Nomad said:
Unless I'm mistaken, neither you nor anyone else here is in a position to comment on the project costs, scheduling or worth of NWN or BioWare. I know I'm not. As far as their technical abilities are concerned they seem pretty competitive relative to the rest of the industry. I may find that some other games are less buggy than some BioWare titles, but those products typically appear to be less feature rich, too.
In terms of PC RPGs, who are Bioware competing with? Sir-Tech is nowhere to be found. I haven't heard anything about Origin in years. Black Isle/Interplay hasn't made anything that impressive lately. Troika are giving off baby steps in the industry. Blizzard just needs to make a game and tack "Diablo" into the title and it'll automatically sell. Other companies are either starting out or launch titles which are good or get neglected in favour of others like - you guessed it - Bioware. How is it competing?
And now, what features does a Bioware product bring? I'm curious.
As far as not advancing the RPG genre, I've heard you and some of the others carry on and on and on and on and on... about this for what seems like an eternity (and I've only been coming to these boards for a few months!) yet I've found your arguments in that respect to be vague and uninspired. Perhaps it is you who is lacking in growth as a player. Perhaps it is you who fails to recognize the growth that actually is there. Perhaps it is you who, seeing the growth in a direction of which you disapprove, refuses to adapt with the times and move forward. I mention this not out of spite or malice, but merely as an alternative explanation.
Well its like this. You see to advance the genre, you'd have to pick up on past lessons in the industry and make a product which combines the best of the past, or even improve on it (or even both), and make it good enough to be recognized as something groundbreaking. Lets see...
1) The D&D license was not new in any way. Many games before BG already used the D&D license. So, one, Bioware didn't even picked up a new license, neither did it work on an entirely new game - Fallout managed to be a success without even recurring to ye olde phantasy. And if one game succeeds at it, others also can, all it takes its designer ingenuity.
2) 2D Isometric engines? Diablo and Fallout to name just a couple, before it. Real time combat? Certainly not new. Party-based gameplay coupled with their management? Ho ho ho, also not new. Not by a longshot - from Ultima to Might and Magic to Wizardry to Eye of the Beholder. Combat and AI? When its not scissor-paper-stone against Wizards, its click on an enemy and let them sort it out automatically (its amazing what one can do with the scripting utility, coupled with equipping one's characters with uber-protective gear strewn about the game) - enemy AI goes as far as not having any melee strategy against me, save for running back and forth trying to get enemy mobs' attention (and honestly, better has been done in various games).
3) D&D gameworld? Lets see... in the past, other PC RPGs dealt with settings such as Forgotten Realms (generic medieval world), Ravenloft (horror and Vampires), Al-Qadim (mythical Arabia), Menzoberranzan 8dealing with the Drow), Dark Sun (kinda hard to explain the setting, heres a description of it:
http://www.wikipedia.org/wiki/Darksun), Spelljammer: Pirates of Realmspace (which dealt with, you guessed it, Spelljammer), the Krynn trilogy (which was set in Dragonlance), etc.. There were other settings which i now don't remember, but alas, moving on...
4) Bioware worked on the most common and widely-used setting, Forgotten Realms. I'm not against the decision itself from a comercial point of view - if i was in their position i'd also might do a game in a well-known licensed setting. What just irks me is that the setting itself is generic and overly-used, so no new genre was used and no previously used setting was better fleshed out. Moving on...
5) Bioware uses a top-down, isometric, 2D engine. Most all other RPGs for PC prior to BG are 2D and topdown, nothing new there. But isometric? Entomorph: Plague Of The Darkfall; Warhammer: Shadow of the Horned Rat; Diablo; Fallout; Halls of the Dead - Faery Tale Adventure II; Lords of Magic; and Ultima Online - all these prior to BG and are also isometric topdown 2D. So again, nothing new...
6) Gameworld... well Daggerfall is infinitely replayable and has interesting NPCs which remember how you dealt with them in the past; Fallout has visible consequences to your actions, different endings according to what you do, and NPCs that behave realistically; Ultima already presents a good reactivity to your actions ... Now how about credibility in terms of characters? BG's voice-acting is far less compelling and well-performed than, say, Legacy of Kain: Blood Omen which puts any character one can create manually to shame, and also brings down any supposed villany Sarevok might've posessed. LoK:BO, for a single player, console-first, hack'n'slash akin to Diablo and Zelda ousts BG's attempt at storyline and voice-acting (and the difference between them, from BO to BG was.. what? 5 cd's and one year?). So, er, yeah, nothing new...
