So worthless bum obsessed with bad design and money makes a new game ?
Let me guess. F2P.
Hahah and there it is. He didn't come back to make an arena shooter. He came back to try and get rich.
Ok, so this is Unreal Engine, and by the looks it's arena type of shooter. Now what?
Cliff Bleszinski New Game Being Revealed This Week
By Graham Smith on August 24th, 2015 at 10:22 am
Cliff Bleszinski has been teasing Project Bluestreak since the middle of 2014, but now it looks like concrete details are on their way. Bleszinski’s Boss Key and publisher Nexon have launched a teaser site called The Shattering with a countdown, which currently has two days, six hours, 37 minutes and 33 seconds left to go.
Although the website is called The Shattering, that’s not necessarily the game’s name if Bleszinski’s tweet is anything to go by. Instead it seems likely that the Shattering is the in-world name for whatever world-changing event precedes the game, and is presumably what’s being depicted in the world of fires and slanting skyscrapers pictured above.
We already know for sure that Bluestreak is a free-to-play first-person shooter set in a post-apocalyptic sci-fi world. Here’s what Bleszinski said about the kind of game he wants to make in a Reddit AMA last year:
“I want to make a skill based game where someone who is really, really good is seen as a player with nearly godlike abilities. Sure, once in a while the person who sucks might get lucky with a stray shot and take that person down, but I want to craft a game that has weapons and moves that are easy to learn but to really make them sing takes thousands of hours of play just like a professional athlete would. Anyone can toss a football, but Drew Brees can get it through the tire at X yards every time.”
But if I was to speculate, I’d guess that Bluestreak, whatever it’s called, will fall somewhere on the spectrum of games ranging from Destiny to Warframe and Gearbox’s Battleborn. Or as Randy Pitchford described the latter game, I’m going to guess Bluestreak is a “hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic Battleborn Bluestreak Heroes!”
If I’m wrong, perhaps Bleszinksi will retweet this story with the word “Nope.”
http://www.rockpapershotgun.com/2015/08/24/cliff-bleszinski-new-game/
free-to-play first-person shooter
free-to-play first-person shooter
Cliff Bleszinski reveals gravity-defying FPS LawBreakers
Gears of War creator Cliff Bleszinski revealed LawBreakers, the debut game at his new studio Boss Key Productions.
An arena FPS set in 2105, LawBreakers will focus on cops and robbers both defying the laws of gravity after a moon-based experiment threw all of Isaac Newton's work asunder.
There will be all manner of jetpacks, grappling hooks and gravity-manipulating devices. Bleszinski likened LawBreakers to the "ground is lava" game where folks do everything in their power to avoid touching the floor.
Bleszinski said the game's three main pillars will be "gangs, guns and gravity" and there will be plenty of factions within both law enforcements and cartels. Each team will have the same classes and abilities, even if the characters look different depending on whether they're cops or criminals.
He also noted that "half of our cast is female."
LawBreakers will be a free-to-play game launching in 2016.
Dunno and don't really care. F2P tends to do that to me. Shame, this guy worked on some games I absolutely enjoyed. Jazz Jackrabbit, Tyrian and Brothers in Arms were neat.
Good selling pitch
Cliff Bleszinski's upcoming gravity-manipulating first-person arena shooter LawBreakers is no longer going to be a free-to-play title.
Bleszinski announced the change of direction at a GDC panel this afternoon attended by Eurogamer.
Why the new payment structure? As it turns out, many shooter fans find the idea of free-to-play distasteful. Like there's got to be some kind of catch - usually in the form of the dreaded "pay-to-win" model.
"We didn't really want to go down that well of buying energy or a lot of the sleazier techniques that feel like they've taken over a lot of free-to-play," Bleszinski said. "A lot of core gamers still have this wincing reaction when you suggest that something's free-to-play, because they feel like they're going to get ripped off."
Developer Boss Key Productions also discovered that going the free-to-play route was overly influencing the game's design in a way the studio found creatively distracting. "I think it took away from development," said art director Tramell Isaac. "We ended up being focused on how to get money, as opposed to how to make a good game."
Boss Key assured users that LawBreakers won't be a full-priced $60 game, but will exist somewhere between that and free-to-play.
"At the end of the day, there's got to be a halfway point between completely free-to-play and sleazy, and $60, day one, disk-based." Bleszinski said.
The new payment model isn't LawBreaker's only evolution as the developer teased a new art style, as you can see, sort of, in the pictures adorning this article. Bleszinski said the new look would be more "M-rated" in its aesthetic compared to the more T-rated stylings of Overwatch and Battleborn.
"Being constantly compared to the current slew of colourful shooters on the market made us realise we needed to stand out from the crowd" Bleszinski said. "We decided to take a step back and explore how we could dial up the maturity in LawBreakers, going back to our original vision. The new look and feel embraces the innovative and vertical nature of our game elevated by violence, intensity and competition."
Furthermore, Boss Key said LawBreakers will launch exclusively on Steam, so as to save players the hassle of having to sign up for a new account in a proprietary launcher.
When asked about potential platforms down the line, the developer said "Who knows what the future holds?"