Forest Dweller
Smoking Dicks
- Joined
- Oct 29, 2008
- Messages
- 12,216
I heard it's longer.
Why?SuicideBunny said:in this case it also happens to be a better game
Off-topic and maybe I have a skewed comparison of it to ME1 where I used an Infiltrator, but the combat was also too tedious and so far my strategy on insanity mostly consisted of hiding behind cover to sling-shot curving warpballs into the enemy while using Jack to shockwave the other moles behind cover, since most other biotics seemed like a waste at that point, although I'm sure there's some use for them.
Dicksmoker said:I heard it's longer.
Yeah I'd heard this. Very different structure from other Bio games. But is there a good plot reason for you recruiting soldiers? In DA you have to recruit four armies as well, and that is the majority of the game. But it makes sense, since Loghaine has betrayed the Wardens. Does Mass Effect 2 have a similar explanation? Does each companion have a specific use that you know about beforehand?Overweight Manatee said:Too much fucking around playing psychologist-nanny for your NPC's. The actual number of plot-relevant missions is like 4, taking anywhere from 1 to 2 hours each depending on difficulty and how good of a popamoler you are.
The rest of the 95% of the game is fucking around the galaxy looking for soldiers, then babysitting their emotions by going on side missions for them so they fix their daddy issues up, because otherwise the characters are half as effective in battle and will all die horrible cutscene deaths during the main quest. The good news is that at least a few of the characters are quite interesting and likeable, contrary to the Bioware norm. You still have to do pretty much all of their missions, even though there is no logical reason you should care other then arbitrary gameplay reasons.
Also, scanning planets for +1 enchantment weapon/armor/ship upgrades, without which you will die cutscene deaths. Thankfully you can mod out the mineral scanning entirely.
In summary:
5 Hours of semi-interesting but still badly designed plot
10-25 Hours of Bioware trying to make you like their NPC's. It works for some, but you are still forced to do NPC side missions that you probably don't give a fuck about.
Dicksmoker said:But is there a good plot reason for you recruiting soldiers? In DA you have to recruit four armies as well, and that is the majority of the game. But it makes sense, since Loghaine has betrayed the Wardens. Does Mass Effect 2 have a similar explanation? Does each companion have a specific use that you know about beforehand?
Tycn said:Why is the Codex so immensely cockthirsty for Bioware games?
Yeah, as far as I know Mr X just said you have to assemble your team, because you need the best to take on the threat. I wasn't paying that much attention but there might be some fleshing out of their specific use - like the Salarian scientist guy who could help you not get paralyzed from those Collector-fly things, but I think he was more the exception. Felt more like trying to complete a Pokemon collection.hoochimama said:Dicksmoker said:But is there a good plot reason for you recruiting soldiers? In DA you have to recruit four armies as well, and that is the majority of the game. But it makes sense, since Loghaine has betrayed the Wardens. Does Mass Effect 2 have a similar explanation? Does each companion have a specific use that you know about beforehand?
In short: no.
And it doesn't really seem to bring anything new to the plot as far as ME3 is concerned. I'd like to be wrong though.
Because I enjoy them and they're good for what they are.Tycn said:Why are you so immensely interested in Bioware games?
So is it kind of like Chrono Trigger, where you know where the final place is for most of the game but you can't go there until you've done all the other stuff? (Actually you can but you'd get pwned.) Because if that's so that's kinda gay.hoochimama said:Dicksmoker said:But is there a good plot reason for you recruiting soldiers? In DA you have to recruit four armies as well, and that is the majority of the game. But it makes sense, since Loghaine has betrayed the Wardens. Does Mass Effect 2 have a similar explanation? Does each companion have a specific use that you know about beforehand?
In short: no.
And it doesn't really seem to bring anything new to the plot as far as ME3 is concerned. I'd like to be wrong though.
Dicksmoker said:Yeah I'd heard this. Very different structure from other Bio games. But is there a good plot reason for you recruiting soldiers? In DA you have to recruit four armies as well, and that is the majority of the game. But it makes sense, since Loghaine has betrayed the Wardens. Does Mass Effect 2 have a similar explanation? Does each companion have a specific use that you know about beforehand?
Fuck now that was bad.racofer said:http://www.youtube.com/watch?v=-PjTuSQNLI4
This video should sell it for anyone.
Dicksmoker said:So is it kind of like Chrono Trigger, where you know where the final place is for most of the game but you can't go there until you've done all the other stuff? (Actually you can but you'd get pwned.) Because if that's so that's kinda gay.