spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,427
Stumbled upon this by accident. Doesn't seem to have a thread here and most definitely isn't an RPG, although you do play a role.
Of a king, no less.
Not a lot to say, cause the devs have only just finalized the look and are working towards an alpha with just some basic systems in place.
Barebones as it is, at least it looks fairly interesting. Seems to be based on something called 911 Operator, which I never played
and am vaguely aware of existing, cause it didn't look like to be my thing.
This one looks rather promising. I've always been a sucker for diegetic interface, and this takes the idea to an extreme.
A bunch of red flags, though. The publisher seems to want to push a bunch of titles based on the same-ish idea,
there's also another one called Radio Operator set in WW2 pacific.
Smells shovelware-ish, but I choose to stay cautiously optimistic cause I always liked the idea of relaying orders and watching them unfold, ever since Battle Bugs.
Second red flag is they refer to it as a simplified historical strategy game, which doesn't sound to great.
In my head, the idea has loads of potential, especially with shit like orders getting intercepted, orders arriving to late, getting misinterpreted, perhaps some basic encryption,
it could all be connected to a system controlling the behavior of subordinates along the chain of command, each one being of different "quality," some could respond better to
different phrasing, some would take initiative, some would be passive, others would be more/less reliable, etc, etc.
but will any of this even be a factor if it's just "simplified" strategy? Time will tell.
Of a king, no less.
Not a lot to say, cause the devs have only just finalized the look and are working towards an alpha with just some basic systems in place.
Barebones as it is, at least it looks fairly interesting. Seems to be based on something called 911 Operator, which I never played
and am vaguely aware of existing, cause it didn't look like to be my thing.
This one looks rather promising. I've always been a sucker for diegetic interface, and this takes the idea to an extreme.
A bunch of red flags, though. The publisher seems to want to push a bunch of titles based on the same-ish idea,
there's also another one called Radio Operator set in WW2 pacific.
Smells shovelware-ish, but I choose to stay cautiously optimistic cause I always liked the idea of relaying orders and watching them unfold, ever since Battle Bugs.
Second red flag is they refer to it as a simplified historical strategy game, which doesn't sound to great.
In my head, the idea has loads of potential, especially with shit like orders getting intercepted, orders arriving to late, getting misinterpreted, perhaps some basic encryption,
it could all be connected to a system controlling the behavior of subordinates along the chain of command, each one being of different "quality," some could respond better to
different phrasing, some would take initiative, some would be passive, others would be more/less reliable, etc, etc.
but will any of this even be a factor if it's just "simplified" strategy? Time will tell.