erthia
Educated
- Joined
- Nov 30, 2011
- Messages
- 49
Legend of Erthia - Armageddon is my game project heavily inspired by Might and Magic. I have been a fan of the series for a very long time. Might and Magic VI is my favourite. However, LOE - Armageddon is kind of a cross between MM7 and Xeen based on how the game works. The skill and class system a spitting image of MM7 with additional classes such as the angel (later in game) and the pirate.
FYI:
I just want to give a big thanks to Luzur for bringing the news of my project to the RPG Codex. I am generally not too active on the forums, for I use Facebook as the main source for updates. So, I decided I'll take some more action and start posting more updates on my project here as well. I would like to sidenote that there is already a thread that Luzur created here floating around. I decided to create this new thread so that I can update it a bit easier. I generally like to keep the first post of the thread updated to the recent changes like what I am doing at CH. So, this would be much easier if I started the thread.
*Below are some older screenshots. Catherine's face portrait is different in a couple of the images. I did some adjustments to face portrait placement which do not reflect on a couple of the screenshots.
Facebook:
https://www.facebook.com/thelegendoferthia
Website:
http://www.legendoferthia.com
Legend of Erthia - Armageddon is beng developed with RPG Maker VX. I have done a tremendous amount of work with scripting and editing scripts to make things work. One of the biggest challenges was the 3D script. I had to do a lot of editing in order to get LOE where it is today. All of the Might and Magic scripts such as parameters, skills, tests, trainers, etc... I had to start from scratch, so this is no basic RPG Maker project. The first script I created for LOE was a basic form of the random treasure and enchantment system. Today, it is much more complex and rewarding than any of the Might and Magic games you have played! There are endless possibilites of treasures that can be found.
*MM4-8 resources are used in LOE - Armageddon. Ubisoft and the MM team have given me permission to use them. LOE - Armagedon is a non-profit project from an MM fan for MM fans.
Current Features:
- Over 10 classes with two promotion levels
- A very open world, if you can survive
- Fire, Water, Earth, Air, Body, Mind, Spirit, Etheral magic schools
- MM7 Skills + LOE Extras
- Over 60 maps completed so far
- Very dynamic random treasure system including material properties (bronze, gold, etc...)
- 5 member customizable party system
- Character generator/creator
- Combat mechanics with a cross between Xeen and MM6-8 *Combat has to be triggered like in MM2
- Day and Night cycles
- Respawning Monsters
- Randomly generated parameter barrels, fountains, etc at the start of each game
- Over 100 quests written up and in the database
- Expert, Master, and Grandmaster instructors
- A large world to explore, LOE is pretty huge
- And more!
FYI:
I just want to give a big thanks to Luzur for bringing the news of my project to the RPG Codex. I am generally not too active on the forums, for I use Facebook as the main source for updates. So, I decided I'll take some more action and start posting more updates on my project here as well. I would like to sidenote that there is already a thread that Luzur created here floating around. I decided to create this new thread so that I can update it a bit easier. I generally like to keep the first post of the thread updated to the recent changes like what I am doing at CH. So, this would be much easier if I started the thread.
*Below are some older screenshots. Catherine's face portrait is different in a couple of the images. I did some adjustments to face portrait placement which do not reflect on a couple of the screenshots.
Facebook:
https://www.facebook.com/thelegendoferthia
Website:
http://www.legendoferthia.com
Legend of Erthia - Armageddon is beng developed with RPG Maker VX. I have done a tremendous amount of work with scripting and editing scripts to make things work. One of the biggest challenges was the 3D script. I had to do a lot of editing in order to get LOE where it is today. All of the Might and Magic scripts such as parameters, skills, tests, trainers, etc... I had to start from scratch, so this is no basic RPG Maker project. The first script I created for LOE was a basic form of the random treasure and enchantment system. Today, it is much more complex and rewarding than any of the Might and Magic games you have played! There are endless possibilites of treasures that can be found.
*MM4-8 resources are used in LOE - Armageddon. Ubisoft and the MM team have given me permission to use them. LOE - Armagedon is a non-profit project from an MM fan for MM fans.
Current Features:
- Over 10 classes with two promotion levels
- A very open world, if you can survive
- Fire, Water, Earth, Air, Body, Mind, Spirit, Etheral magic schools
- MM7 Skills + LOE Extras
- Over 60 maps completed so far
- Very dynamic random treasure system including material properties (bronze, gold, etc...)
- 5 member customizable party system
- Character generator/creator
- Combat mechanics with a cross between Xeen and MM6-8 *Combat has to be triggered like in MM2
- Day and Night cycles
- Respawning Monsters
- Randomly generated parameter barrels, fountains, etc at the start of each game
- Over 100 quests written up and in the database
- Expert, Master, and Grandmaster instructors
- A large world to explore, LOE is pretty huge
- And more!
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