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Development Info Kitchen Knife: The Reckoning - A Zombie Tale

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
mondblut said:
Sounds good... except I don't see the most important stat, "AP attack cost". :decline:

Basic Attack – The default attack
AP Cost: 3 (Really quick weapon – a fast character could attack multiple times per round)
Damage: 3-10 (Not very high damage, range of damage makes it unreliable as a damage dealer)

Slash – A vicious slash.
AP Cost: 5
Damage: 1-7
Modifier: +40% chance to cause Bleeding (Bleeding is almost a guarantee)

Flurry – A series of quick strikes (think Norman Bates in Psycho)
AP Cost: 7
Damage: 3-10 (3 attacks in a row)
Modifier: Accuracy -30% (Not very accurate)

Plunge – Destroys the weapon but aims to do as much damage as possible.
AP Cost: 6
Damage: 10
Modifier: Critical 100%, Bleeding 100%, Break 100%

But it does say "AP Cost".
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,258
Location
Seattle, WA USA
MCA
mondblut said:
Sounds good... except I don't see the most important stat, "AP attack cost". :decline:

mondblutFAIL.jpg
 
Joined
Sep 19, 2010
Messages
263
Location
Safe House
Looks promising so far, I will definitely keep an eye on this one. Also, please don't forget the chainsaw guys it's mandatory in a Zombie game. I love chainsaws...
 

SolipsisticUrge

Educated
Joined
Mar 28, 2010
Messages
145
Location
Cleveland
Loving the thought being put into this game. If every design area follows this trend, this will likely be one of the few games to not disappoint me upon release. Keep up the good work.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
35,448
Location
Merida, again
My mind is slightly aroused in a cerebral manner.
 

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