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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
778
SQUEAL LIKE A PIG
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,067

If I want a documentary, I ll watch David Attenborough. Would be better if they fleshed out polearm & mounted combat, added two-handers & crossbows and fixed the homeopathic guardsmen issue. But who am I kidding - they ll most definitely leave this for next game or some major DLC
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,211
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Patch 1.5 Notes

New features:

  • Henry can now wash away his sins by buying indulgences in
    churches.

  • Physically simulated women's clothing added.

  • We scattered 16 new lore books around the world.

  • Any forgotten or despawned quest items will now be moved to the
    gravedigger's chest and the player will be notified via new quest"Lost
    and Found".


    Fixed issues:


  • Guards no longer drop halberds. All previously dropped halberds
    deleted. This should fix many performance and camera twitching
    issues.

  • Several bugs that caused abnormal CPU usage fixed. This should
    improve performance for many players.

  • Optimized lighting in battles should give the player few more FPS.

  • Several crashes at the beginning of the first two quests fixed.

  • Any remaining issues with going through doors should be fixed.

  • Slow loading of detailed textures after long game sessions fixed.

  • Archery tournament no longer causes inability to save.

  • Infinite fader in archery tournament will no longer appear.

  • Three more activities now have initial map markers.

  • The game now autosaves on completion of most of the quests.

  • The game now consistently autosaves before critical story events.

  • Several helmet shadows added. Should fix any odd shadows of
    player

  • Many endless faders after dialogues fixed.

  • NPCs now can swap weapons from melee to ranged faster.

  • NPCs now reacts to player aiming at them with a bow and will try to
    get to him faster, instead of only reacting to being shot at as
    previously.

  • NPCs being aimed at or shot at will no longer approach the player in
    a straight line.

  • A bug that prevented the player from talking to Father Godwin in
    Mysterious Ways fixed.

  • Corrupted autosave at the start of "Homecoming" quest fixed.

  • It is no longer possible to stealth-kill NPCs in narrow spaces without
    playing the animation.

  • Cages in the quest "A Bird in the Hand..." should no longer disappear.
    Any players with the quest in progress will have the quest reset.

  • Master Karel now correctly goes to play dice in the evenings. So the
    player can win all his money in "Rocketeer" quest.

  • Executioner Hermann no longer keeps beating the player
    unconscious when he is angry.

  • Tutorial for axe and mace master strikes fixed.

  • Miller Peshek can no longer get stuck in lockpicking tutorial.

  • It is no longer possible to lockpick Peshek's tutorial trunk before
    starting the tutorial, which was causing the tutorial to fail.

  • Novice Antonius should no longer get stuck after saving while he
    investigates the blood.

  • Talking to Antonius before passing out from poison no longer ends in
    infinite fader.

  • When the player is ambushed during fast travel he will be placed
    much closer to the enemies.

  • Parts of Rattay Rathaus are now properly locked.

  • Killing important NPCs during "Sheep in Wolf's Clothing" quest now
    properly fails the quest.

  • Erik now has lower RPG stats and is easier to persuade. This should
    make the achievement/trophy Freud easier to achieve.

  • The player can no longer evade some crimes by being mounted on a
    horse.

  • Knocking out Margaret during "Sheep in Wolf's Clothing" can no longer
    break the quest.

  • Killing the scouts near the mines before "The King's Silver" quest no
    longer causes infinite fader in that quest.

  • Loading the autosave from "The King's Silver" quest will no longer skip
    one of the cutscenes in that quest.

  • Final skirmish in "Robber Baron" quest no longer fails to start.

  • The player no longer has the option to fix the leg of one of the
    wounded if the wounded NPC is dead, which cause the game to
    freeze.

  • It is no longer possible to drop off the horse in "Run!" quest when the
    player skips the cutscene.

  • Encouraging Procopius to have his tooth pulled now works even when
    the player has "Rocketeer" quest started.

  • Objective now properly fails and gives more information in the journal
    in "The House of God" quest when the player doesn't meet Zmola at
    the scaffolding.

