Fenix
Arcane
Done.
Didn't mark any game as "love" because I think it's too strong and inappropriate word for this.
Didn't mark any game as "love" because I think it's too strong and inappropriate word for this.
I loved the Fallout games. Fallout 1 got me pregnant once, but I popped an SOS pill and nothing came of it...Done.
Didn't mark any game as "love" because I think it's too strong and inappropriate word for this.
It's garbage what you say. Budget deficit is not a problem if the economy grows faster than the debt (this however does not include times of crises, because during crises, recessions and depressions deficit naturally balloons due loss in budget revenue and simultaneous growth in unemployment payouts, bailouts etc. Btw, Keynesian assumptions are still better than those used previously, although they did not account for things like stagflation they were improved since then. It's the bubbles that is the main problem and form due to lack of oversight (2007 crisis was caused by Clintons abolishment of controls of banks) and are funded by running deficits (stimulating the economy) like the Bush's desire to fund the wars prior to 2007. Hence, the 200 K USD payouts for each speech for Hillary and Bill.CUSTOMER CHARACTERS
You see three financial analysts. Do you choose to (a) fight, (b) debate fiscal economy?
(b)
Keynesian policy solutions are based on mathematic models with unrealistic assumptions and are enforced by economically illiterate politicians, who are incentivised to run a constant budget deficit by the short electoral cycle.
It's garbage what you say. Budget deficit is not a problem if the economy grows faster than the debt (this however does not include times of crises, because during crises, recessions and depressions deficit naturally balloons due loss in budget revenue and simultaneous growth in unemployment payouts, bailouts etc. Btw, Keynesian assumptions are still better than those used previously, although they did not account for things like stagflation they were improved since then. It's the bubbles that is the main problem and form due to lack of oversight (2007 crisis was caused by Clintons abolishment of controls of banks) and are funded by running deficits (stimulating the economy) like the Bush's desire to fund the wars prior to 2007. Hence, the 200 K USD payouts for each speech for Hillary and Bill.CUSTOMER CHARACTERS
You see three financial analysts. Do you choose to (a) fight, (b) debate fiscal economy?
(b)
Keynesian policy solutions are based on mathematic models with unrealistic assumptions and are enforced by economically illiterate politicians, who are incentivised to run a constant budget deficit by the short electoral cycle.
I agree that running a deficit itself isn't a problem, sound investments exist and so forth, but the emphasis is on the long term. While raising public debt slower than the growth of taxable GDP can mean the relative amount of public spending towards repaying debt doesn't rise, it is done on the assumption that interest rates stay relatively constant. And it just happens that in times of serious recessions, countries with relatively small domestic economies face high interest rates. In times such as these having a say, 10% public debt (Finland in the early 1990's) as opposed to over a 100% (Greece less than a decade ago) can mean the difference between raking up the debt a bit more until the recession ends, or becoming unable to get any loans from the market and becoming a lapdog to the IMF.
Are you saying that there is no pro gays??????? Bigot!That's no protip, that's admitting you're actually gayCodexian duty done.
Pro-tip, I marked Div OS as 'love' and RTWP as 'like'
It is stupid question to be honest.It heavily depends on the player's playing speed.Some people like to spend a lot of time reading shit.For me was 80-100 hour because i know that i will finish it in 40 hours.I think 40-60 hours is universal answer.
True codexers will be more original....there are many types of attack helicopter.Larian should be really happy to have all these Codexian Attack Helicopters telling them how much they love turn-based!
I think 40-60 hours is universal answer.
WHAT? could you be more phobic against gameosexuals?Didn't mark any game as "love" because I think it's too strong and inappropriate word for this.
I think 40-60 hours is universal answer.
That's what I put...it's the optimum range for epic scale and length for progressive depth without losing focus, growing stale or increasing repetition. I can make exceptions for well crafted blobbers like Might and Magic that exist for the exploration and secrets, but by and large the modern RPG shouldn't be much more than this.
Between being disappointed that a game ended 'too soon' and wishing for the game to end due to petering out, I'll take the first option every time.
I don't agree, at least not for modern RPGs. For it to last that long without getting stale and boring, the systems, story, etc need to have a certain depth to them, so you are still discovering new things, new strategies, abilities, enemies, etc even after 40 hours. But these days of streamlining, that's so very rarely the case, because after 10-20 hours you'll have reached the bottom of the mechanics and the only thing left will basically be repetition and various tiny alterations.I think 40-60 hours is universal answer.
I put 10 hours. Would rather play four really tight games than one game that tries to stretch it's content over 40 hours. There are conceivably devs that could make a 40+ hour game without a lot of padding, but that's once in a blue moon. Why take the chance?
But there are not 4 10 hour games,it is only one.Game developers don't do 4 games in the time to make one.I put 10 hours. Would rather play four really tight games than one game that tries to stretch it's content over 40 hours. There are conceivably devs that could make a 40+ hour game without a lot of padding, but that's once in a blue moon. Why take the chance?
Spending 10 hours in character creation doesn't mean the game should be completable 10 hours on average. If you boot up a 20 minute game and spend an hour just staring at the screen, that doesn't make it an hour+ long game.I put 10 hours. Would rather play four really tight games than one game that tries to stretch it's content over 40 hours. There are conceivably devs that could make a 40+ hour game without a lot of padding, but that's once in a blue moon. Why take the chance?
my character creation usually takes longer than that... 10 hours? really?
how about 20 minutes?