Well, I'm pretty sure there have been topics similar to this, but none terribly recently and none exactly equivalent.
The idea is simple. Many of us Codexers are wannabe indie game designers. A noble few (VD, Naked Ninja, etc.) may actually achieve this lofty ambition, but most of us will just have to live vicariously through others and go about our simple lives. Yet . . . we can still dream.
The idea of this thread is that you post the one or two "killer" features of your dream game (I'm thinking mostly RPGs, but I guess other games are fine). The idea is not to list all of the features or goals of your game, but the one or two things that really make it stand out. These may be a setting, a mechanic, a character . . . anything. Keep it to just a couple of ideas, and give a bit of detail about them. They don't have to be unique ideas, although they can be, but just the key features your game would have that others do not.
Examples (just my personal take, who knows what the developers would have picked as key features):
Fallout: non-linearity; harsh post-apocalyptic setting
PS:T: deep, artful storytelling; novel-like prose for dialog and descriptions
Arcanum: non-linearity; industrial revolution in fantasy world
TOEE: deep tactical turn-based combat
Age of Decadence: choices & consequences; factions
Why am I making this thread? I don't know, I'm bored. It seems less spammy than most spam in that it's about RPGs, and I think it has the chance to generate some interesting ideas and discussion. Plus, most of these ideas will probably never see the light of day any other way, and they deserve a chance.
Okay! Post away. I think this could be interesting . . . I will post my own shortly.
EDIT: Erm, should have said this earlier. I posted short descriptions above just as examples to show the kind of features that I'm talking about, from games that I think we all know. If your features need more explanation, feel free to give as much depth as you'd like in your response.
The idea is simple. Many of us Codexers are wannabe indie game designers. A noble few (VD, Naked Ninja, etc.) may actually achieve this lofty ambition, but most of us will just have to live vicariously through others and go about our simple lives. Yet . . . we can still dream.
The idea of this thread is that you post the one or two "killer" features of your dream game (I'm thinking mostly RPGs, but I guess other games are fine). The idea is not to list all of the features or goals of your game, but the one or two things that really make it stand out. These may be a setting, a mechanic, a character . . . anything. Keep it to just a couple of ideas, and give a bit of detail about them. They don't have to be unique ideas, although they can be, but just the key features your game would have that others do not.
Examples (just my personal take, who knows what the developers would have picked as key features):
Fallout: non-linearity; harsh post-apocalyptic setting
PS:T: deep, artful storytelling; novel-like prose for dialog and descriptions
Arcanum: non-linearity; industrial revolution in fantasy world
TOEE: deep tactical turn-based combat
Age of Decadence: choices & consequences; factions
Why am I making this thread? I don't know, I'm bored. It seems less spammy than most spam in that it's about RPGs, and I think it has the chance to generate some interesting ideas and discussion. Plus, most of these ideas will probably never see the light of day any other way, and they deserve a chance.
Okay! Post away. I think this could be interesting . . . I will post my own shortly.
EDIT: Erm, should have said this earlier. I posted short descriptions above just as examples to show the kind of features that I'm talking about, from games that I think we all know. If your features need more explanation, feel free to give as much depth as you'd like in your response.