DarthBehemoth
Learned
Demo also available on Steam.
Shit servers are too busy
Demo also available on Steam.
The writing seemed to have enough there for me not to start skipping stuff, yet. Voice acting is a bit up and down, and equally, the writing slips between rather well composed lines and awkward ones, almost as if the script is still in draft stage or something. The concept of being revived and having no predetermined fate is cool, but who knows where it will go from there. It's hard to tell how lively towns are and how many quests you get, though... I was trying out thieving, got sent to jail, got caught escaping and died, before I could really look into the town. It's also impossible to tell how big/open the world is yet - the tutorial dungeon was obviously a series of corridors. For people that explored the town more, how was it?
The visuals aren't as terrible as I thought from the videos, but again.. I have no idea how to put the finger on this, it feels really weird. Technically speaking, the game looks dated by several years; washed out textures, etc. I don't really care about that so much, but here that combines oddly with (1) there's clearly some sort of HDR/Bloom going on in here, but it looks different from Oblivion's superbloom; (2) they tend to go for really bright, really distinct colours; (3) characters get a very crisp, even leathery/plasticky, kind of treatment while the rest, especially the ground, is a washout of bloomy bright colours. So everything just doesn't look stable, and it doesn't help that your character skates around the ground as well. So I guess a kind of washed out Disney fantasy land. But I was a lot more impressed once I left the opening dungeon and came outside - it's still washed out and bright, but with more space it manages to achieve a more coherent and better looking landscape. Also, every different element looks like it just came from a different engine or something. It's not even that the art direction is incoherent, everything looks like it got different types of filters or whatever done, which adds to this eery freak-WoW land thing.
Actually it seems like there are a total of close to 30 zones/towns, based on the world map, all roughly the same size as the two-odd zones in the demo. That to me is pretty impressive considering that each one seems to have at least 5-10 quests, all of them fairly interesting.Indeed, for a $60 game the UI/menus looks like shit. Like approaching Mount & Blade territory. Navigability is a horrendous maze of submenus. I will add, after playing around a bit in the overworld that it seems to be impressively large. That first main area is one of about a dozen or so I think is in the game. I'd compare them roughly to the size of one of the zones in vanilla WoW -- just less populated.
Previews claimed there are around 240 quests available, so You could be right.Actually it seems like there are a total of close to 30 zones/towns, based on the world map, all roughly the same size as the two-odd zones in the demo. That to me is pretty impressive considering that each one seems to have at least 5-10 quests, all of them fairly interesting.
'Dispelling' skill, from what I gathered, is used to disable magical traps (locks?) on chests. Maybe it has other uses too.something called "Dispelling" which is used for "dispelling enchantments and wards" - absolutely no idea what it's supposed to do.
The moment I saw "From Elder Scrolls Oblivion lead designer" in the trailer I knew it's going to be unredeemable shit.
Boy, does it feel good to be right. The combat system is very good.
You really shouldn't put this much trust into anyone's opinion. Try the demo yourself. There's a torrent if you don't want to deal with Steam or Origin.Boy, does it feel good to be right. The combat system is very good.
Cool, thanks for sharing your impressions! Buying this as soon as it's released.
The combat system is very good. There are two attack buttons
Don't you like DMC? Please, remind me how many attack buttons it has.The combat system is very good. There are two attack buttons
Sounds like a very sophisticated RPG.