the_shadow
Arcane
- Joined
- Dec 30, 2011
- Messages
- 1,179
PorkyThePaladin said:Even if that were true (which is debatable, since you don't *need* to select a specialist if you want to play as a mage, and it doesn't limit your spell selection that much),
Well, it defines it somewhat, and then he conveniently "forgot" to quote the other part of that argument, ie "Moreover, in terms of lore/role-playing/immersion, which spells your mage uses define them. A mage using Fireballs would look/feel completely different from one casting Summoning Conjuration spells." This is basic RPG stuff and why you have different schools of spells in the first place.
But even a specialist in a particular school of magic wouldn't only cast spells from that particular school of magic. They'd be able to cast them with greater proficiency, and they'd probably occupy a greater proportion of their known spell repertoire, but even a mage who specialized in necromancy would likely know how to cast Magic Missile.
PorkyThePaladin said:Ok, here is my argument again:
1. We are talking about early game.
2. We are talking about a regular player without advance meta-knowledge of the game.
3. At character creation and the first 1-2 level ups, the player has to choose a small number of spells.
OK.
4. At that point, since the player has no meta-knowledge, they don't know what spells they will find/buy in the future.
Ah, I understand why my opinion differs from yours now. I think it's a reasonable assumption that a Level 1 spell would be found/sold at some point early in a campaign. Even so, missing out learning Magic Missile isn't that big a deal.