In general, I fail to see the neccessity of crafting in single player games other than for crafting special consumables.
I disagree with you guys.
Crafting was one of the best parts of KoTC. If you don't want to 'ruin' your game with crafting, then don't craft. Simple.
Not that it matters with no sequel in sight
, Pierre could raise 100k in 2 weeks if he bothered to try.
I think the idea of crafting stuff is pretty cool- Its the implementation in this game that does not work imo...
Part of the reason being that every good item seems craftable. I enter a new Town and find a new store and I already know (for certain) that the weapons and Armor they sell will be far underpowered compared to what I can make myself- In fact, I have (pretty easily) decked everyone out in +6 items (Wisdom item for cleric, Intellect for mage, Strength for fighter, etc.) and made them rings of protection PLUS scribed the hell out of all the useful clerical spells into scrolls AND made some sweet wands... And I am virtually unstoppable.
I didnt mean for this to "ruin" my game- In fact, the two hard parts I mentioned in an above post actually were so much harder than the rest of the content that it seemed plausable to craft to beat those encounters.. But now that those (out of place and extremely hard) encounters are done, I am back to walking through everything with ease.
Had the encounter difficulty stayed close to those 2 encounters (1 in the Spider Cave and 1 in the Sand Pit trap area) the Crafting would not have ruined the game so much- it was the blatant unbalanced encounters which required crafting or grinding (for me anyhow...) to beat, leading to HOURS of easy trash mob encounters until I found another "challenge".
It also made discovering new Shops and equipment a pretty bland experience since there seems to be not much "new" and I already have better gear.
Now, I am a huge D&D Player (well, I was- I play Pathfinder now) and as a DM I can say that this would be a very "bland" adventure- But could be easily fixed by removing crafting... Sure I can just "avoid" it, but that makes finding that +3 Longsword not feel so Epic when you know you can create a +6 sword with the click of a mouse.
-Anyhow, not knocking the game itself as I am enjoying it- But it is terribly unbalanced.
Just my opinion for what its worth- I should complete the game sometime this week and will give a better idea as to my thoughts once I have seen the entire game.