  • "Gallows Brothers" quest can now be properly finished even when the
    player steals the money in Talmberg.

  • Hidden places in the monastery where the player could access his
    horse inventory removed.

  • NPCs should no longer sink into terrain on collision in Rattay.

  • It is now always possible to knock on the bathhouse door in the "Next
    to Godliness " quest.

  • Saving the game while carrying a corpse no longer makes NPCs see
    the corpse even after the player drops it.

  • Fritz and Matthew are no longer frightened by corpses during "A Rock
    and a Hard Place" quest.

  • Any successful transaction now slightly raises reputation with traders
    based on the transaction amount - only up to 75 reputation.

  • Ambushers now carry torches at night.

  • The player is now officially allowed to hunt in the forest after being
    named Master Huntsman.

  • The probability of ambush by just one stronger opponent is now much
    higher.

  • It is no longer possible to kill your opponents in "Chumps" minigame
    without triggering crime.

  • There should be more chatter dialogues between NPCs about the
    deeds the player did.

  • And 200 other bugs fixed.

3.4 GB worth of updates
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
1,967
Nice list, and I like what I read, especially the in-game ways to fix things (like buying indulgences and restoring quest items).

On the other hand it shows how much of the game didn't work properly and in what (sometimes hilarious) ways.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,511
Codex USB, 2014
Why is Runt so stupid that he fights without a helmet? I smashed his face in with my warhammer in one hit.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,189
Location
Kingdom of Bohemia
Codex+ Now Streaming!
On the other hand it shows how much of the game didn't work properly and in what (sometimes hilarious) ways.

True. The game was still heaps of fun tho which also speaks volumes.

They set themselves an impossible goal and they almost reached it. Unfortunately world will always be full of retards who prefer flawless shit like The Last of Us or Uncharted to flawed gems like Elex or KCD. That's why mass-taste indicators like Metacritic or Steam score are utterly meaningless to me.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
If I want a documentary, I ll watch David Attenborough. Would be better if they fleshed out polearm & mounted combat, added two-handers & crossbows and fixed the homeopathic guardsmen issue. But who am I kidding - they ll most definitely leave this for next game or some major DLC

Too bad we had to fire everybody and currently employ only documentarists.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,067
If I want a documentary, I ll watch David Attenborough. Would be better if they fleshed out polearm & mounted combat, added two-handers & crossbows and fixed the homeopathic guardsmen issue. But who am I kidding - they ll most definitely leave this for next game or some major DLC

Too bad we had to fire everybody and currently employ only documentarists.


Too bad you couldn't come up with a less juvenile answer. Do not get me wrong - I have nothing but tremendous respect for what you gentlemen have accomplished so far, I've enjoyed the game immensely for the first 30-40 hours or so, but I don't think staying mum about those glaring shortcomings is helping anybody. If anything, I want them improved so that we all have a better gaming experience. This game has genuine potential to be perfect - will releasing & spending your resources on a documentary get us closer to that? I'm afraid not and I would take some convincing to believe that it will have any effect on sales either. On the other hand, will the improvements in combat mechanics, such as two-handers, polearms & crossbows make the game much more complete & fun? You bet it will.
:tip of the hat:

P.s. To the gentleman who suggested that those who criticize this game must be connoisseurs of "flawless shit" such as the Last of Us and Uncharted - I've never played those games and in the case of the latter, don't even have the slightest idea what its about. Thank you.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,295
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The monastery mission was the beginning of the railroading and decline of the single player story for me too, the game's weakest part started from there and I could tell they were running out of time and budget because the amount of reactivity suddenly dropped. Having a cinematic experience with a third person game about the Italian mob is one thing, trying to cram the player into your vision of a cinematic experience set in medieval Bohemia, in a game that was just five minutes ago open world, is quite another. I hope I don't have to endure it again. I know it wasn't intentional, and eh, the game was pretty fun overall.

