octavius said:
Blackadder said:
The game itself is enjoyable enough, but anyone that cannot bring themselves to finish Magic Candle shouldn't bother.
OK, I'll play Oblivion instead.
Oh, come on...
Let me rewind.
You don't finish MC because the Dungeons contain too much 'trudging'. MC has some very interesting Dungeons too...
This game looks interesting and has very good graphics for its time.How come it is hardly ever mentioned on the Codex?
It has been mentioned quite a few times, by myself and a few others.
The combat especially is extremely detailed; too detailed maybe, as it will take some time to battle only one orc.
Is that so? And you know this from...?
Anyone know how much random encounters one can expect? Too many random enxounters combined with either a too boring and/or too slow combat system is my number one reason for not completing old CRPGs.
Ok, I will bite: What old CRPG's have you enjoyed/finished? With this information, I can easily steer you towards games you will enjoy.
As for Knights of Legend combat;
Let us say that one of your characters, Volourn the Moron, is facing a Goblin (don't laugh, Goblins can be a real pain, since they are very quick and good at dodging).
Volourn eventually gets next to the Goblin with his warhammer. His foresight is average, so he only has a slight indication of what the Goblin is planning in his turn, so out of the attacking options (depending on weapon: Thrust, swing, overhead hack, berserk) he picks thrust, the quickest, and least powerful attack, hoping to jam the lump of metal into the Goblins head (he therefore picks the upper half of the enemies body to attack).
Out of the defences available (back up, duck, jump, stand (effective with a decent shield), he chooses back up, hoping to attack and move away from the Goblin in time.
The start round button is pressed. The Goblin, who is quicker, moves first. He attempts to swing his Scimitar at Volourn, who narrowly backs off in time. Volourn thrusts his hammer, knocking the Goblin on the chin but doing little damage.
Both opponents have used up some of their energy while doing this. Care has to be maintained to not wear yourself out as well. If you find yourself low on energy, resting is the best option. Nothing as embarassing as taking out two ogres and then dropping from exhaustion while an orc stands there waiting to take all your possessions. Wounds, armour weight and your general condition from travel and previous fights is also a factor with this.
Plenty of other factors such as ranged combat, magic, different effects such as terror and so on, but I thought a basic 'encounter' would paint things a bit better.
The random encounter amount is not large, but the battles can be long, drawn out affairs. Randoms can be avoided altogether by purchasing decent horses (though this means you won't be able to have a Dwarf in the party...).
Hope this helps.