MicoSelva
backlog digger
F10 brings up the menu and pauses the game. You can't issue orders while paused, of course (exactly as in WarCraft/StarCraft).
Wow I am terrible at this game. I suck at RTSs generally, but this is the first one I've played in a while with no pause time option. My brain cannot handle this
Actually I just researched Juggernauts and bulldozed the rest of the game. Ah well, the brief challenge early on was cool.Wow I am terrible at this game. I suck at RTSs generally, but this is the first one I've played in a while with no pause time option. My brain cannot handle this
You can adjust the game speed during RTS, though. "Ctrl" + "+/-", I think.
Also it gets much easier once you get the hang of it, which early on consists mostly of spamming units and later also in using the right ablities.
It is doable. I, on the other hand, have antagonized the undead to 0% even before finishing the first Act.maintaining 90-100% happiness with every race was pretty trivial even without trying to game it
It is doable. I, on the other hand, have antagonized the undead to 0% even before finishing the first Act.maintaining 90-100% happiness with every race was pretty trivial even without trying to game it
It is cool that you are able to do either, but I have not noticed much impact on the gameplay.
Speaking of races and provinces, I find it extremely weird that there's no human race and human province despite major race in the universe is still human.
Yes, lore-wise this game makes little sense. It is also shoved into the Divinity setting rather artificially. Not that the setting was very coherent between previous games anyway.Speaking of races and provinces, I find it extremely weird that there's no human race and human province despite major race in the universe is still human.
I think you (i.e. the dragon knight) is supposed to represent the humans.
No idea about the provinces, though.
Larian should have communicated this mechanics better, because it seems it plays a huge roles in the RTS battles.It is doable. I, on the other hand, have antagonized the undead to 0% even before finishing the first Act.maintaining 90-100% happiness with every race was pretty trivial even without trying to game it
It is cool that you are able to do either, but I have not noticed much impact on the gameplay.
Low % really makes RTS in provinces with those races really hard to play as it direcly affect the maximum support you can have. With 10 to 20% you can have like only 200 support during RTS, which translates into at most 20 medium or heavy units in the field at the same time, while the AI can have a hundred or two. The AI will simply flood you over with superior numbers. It's even worse while playing on Hard because you need to hold out an extra minute before you can spawn as a dragon, and then even by the time you can spawn out the AI would probably instagib you with overwhelming numbers of Grenadiers.
For Dragon Commander, at present digital sales make up 85% of our revenu and retail only represents 15%. If you take into account that the digital lifecycle of a game is a lot longer than its retail counterpart, and also a bit more profitable, then numbers like this tell the entire picture – if you have to choose where to put your effort, put it in the digital side. The mistake I made was that I had our studio do pretty much the opposite of that, for all the wrong reasons. As a consequence, a large portion of our publishing investments were done in the retail side of things and that automatically meant that certain digital opportunities were lost, because obviously, we couldn’t do everything. That wasn’t such a clever move.
I guess the thing I regret the most about my misplaced belief in retail was that I let it affect our flexibility so much. Small teams like us gain part of their competitive advantage from our ability to quickly make changes when needed, and I feel I was a fool for manouvering ourselves into a position that handicapped this flexibility.
What did you read?Uh huh. I read a completely different story between the lines.
...and allowed us to focus on the core release, which a Steam release is in the modern day PC market.
Swen knows what's what.
He has an old post where he said that retail sales are still important, yadda yadda.
Steam games are mostly DRMless
Yup, despite how people often call EA and M$ alike crazy for promoting "digital future", the reality is digital is much more convenient to operate for all parties involved.