Mustawd
Guest
h, really? Remember Prelude to Darkness, Amulets & Armor, Nahlakh, Helherron, Dark Disciples, Din's Curse, Depths of Peril, Demise, Devil Whisky and the likes? Plus all the Russian shovelware? Vogel is the ONLY guy from the 90's & early 00's who survived the "easy" era. We have countless more success stories today
The era I'm talking about is right around the time of Minecraft, Braid, Super Meatboy, and consequently the movie "Indie". It's a short window that saw Steam open up its doors and dev studios like Vogel, who had ready to ship games, benefited.
We have countless more success stories today - and when they hit really big, they sell 500k in two weeks like Stardew Valley. Even as a big fish in a small pound, Vogel never got close to that.
Success stories are going to happen. It's a matter of numbers. His point is that it is much more difficult to do so. Not that it is impossible.
Similarly, how can he say competition lowered the prices when he fucking doubled Avernum 2's sales price and still made roughly the same money?
Yes, he doubled the price, and look at the volume. Didn't you even make the point a few posts ago that it narrowed his audience? Felipepe, I'm not sure what's triggering you so hard about what Vogel has said. But to me his words seem pretty point on. And a host of failed kickstarters, even from previously successful devs (consortium for example) is a great example of how crowded the market has become. There's only so much cash to go around. And the cream will normally float to the top. The easy days of releasing an Avernum on mobile and making some good money are gone.