Yeah, but I don't mind grinding as long as it's fun (I enjoy the combat enough that it rarely felt like a grind at least up until the Earth Temple.)Meant more like FF1 & 2 with the repetitive combat and grinding
FF Tactics was mentioned, but I want to further emphasize how much you should play it. Go with the PSP version I think.
FF Tactics was mentioned, but I want to further emphasize how much you should play it. Go with the PSP version I think.
FF Tactics is really good, indeed, but if you want a meatier gameplay and in some ways more "hardcore" experience, check out Tactics Ogre: Let Us Cling Together. If you go with the PSP version you have to keep in mind there are features present that weren't in the original (and some I'm not too crazy about). The PS1 version is great as long as you can handle "semi-grinding" by having to train your group between battles (which is something they removed from the PSP version). There is a simple and effective way to do the training grind that doesn't take a ton of time, if interested I can share it.
But I would put it this way. Final Fantasy Tactics is a more story-heavy SRPG, while TO:LUCT is a more gameplay-heavy SRPG. Each one has sufficient amounts of both, though, so it's really up to you which one you want to try first. Both are must-plays, IMO. All-time classics.
I didn't get around to beating Tactics Ogre, but I agree it is more hardcore. I have way too many jRPG's in my backlog. Advantage of going PC for so long I guess.
Super Mario RPG is really good. It does have some simple elements but also a few interesting puzzles and secret things to find. The game is high on charm level, too.
One of the optional bosses is definitely not for the faint of heart. The exploration and areas are also interesting, IMO.
And I'd add Paper Mario to the JRPG list as well.
Lots of good recommendations so far. I'll add one of my favorites.
Skies of Arcadia Legends for the Nintendo GameCube. Could also go with the Dreamcast original, but Legends has some extra content and a significantly lower random encounter rate.
You don't get to create your character, but you get a party and your own airship to command. Exploring the world is a lot of fun; you'll be searching for "discoveries" (some quite well hidden). But if you're too slow, rival sky captains can find them before you do. And just when you've explored the whole world map, brand new aspects of the world become available to you.
There are several ship to ship combat sequences in the game, completely separate from the normal combat system. Speaking of which, the characters actually move around in combat. It's not tactical combat and you don't actually control their movement, but they don't stand in a line and attack either. And there are definitely no "emo" characters... The PCs are generally upbeat and excited to see what's out there. No moody Squall (FF8) or whiny Fei (Xenogears) here.
Try some of the fan translated games like Bahamut Lagoon which was mentioned earlier. Shining Force 3 for the Saturn I think had one too. Legend of Mana is one that is poorly underrated and launched with a crafting system that was left unexplained. Might be too simplistic for some but Super Mario RPG was the first jRPG I owned and beat.
I actually played that one as a kid. Me and my brother never could beat Seymour's final form (the ghost robot basilisk demon robot thing that paralyzed on every hit)Final Fantasy X,
I actually played that one as a kid. Me and my brother never could beat Seymour's final form (the ghost robot basilisk demon robot thing that paralyzed on every hit)
I don't think we did any of those. We mostly just stuck to the story.I actually played that one as a kid. Me and my brother never could beat Seymour's final form (the ghost robot basilisk demon robot thing that paralyzed on every hit)
Yeah, there were a few tough battles in that one. It had some fun optional content near the end, too. Ultimate weapons, hidden summons, etc. Cool stuff.
I don't think we did any of those. We mostly just stuck to the story.
Suikoden 3 stands out as a notable example of "rigid animations, poorly thought out cutscene direction and a game where 2D would have worked out better" !? Are you MAD?! Cutscene direction and animations are excellent and add a TON of charm to the game. It is a prime example of the OPPOSITE of what you said!
Disregard talks of "early '00s clunk". There are plenty of good RPGs to check out from that time, including Chrono Cross, Suikoden 3/4, Final Fantasy X, Rogue Galaxy and more PS2 RPGs.
(No offense meant, just having a bit of fun here. )
Trust me, I'm not a big graphics guy, but Sui 3 is/was real noice. The 3 games are all real nice and I played them on release (except for 2, which was even rarer than the first game for some reason...)
The facial and body animations of 3 are fantastically expressive. Don't tell me you didn't fall in love with Cecile. The cut scenes in 3 are some of my favorite ever in an RPG.
The second one is probably rarer because it's the best in the series.
The second one is probably rarer because it's the best in the series.
Nah, it goes 3-1-2.
(3 being the best )