Shackleton Courtier Siveon
The first good thing:
- right from the very 1st dungeon and from the very 1st encounter... you will get party wiped if you don't either:
a) use the leveled-up chars they give you for free at game start
b) create your party super-duper-uber min-maxed like a pro
and, of course, (i mention the following because in Abyss this didn't matter):
- besides the fact there are new classes (know nothing about them), if you don't play "for real" and make a good party and outfit them correctly... you will not pass the 1st fixed encounter in the tutorial dungeon.
Soooo, yeah, this is all very very good. Can't comment on the maps/dungeons as I haven't even yet cleared the 1st dungeon, but i'm uploading to YT a 10 min video of the game's beginning + me creating a character.
Will upload more videos soon. Definitely much, much more "interesting" (i.e. less brain dead) than operation abyss, right from the word go.
Important Edit
* uh, i had forgotten to equip my chars properly is what happened. I equipped my lv. 1 party with the provided battle daggers and am owning the encounters after breaking down the excess weapons/armor/accessories you start the game with and using the parts to enchant everybody's shit with +1's.
...i regret to inform that after having done that the difficulty seems to be the same as always. I was all pumped about every encounter being possible party wipe but, just like Code Hazard, is you bother to autistically enchant everybody's shit you will never lose.
...well, we'll see.
what i'm now hoping for is that they balanced the scarcity of crafting (enchanting) materials so that you can't always just upgrade everybody's shit and immediately be more powerful. that was the single biggest problem in Abyss/Code Hazard as, if you were autistic enough, you could farm materials from enemy drops and just always be OP.
also, they added side-missions of the kind where you hunt down powerful enemies for shit. Like in Stranger of Sword City.
* that might have been in the original code realize, don't come at me for not knowing if it was.
The first good thing:
- right from the very 1st dungeon and from the very 1st encounter... you will get party wiped if you don't either:
a) use the leveled-up chars they give you for free at game start
b) create your party super-duper-uber min-maxed like a pro
and, of course, (i mention the following because in Abyss this didn't matter):
- besides the fact there are new classes (know nothing about them), if you don't play "for real" and make a good party and outfit them correctly... you will not pass the 1st fixed encounter in the tutorial dungeon.
Soooo, yeah, this is all very very good. Can't comment on the maps/dungeons as I haven't even yet cleared the 1st dungeon, but i'm uploading to YT a 10 min video of the game's beginning + me creating a character.
Will upload more videos soon. Definitely much, much more "interesting" (i.e. less brain dead) than operation abyss, right from the word go.
Important Edit
* uh, i had forgotten to equip my chars properly is what happened. I equipped my lv. 1 party with the provided battle daggers and am owning the encounters after breaking down the excess weapons/armor/accessories you start the game with and using the parts to enchant everybody's shit with +1's.
...i regret to inform that after having done that the difficulty seems to be the same as always. I was all pumped about every encounter being possible party wipe but, just like Code Hazard, is you bother to autistically enchant everybody's shit you will never lose.
...well, we'll see.
what i'm now hoping for is that they balanced the scarcity of crafting (enchanting) materials so that you can't always just upgrade everybody's shit and immediately be more powerful. that was the single biggest problem in Abyss/Code Hazard as, if you were autistic enough, you could farm materials from enemy drops and just always be OP.
also, they added side-missions of the kind where you hunt down powerful enemies for shit. Like in Stranger of Sword City.
* that might have been in the original code realize, don't come at me for not knowing if it was.
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