I mean, KCD remained fun for 80% of my playtime, and look at Mafia III, it doesn't manage to stay interesting beyond the first "conquered outpost".
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
Too bad you couldn't come up with a less juvenile answer.
Just a joke. Please don't take that one so seriously. I'm not trying to silence or laugh AT you.
The "they're are doing X instead of (unrelated) Y" is an argument way too common among "angry gamers" and I find it funny every time it pops up.

So jokes aside
will releasing & spending your resources on a documentary get us closer to that?
No. No, it won't get us closer. But it won't delay those things by a second either. These processes are parallel and independent and making a documentary is negligible in terms of money. Also, it was a KS goal, so we have to make it if we don't want to piss off our backers.

But seriously, I guess I see where you're coming from. I personally don't take any "ZOMFG 10/10 flawless gem! Don't you dare criticize it!" messages seriously. Of course, all of us in the company can see the game has many shortcomings. We know about all the glaringly missing or rushed content. We all want many parts improved. We all want many things that ended up on the floor of the cutting room see make it into the game.
And we did add a lot of stuff. We did fix and improve a shitton of other things. And we will continue for some time. We cannot however afford to do everything. The resources are not endless. I'm pretty sure you understand that.
Now, I understand that by "staying mum helps nobody" you aim to defend your attitude towards providing feedback. That's not necessary as I would never discourage you from doing so. We're getting a lot of it and we appreciate it. Really. And I get that it could be frustrating when you feel like your feedback is not being paid attention to. So it might seem like we are also "staying mum" but we certainly don't ignore the feedback. Quite the contrary. However, when we cannot give you a solid answer along "this and that is scheduled for a total overhaul in September update" then it's pointless to give any answer as the only alternative would be "Yeah, that'd be nice".
Can I tell you my opinion on the whole monastery quest? I'm afraid I can't.
Will the monastery ever improve? If it breaks, yeah. But we're not redesigning it. Ever. Not even in parts.
Will crossbows make it into the game? I don't know. And even even if I knew I would not be allowed to tell you until some official reveal.
Will polearms receive a complete overhaul (cause the system is terrible now)? Dtto.
And so forth.
And of course many things will never retro-make it into the game. But not for a lack of will on our part.

But rest assured
But who am I kidding - they ll most definitely leave this for next game or some major DLC
that this won't happen. I mean the DLC part. If we ever make any substantial changed or expansion to any systems then all of our customers will receive it in an update. We see paid DLCs as pure quest content and/or items (like the pre-order bonus armors). And after all, the DLCs have already been revealed. There's no "buy this to have crossbows in the game, MUHAHAHA, MUNEYZZZ!" DLC planned.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,189
Location
Kingdom of Bohemia
Codex+ Now Streaming!
Yo Smejki is the patching largely done or are there still major issues left? I remember a while back you talked about the reputation system being borked, for instance.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,240
Hmn. Should have started a new playthrough a week later.

I wonder, since they'll support the game via DLCs, will they add reactivity to certain quests like repopulating Rovna after bringing the priest back(or just adding an AI package to the priest so he should do something else other than standing there :P) etc?
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,511
Codex USB, 2014
Will the main story continue in a DLC, or a sequel? It is clearly left open, to put it politely.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
8,898
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Really don't get the bashing of Smejki in regards to KCD or Warhorse.. He has been pretty transparent to us (as much as he can) and was responding to people's problems very quickly and is here for banter as well, not just as a studio hype man.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,240
I thought KC was always meant to be a trilogy.

I think they scraped that initial plan early in development, which was splitting the game in 3 & releasing them 1 year apart. Sure looks like there'll be a sequel from what Vavra's been saying, maybe eventually a third game.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Too bad you couldn't come up with a less juvenile answer.
Just a joke. Please don't take that one so seriously. I'm not trying to silence or laugh AT you.
The "they're are doing X instead of (unrelated) Y" is an argument way too common among "angry gamers" and I find it funny every time it pops up.

