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In Progress Let's avoid world getting destroyed by anomaly in openxcom

In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
It was a Terror Ship, apparently heading for Warsaw. It was shot down by Interceptor 3, Flight 2.
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In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Now I know what went wrong with the Battleship. UFOs have random rate of fire in the code.
I made it non-random and now Battleships can easily shoot Interceptors out of sky. Even heavier craft need to pack up on them and take heavy damage/losses.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
It was necessary to throw a grenade. Some soldiers got injured and required medical assistance.
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In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Another Reaper appears. There were problems with hitting it. Both tank and grenadier managed to hit the ground.
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In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Even more Reapers! Grenadier targeted one of them but hit a hedge near him and was severely wounded.
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In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
1 minute into the mission, soldiers start advancing towards the UFO.
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Last edited:
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Another Reaper attacked from a fog. It destroyed the HWP and killed a soldier. The soldier had an armed proximity grenade which stopped the Reaper's rampage.
yjMV8OE.png
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
A Reaper was spotted by another soldier. The soldier on the picture was killed a moment later. Explosion of his grenade failed to kill the beast.
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In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
He was caught in the blast and required medical assistance.
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