'em.
Small note here, even though our teleporter room only holds 2 at a time...
You can teleport any number of stationary guys OUT of a room.
Well, time to heal up and move on.
Oh, and to spend more scrap.
Looks good.
Warping put us directly on a slug homeworld, not even a map screen popup.
Distress beacon? Here? Fuck that shit.
We're pretty much ready to end the game 2 sectors ago, so lets move along.
Empty node. No sweat.
Guess we'll have to fight this time.
And our improved O2 system pays off bigtime.
Stupid fighting in nebulas fucking our sensors.
Time to try something cheeky.
Crystalmen aboard...
Door sealed, mebay destroyed.
By the time it wears off, we can beam in our mantises as well.
Does not work out well for the enemy.
Tons of scrap. Maybe we should hang around here a bit just to gather loot.
Lets cap the teleporter, since it's obviously gonna be useful to send over 4 guys at a time.
Grab the energy for it too.
From now on our default plan is to send in the crystals first to kill the medbay, then the mantises to clean up.
Hmmm, store. But we have little scrap and less need for a store.
Selling junk anyways.
Lets grab some missiles so we can be liberal with the firebombing when we want.
Onwards!
Evil sneaky slug bastards. Luckily we got a rockman.
Saving throw vs poison easily passed. Time to fuck these guys up.
Fucking cloakers too.
Thats fine, we can cloak too.
Hmm, boarding plan fail. Used the ability too late, they had a guy in the adjacent room run right in.
Well, this still has potential.
They can't handle all our guys at once anyways.
Firebomb ready.
No more medbay for you fuckers.
And our evasion trolls their missiles and bombs.
More loot!
More prey awaits.
Dread Pirate Nights eh?
As if we'd ever say no.
Oh, real scary, cloaking at us.
No nebula to hide in this time.
Lets try a different approach to the medbay thing.
We'll lock the room next to it and let the mantises take it out.
Perfect. Except for them hitting our ship with heavy lasers. Fucking cunts.
Our guys getting roughed up a bit,
but in the end it's another easy win with a huge reward.
So much spare time.
Well that'll solve that problem.
Well, we found another squishy ship to raid.
Or maybe we didn't. Fuck this.
Time to leave. We can't beam through super shields and I've no interest in plinking it away with our piss poor lasers.
Now this is more like it.
Oh man, softest target we've seen in a long time.
Mantises can handle this alone in the 2x2 room.
Nice reward of course. And from the civvies?
Another decent reward.
We got plenty of scrap now. Lets end this shit.
We wish to speak with Blackfish. Wait. Wrong genre.
Behold, the reason for our wanton destruction on the way here: really obvious secrets we had to deliver!
10 fuel and a hull repair and we're on our way. Of course, we get no escors or anything. It'd just be
unfair to attack their flagship with more than one ship at a time.
Fortunately we're pretty much a flagship ourselves at this point.
This last sector has slightly different rules than usual. First, there are repair stations, with will give us some free repairs if we visit them. (And guarantee no fighting.) Second, instead of an expanding wave of rebel influence, they just kind of randomly start controlling beacons. Third, the flagship we have to kill. Which moves around and shit, and if we let it jump 5 times, we lose. Fortunately, it jumps at half the speed we do.
Of course, we can still encounter rebels on the way there, even before they control a beacon.
Standard rape squad will work just fine.
Add the insects...
Fucking missile spammers hit our pilot!
And our cloak. Both of which are level 2 and therefore pretty much not affected at all.
Oh damn, Nelis almost bit the dust.
We'll get them out of there and let Azira finish them off. While our O2 system burns down. Fucking missiles!
84 scrap. Not too shabby at all.
At this point it doesn't matter what we upgrade really. 3% more evasion? Sure. Weee.
Huh, a store.
Nothing worth buying of course. And we spent our scrap already besides.
Well, it got us repaired. Where the fuck is that flagship headed?
The beacon next to it doesn't even go anywhere. What the hell. Why did it warp over here?
Well, doesn't change our plan at all really. Note the couple of beacons with !! marks. Those are rebel controlled now. If they had stores or whatever before, doesn't matter, now it's just a big rebel cruiser.
Like this beacon actually.
I've gotten better at this whole teleport-lockdown thing now.
Of course the enemies want to board us too. Cute.
They've got pretty good weapons too actually. Except they're all off synch and therefore not that dangerous to us at all.
Full on boarding engaged.
Crystal guy got level 2 fighting already. Not too shabby.
Just like if you get caught in the rebel fleet elsewhere in the game, winning the fight only ever rewards you with a single fuel.
Out of the frying pan and all that.
Similar setup, except these guys have a scary missile.
In fact, their weapons are annoying enough that I want to fuck them up before the medbay.
Maybe we should have trapped a guy in here too though.
Gah, our firebomb missed, and they managed to teleport their guys back before they died.
And that fucking missile isn't even offline.
Well, we can cloak it for the moment.
Time for an all out brawl.
I'm not sure we're winning it though
I guess we were! Firebomb totally wasted too.
Target acquired.
Full power to EVERYTHING HOLY SHIT.