bhlaab
Erudite
- Joined
- Nov 19, 2008
- Messages
- 1,787
Karma systems never seem to work out in games that implement them, pretty much limiting choices to binary "good" and "evil" decisions that are arbitrarily decided, almost like the developers programmed a tiny Jesus Christ to sit inside their runtime engine and dictate morality at you from up above. In other words, the game is trying to justify your actions for you.
I think everyone on this site knows about that, but what I'm wondering is why there is such a scramble for karma systems? What does it offer up over simple cause and effect?
scenario a) You kill a guy. Regardless of your reasons for doing it, everybody who liked the guy is now trying to kill you. Everybody who hated the guy thinks you're great. Simple and elegant. It makes sense.
scenario b) You kill a guy. Your karma is lowered because you apparently killed the most honest, loving generic NPC in the land. Everybody thinks you're a jerk. You come across a beggar and give him all of your money. Your karma skyrockets, the king invites you over for dinner and lets you sit on his throne and even laughs when you rip a fart onto it right in front of him. Your murder is forgotten.
Is it a case of empowering the player, or is Karma a system built out of necessity?
On one hand, I'd like to say that scenario A would be easier to do considering how simple and logical it is, but perhaps linking all these characters together would be too complicated?
I think everyone on this site knows about that, but what I'm wondering is why there is such a scramble for karma systems? What does it offer up over simple cause and effect?
scenario a) You kill a guy. Regardless of your reasons for doing it, everybody who liked the guy is now trying to kill you. Everybody who hated the guy thinks you're great. Simple and elegant. It makes sense.
scenario b) You kill a guy. Your karma is lowered because you apparently killed the most honest, loving generic NPC in the land. Everybody thinks you're a jerk. You come across a beggar and give him all of your money. Your karma skyrockets, the king invites you over for dinner and lets you sit on his throne and even laughs when you rip a fart onto it right in front of him. Your murder is forgotten.
Is it a case of empowering the player, or is Karma a system built out of necessity?
On one hand, I'd like to say that scenario A would be easier to do considering how simple and logical it is, but perhaps linking all these characters together would be too complicated?