Here we are: Skills and Feats... finally. How it work? Well. You will get short list of your skills, but you can't change them other way then background and feats. This is also last part of our char creation.
How do we choose feats - you have 15 feats points to choose (normal char have 10, but you are souless). More people vote for option/feat/feats - it get choosen. How much people must vote to get feat into 'choosen' stance? At least 3. If you don't vote or don't use all your points, you can keep them for later as you can get more of them during game.
Your skills:
Combat/Military skills:
*Insert favourite weapon name* user: Master
Tactics and commanding: Basic
Spy Special - dirty moves (during fights, you use techniques that rather aren't fair... but it is about live, not honor, isn't it?)
Spy Special - knockout (during a fight, you have large chance to knock someone out... if you want, of course)
Academic/Knowledge/Common wisdom:
Literacy
World Politics
Spy Special - Dancing on Blades (you know much about spy organizations, Kingdoms special forces and how they work)
Souless Knowledge (you are almost 200 years old... you had much time to heard about many thing, important and not important. Maybe it will help in future)
Day before Battle: Lysang - you meet Old Man Lysang and had little... sparing with him. Maybe it is worth to meet him again?
Spy Special - cryptography - advanced
Languages:
Common
Spy Special - signals (you know how to send messages with moves of your body and can read them as well... but there aren't many people who know it)
Body/Physical:
Deft moves - Dexterity attribute skill (becouse of your high attribute skill you have bonuses to any dex rolls)
Spy Special - Escapology (you know how to free yourself from any kind of trap that keep you in one place. Rope, chains? Doesn't matter. With enough time, you will escape)
Spy Special - silent moves (I think you know what I mean there
)
Social:
Spy Special(s) - Talking techniques (you know how to get informations out of any people, harming them or just talking to them. You also have experience in bluffing, diplomacy, trading and any other way to get what you need)
Souless eyes - unless your eyes are hidden under something, people will know that you aren't human anymore... and they can react.
Soulless - 'I have seen more then you will ever see.' - Your... experience in living can sometimes make other people feel... uneasy with you. You can make it your advantage, sometimes.
Feats to choose:
Souless feats:
Strong will - you can withstand without any live force a few days longer (2 and half week, instead of 2 weeks) - 4 points.
'Amazing' Hands - you can suck live force of your victims a bit faster. (3 minutes instead of 5 minutes when you don't want to harm person. 8 minutes instead of 10 when you want to kill your victim) - 5 points.
Soulcatch - when you suck someone dry from his liveforce, you have chance to get their soul without using special talents (you get and lost those with soul points. Using these talents make you lost soul points. Getting soul points is a bit harder - 'eat' more then two persons that you need to live. You must, however, suck those people dry from their live force. So it mean you must kill them) - 8 points
History feats:
Night of Falling Stars - you survived magical catastrophe called Night of Falling Stars. It destroyed large part of Known World, back in time, but it gave you some connections with wizards all around the land - not many people survived in epicenter of it, but you was one of those people. And it give you knowledge that some people really wanted to get. - 4 points.
Dwarven Crusader - you was one of many people that attacked South Kingdoms during Dwarven Crusade. This give you respect from most of dwarves that you meet, if you of course told them you was part of it. Also - you are hated in South Kingdoms with passion. - 3 points
Hundred of Goban Tar - you are one of people that attacked New Riders fortress, Goban Tar. You fought next to Count Zabadon and many other (in)famous people of Known World and by that you gained respect and esteem of dwarven kin. (If you get both DC and this feat, they combine into 'Friend of Stonekin - your support for dwarves actions and tradition mean much for them. You are well known in Dwarven Empire and your name is placed on stone tabled called 'Friends of Dwarves' - next to names of a few people that have done something great in eyes of dwarfs. You can also ask any dwarf to pay his race debt that they have for you, but how much they will do? ) - 5 points
Normal feats:
Environment fighter - your character will use environment in her combat actions (like stones if she lost weapon). This include making little traps from simple elements. - 2 points
Brawl! - you know how to use anything as a weapon, doesn't matter if it is simple beating in tavern or middle of battlefield. - 2 points.
Trackless - hidding your track is important for you - you know how to at least try to don't left your tracks outside of settlements. Inside of them, this feat make you don't stand out so much (you already are spy so you will get only bonuses from it, not entire feat) - 3 points
Charming beast - you know how to use your... attributes. You can charm opposite sex (or... well... same sex if they like same sex) with larger chance for success. - 2 points.
Disguise - you... wait! Where are you? Ah, you clever bastard! You can use disguises with higher bonuses then normal - 2 points.
Spy Special (choose one of these, they are free):
Mastermind - you prefer to hide behind many, many agents they work in field. You have natural talents for commanding spy organization and this is what you are best in this job.
or
Field Agent - you prefer to work on field, next to your agents then hide in safe headquarters. You know how to hide in any terrain or town and how to get informations you need. Stealing enemy intelligence resources isn't hard for you.
or
Informer/Man of The Words - you prefer to work with your words instead of secret missions and other ways that spy usually follow. Using many masks, names and ways to get informations from other people are that what you love in this job. You are man of
THE words, after all.
Languages: (Choose one for FREE. Another will cost you 4 points)
- Dragonese - simple form of dragon language used by most of nobility in Dragon Empire
- Dwarven
- Hande - very simple language used by merchants all around the Zinoth.
- Salom - language used in South Kingdoms for thousand of years. Most of people know at least part of it there, but common still is important there.
- Shonzang - Shonzang Empire language - this one is worth 5 points becouse it is damn hell for anyone that didn't born in Shonzang.
Edit: I decided to move update to new post so everyone could saw it.