7) Use of the D&D rules is, quite simply, broken at best. Turn-based is trounced to accomodate to Diablo's success, and your attributes only matter in combat, as your statistics are only used there. You rarely have any quests or interactions depending on your attributes - Charisma rarely matters save in prices of items in shops
shock
; your Intelligence, wheter high or low, won't matter in dialogue, as your character will speak fluently regardlesss of having a 3 or an 18 in the stat itself (thanks for pointing that out that tidbit which i'd forgotten, Saint :D); magic is overused and teh ph4t l3wt is everywhere (which completely defeats the PnP purpose of D&D of making you feel special by occasionally finding an enchanted item, when BG gives you one about every 10 minutes or so). Which leads to wonder, why all the hype in creating my character and allocating its points if it will only matter in combat? Kinda makes one wonder why BG is considered more of an RPG than, say, Final Fantasy, when combat and marginal interaction is what probably defines best the both of them. So, moving on...
7) Furthering of the genre... well, furthering a game genre can only be done in two ways. One, by slightly dilluting the primary genre and mixing others (like a Strategy/RPG, or an FPS/RPG) in an effective way, or by combining the best elements of it and producing something engaging and never done before (or done in a refined matter).
Well, the setting is overused; party management isn't new; dungeon crawling certainly isn't new; graphical department nothing new; FedEx quests aren't new as well (and none of them are as engaging as Fallout's or even Dark Sun's, the later in which you could even help revolutionaries spread around propaganda in leaflets for people to join their cause); character creation, even if admitedly interesting, is too rule-driven to be as engaging as that in Fallout or Daggerfall; hell, even a minor aspect such as character Import/export isn't new (see Wizardries and Eye of the Beholder). The story while not the best there is at least manages to set the mood well. Yay, score one.
The only thing one could point to BG in terms of "advancing" the PC RPG genre was in interface and music (and even then, i'd be highly skeptical at saying this). All else was just tweaked to seem pretty. The graphics were good no doubt, but i'm sure we all know that competent graphics and a clean competent interface don't make a game in itself better than others.
Whats left is a glorified dungeon crawler labelled as RPG with pretty graphics and a terrible balance in gameplay, and a wasted potential.
Make no mistake, BG sold primarily because its a fantasy game, it didn't advance anything worthwhile mentioning.
While you may not like it, NWN does represent growth and innovation in the genre. It isn't necessarily in the right direction in all respects, but it showed that BioWare was listening to both what their fans and customers were telling them and where they thought the market was headed. Maybe they didn't get it all right, but they took a shot and are continuing to grow that product line in the direction that their community is asking them to go. Sure, V:TM - R did much of what NWN did and delivered it a year earlier, it was also a smaller game with a less polished extras, almost no post-ship support and no expansions.
Whats this innovation NWN presents? A very bad SP game, reminiscent of Diablo and Darkstone? 3D which isn't used to its potential (where a character can't jump, climb, crawl or swim)? A tool to create modules doesn't present innovation, as Morrowind's Construction Set, Arcanum's Toolset and the Bard's Tale Construction Set, to name a few, already do the same (though truth be told, the Aurora Toolset is easy to work with). The storyline is so predictable its amazing at how it can be considered great by some people.
The only technical achievement BG-in-3D-land... er, i meant NWN has is the great lighting effects, particle effects, and the reduced (but still competent) polycount which keeps the game at steady framerates.
BG, NWN and SW have all advanced the genre by building on what came before and adapting it to allow them to tell the stories they think will appeal to wider audience. As have Morrowind, DS, FO, Eye of the Beholder, Wizardry, HoM&M, Ultima, etc...
Saying SW:KoTOR advanced the RPG genre is slightly over exagerated. Perhaps stating its a good game within the SW videogames would be better. But claiming Dungeon Siege innovated the RPG genre is just... ahck... please someone insult him for this :shock: j/k
Now to the uplifting part of the thread. I liked BG when it came out. I liked BG2 when it came out. They both are still two of my all-time favourite PC games. But as much as i support Bioware for having made good games, i don't support them for having made bad RPGs. Just because i liked BG's doesn't mean i can't look at their staggering weaknesses, weaknesses i've been made aware of by the folks at this site (and by my own investigations). Its true, the games they make still only achieved commercial success, not innovation. They've still got a long way to go.
[EDIT: Typo fixing and comment adding.]