I saw this blog from Marek (who owns the adventuregamers.com) and I immidiatelysat out to say something against it, yet I don't think it came out the way I wanted it to. It might be fine for Mass Effect and other RPG games to get that cinematic movie feature used in Mass Effect, however, I don't think that most adventure gamers will benefit from it.
Most adventure gamers will play a game for the story, the characters, and the puzzles in the game, not because of the dialogue system. I also don't see how this could be implementen in an adventure game where you do need to know exactly what your character is saying as this is how you get to know the character throughout the game. One of the reasons Bioware can pull off ME's dialogue system is the fact that choosing what to say (aka dialogue options) is somewhat crucial in an RPG as this helps you shape the main character you want to play whereas the character in an adventure game normally is pre-fined and fixed for you by the developers.
Howver, Greg Zeschuk has recently given an interview with 'der spiegel online' here:
ihttp://www.spiegel.de/netzwelt/spielze ... -2,00.html (it's in German, sorry, but babelfish should get the points across, I think).
Anyway, Greg got asked by Der Spiegel Online on weapons conflict in games. Here's part of the answer:
"Wir haben die Technologie, eine Plattform, um Geschichten zu erzählen, wir können tolle Figuren erschaffen, wir haben gute Synchronsprecher - warum nicht einfach mal eine Geschichte spielen und den Kampf weglassen?"
Greg talks here about how he would like to see people play a story and throw away the fighting alltogether, since we know have the technology to do this e.g. making the fighting go away.
When I read this, I felt like this :shock: since I felt Greg was talking about an adventure game, not an RPG. And I do think that Bioware could make a really solid and fun and groundbreaking adventure game. However, I remember some of you saying that in Ultima IV, you hardly did do any fighting since your quests in the game nearly always relied on getting info from someone to get to the next point in the game. So it is hardly news that game deveopers have the ability to make game that does not require any fighting at all as most adventure games don't require people to fight and some rpg games do the same as well like say Fallout 1 and such.