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Incline Josh Sawyer appreciation station

Atlantico

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2D and/or turn-based were out everywhere in the early 2000s. Bioware was no exception
Irrelevant to the point I was making about Gaider's statement :M
The point was Gayder didn't have a point. It was on not tables anywhere. Had nothing to do with success or failure of TOEE.
 

Roguey

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The point was Gayder didn't have a point. It was on not tables anywhere. Had nothing to do with success or failure of TOEE.
Retailers had already given up on it, but ToEE not really moving the needle is what he's saying convinced the Biodocs to tell their staff not to bother pitching any projects involving iso-only cameras.
 

Atlantico

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The point was Gayder didn't have a point. It was on not tables anywhere. Had nothing to do with success or failure of TOEE.
Retailers had already given up on it, but ToEE not really moving the needle is what he's saying convinced the Biodocs to tell their staff not to bother pitching any projects involving iso-only cameras.
I know what he's saying, but he's talking out of his ass. TOEE came out in 2003, after NWN and the next Bioware game was KotOR.

Sawyer wrote "after BioWare announced Neverwinter Nights, retailers decided that 2D iso games were dead. Temple of Elemental Evil was the last for a long time."

Gayder replied "It's interesting you list ToEE, as - at BioWare, at least - that game's failure was really what caused the nail to be put into the proverbial coffin, as I recall. Suddenly, iso and turn-based both were simply... off the table"

Which is bullshit, because the upcoming games from Bioware were console titles. Turn based was never ever ever on the table in the mid 2000s for a mainstream IP, even if TOEE has been a massive sales success. Gayder is a fucking weirdo and a liar.

(TOEE was arguably a mainstream IP, but it was a turn-based mainstream IP)
 

Roguey

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Which is bullshit, because the upcoming games from Bioware were console titles. Turn based was never ever ever on the table in the mid 2000s for a mainstream IP, even if TOEE has been a massive sales success. Gayder is a fucking weirdo and a liar.

(TOEE was arguably a mainstream IP, but it was a turn-based mainstream IP)
Dragon Age Origins had been in development since 2004 as a PC title (and became multiplatform in 2008). It had a third-person and pseudo-isometric camera. Any chance of DA:O only having the iso cam died with ToEE.
 

Atlantico

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Which is bullshit, because the upcoming games from Bioware were console titles. Turn based was never ever ever on the table in the mid 2000s for a mainstream IP, even if TOEE has been a massive sales success. Gayder is a fucking weirdo and a liar.

(TOEE was arguably a mainstream IP, but it was a turn-based mainstream IP)
Dragon Age Origins had been in development since 2004 as a PC title (and became multiplatform in 2008). It had a third-person and pseudo-isometric camera. Any chance of DA:O only having the iso cam died with ToEE.
BG wasn't turn based, nor was any game Bioware made ever — before 2003 or after 2003.

Because Bioware didn't make turn based games so that was never on the table.

Gayder is a liar and a weirdo
 

Dreed

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Which is bullshit, because the upcoming games from Bioware were console titles. Turn based was never ever ever on the table in the mid 2000s for a mainstream IP, even if TOEE has been a massive sales success. Gayder is a fucking weirdo and a liar.

(TOEE was arguably a mainstream IP, but it was a turn-based mainstream IP)
Dragon Age Origins had been in development since 2004 as a PC title (and became multiplatform in 2008). It had a third-person and pseudo-isometric camera. Any chance of DA:O only having the iso cam died with ToEE.
BG wasn't turn based, nor was any game Bioware made ever — before 2003 or after 2003.

Because Bioware didn't make turn based games so that was never on the table.

Gayder is a liar and a weirdo
They made the turned based Sonic RPG in 2008 :M

https://en.wikipedia.org/wiki/Sonic_Chronicles:_The_Dark_Brotherhood
 

Decado

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maybe some were in favor of TB, but were always overruled?

turn based NWN :negative:
Yeah.
Ohlen and Ray Muzyka butted heads over combat in Baldur’s Gate. Muzyka loved the Gold Box games because they had been predicated on turn-based combat, just like Dungeons & Dragons tabletop games. Turn-based systems allowed players to think through their moves before taking action. Ohlen appreciated the classics, but insisted that turn-based play was outmoded. Real-time strategy titles such as WarCraft II and Diablo proved that the future of gaming lay in fast, think-on-your-feet tactics.

They reached a compromise. Baldur’s Gate would play out in real-time, but players could pause the action during fights to take stock of their situation and queue up orders for their party to carry out when the action resumed. "You got the finer control of turn-based, but at the same time, you got the kind of exciting action of a real-time [strategy game]," Ohlen said.

I have no problem with this, because I do not mind RTwP.
 

Bulo

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I don't hate RTwP, but it does strike me as merely a way to soften the blow of poor encounter design
 

Bulo

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I doubt Interplay would have received so much rat cave-related hate mail if Fallout had shipped with RTwP
 

antimeridian

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I doubt Interplay would have received so much rat cave-related hate mail if Fallout had shipped with RTwP
Classic case of gamers being their own worst enemy and optimizing the fun out. You can just leave while fighting two or three rats along the way but nooo
 

Beastro

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Which is bullshit, because the upcoming games from Bioware were console titles. Turn based was never ever ever on the table in the mid 2000s for a mainstream IP, even if TOEE has been a massive sales success. Gayder is a fucking weirdo and a liar.

(TOEE was arguably a mainstream IP, but it was a turn-based mainstream IP)
Dragon Age Origins had been in development since 2004 as a PC title (and became multiplatform in 2008). It had a third-person and pseudo-isometric camera. Any chance of DA:O only having the iso cam died with ToEE.
BG wasn't turn based, nor was any game Bioware made ever — before 2003 or after 2003.

Because Bioware didn't make turn based games so that was never on the table.

Gayder is a liar and a weirdo
They made the turned based Sonic RPG in 2008 :M

https://en.wikipedia.org/wiki/Sonic_Chronicles:_The_Dark_Brotherhood
I was flipping through this page like mad and read that link name without context.

Made me think for a sec that someone made a Sonic mod for Skyrim for a moment.

The idea of someone doing such a thing is so funny I'm not saddened that it's not that and is just a stupid Bioware game.
 

Roguey

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The man who had terrible taste in cities


City I dislike: Las Vegas
City I think is overrated: Seattle
City I think is underrated: Chicago
City I like: London
City I love: Berlin
City I feel most myself in: Costa Mesa (lol/rip)
City I still need to visit: Florence
City I dream of living in: Berlin
 

Atlantico

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Sawyer is a massive Germophile ... Germanophile whatever.

Berlin makes sense. Degenerate, Americanized and Liberal.
 

Butter

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Anyone here interested in RPG...Gaems???


In reality it was a little different.

origin_of_fampyr.png
 

NecroLord

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This is the key to understanding Josh Sawyer's design principles.




:littlemissfun:

Interesting.
So he deprives the character of his most crucial ability and makes him deal with challenges in other ways?...
This seems like a far cry from his Icewind Dale 2 days of throwing literal armies of goblinoids and orcs at the playet party.
Fun times, let me tell you.
 
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I read that more as an "If I Were the Evil Overlord" joke, i.e. if Sawyer designed a death trap dungeon in the real world he would get rid of the nonsensical stuff we see in games. Games are not supposed to be totally realistic, they're supposed to be fun.
 

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