So jokes aside
will releasing & spending your resources on a documentary get us closer to that?
No. No, it won't get us closer. But it won't delay those things by a second either. These processes are parallel and independent and making a documentary is negligible in terms of money. Also, it was a KS goal, so we have to make it if we don't want to piss off our backers.

But seriously, I guess I see where you're coming from. I personally don't take any "ZOMFG 10/10 flawless gem! Don't you dare criticize it!" messages seriously. Of course, all of us in the company can see the game has many shortcomings. We know about all the glaringly missing or rushed content. We all want many parts improved. We all want many things that ended up on the floor of the cutting room see make it into the game.
And we did add a lot of stuff. We did fix and improve a shitton of other things. And we will continue for some time. We cannot however afford to do everything. The resources are not endless. I'm pretty sure you understand that.
Now, I understand that by "staying mum helps nobody" you aim to defend your attitude towards providing feedback. That's not necessary as I would never discourage you from doing so. We're getting a lot of it and we appreciate it. Really. And I get that it could be frustrating when you feel like your feedback is not being paid attention to. So it might seem like we are also "staying mum" but we certainly don't ignore the feedback. Quite the contrary. However, when we cannot give you a solid answer along "this and that is scheduled for a total overhaul in September update" then it's pointless to give any answer as the only alternative would be "Yeah, that'd be nice".
Can I tell you my opinion on the whole monastery quest? I'm afraid I can't.
Will the monastery ever improve? If it breaks, yeah. But we're not redesigning it. Ever. Not even in parts.
Will crossbows make it into the game? I don't know. And even even if I knew I would not be allowed to tell you until some official reveal.
Will polearms receive a complete overhaul (cause the system is terrible now)? Dtto.
And so forth.
And of course many things will never retro-make it into the game. But not for a lack of will on our part.

But rest assured
But who am I kidding - they ll most definitely leave this for next game or some major DLC
that this won't happen. I mean the DLC part. If we ever make any substantial changed or expansion to any systems then all of our customers will receive it in an update. We see paid DLCs as pure quest content and/or items (like the pre-order bonus armors). And after all, the DLCs have already been revealed. There's no "buy this to have crossbows in the game, MUHAHAHA, MUNEYZZZ!" DLC planned.
Why has Vavra forsaken our little forum?
Smejki tell me when is the best time to start playing the game for real, I get bored watching the updates pile up and waiting for the last, best one.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,189
Location
Kingdom of Bohemia
Codex+ Now Streaming!
Vavra was trolled out, just like most devs in the past. No patience and/or time to argue with aspies and nerdragers, especially with him being a nerdrager himself.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Vavra was trolled out, just like most devs in the past. No patience and/or time to argue with aspies and nerdragers, especially with him being a nerdrager himself.
Vavra got balls but even in the original pitch here there were some fucking morons complaining about "no magic makes it boring" IIRC.
But in reality, I suppose arguing with the people here is such an enormous waste of time that he just doesn't bother.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,067
Really don't get the bashing of Smejki in regards to KCD or Warhorse.. He has been pretty transparent to us (as much as he can) and was responding to people's problems very quickly and is here for banter as well, not just as a studio hype man.
Don't be daft. Where do you see bashing? In pointing out that the game's still got some homework to do? This ain't the codex I signed for.

As for Smejki , thanks for honest answers. Are you doing communications for the game? If so, Warhorse has spent its money well. Best of luck with future games.
 

vazha

Arcane
Joined
Aug 24, 2013
Messages
2,067
Not really. I just wanted a proper answer and I think we got some valuable info out of this - We know things we didn't before, i.e. updates (or rather, uncertainties) on polearms, two-handers, crossbows etc. It's better than not knowing or thinking devs are not concerned about these aspects of the game.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
As for Smejki , thanks for honest answers. Are you doing communications for the game?
Nope. Just happen to be a long time codexer. I love this cave of endless unrelenting shitstorms.
:shitandpiss:
Which I guess is also why I'm prone to throwing some stupid shit around like that joke I made. It's a part of the Codex culture.
 

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