To anyone who played the beta, is this accurate? The dragon really compensate for the simplistic RTS part?
The RTS combat is not nearly as simplistic as shown in that video. If you are not going to use control groups or take advantage of any of the upgrades or special skills of units, then throwing masses of units at the enemy is a workable strategy, if not the best one. That particular map wasn't very conducive to other approaches, either.
Larian has a couple of gameplay videos on
twitch.tv if you want to see the other end of the spectrum (a lot of skill use, micromanagement and switching back and forth to dragon form during combat, and more strategy before combat than simply moving a bunch of units into a particular country).
Using the dragon can certainly compensate for having a simplistic strategy in the RTS part, though. I am not much of RTS player, but do ok (as of a few days ago) against the default AI using the dragon (haven't played much of the last couple betas, though, which made some AI improvements, so I might have to drop the difficulty down until I get better at using the dragon skills and unit abilities).
For the other issues he had:
- The population sizes were reduced recently, which should help prevent equally matched forces from dragging out battles too long.
- The dragon he was using also has the shortest overheat time for the main attack (and highest damage). The default sabre dragon, on the other hand, can fire continuously for 30 seconds before overheating if you hold the left mouse button down (rapid clicking will fire and overheat faster, of course).
- There was just an update (minutes ago) that added a lot more control of your troops while in dragon form.
The dragon is a gimmick; nothing more nothing less. The RTS element and the TBS as well is so lackluster that I regret paying 35 euros more for buying the D:OS. The really ugly part is that the video looks so much better and the TB portion is portrayed too much more lively than it really is. The game has little depth in MP and I suspect this spells a certain doom to SP element as well.
The game was built around the dragon, so I'm not sure how it can be considered a gimmick.
What kind of depth are you looking for in multiplayer? There can't really be the RPG portion of the game in multi-player (unless you want some people sitting around waiting while others wander their ship talking to their generals about how they think the war is going, or discussing a proposal from one of the advisers). Other consequences dealing with the different races in single player (for example, committing genocide in a country so the population pool is greatly reduced and initial units matter much more than they would otherwise compared to what you could build during combat) are great for single player, but would just get in the way of multi-player.