Kaanyrvhok said:
I dont understand the double standard between RPGs and other genres. The 2D Ninja Gaidens were near impossible but the last two weren't that tough. There was one boss in the first one that required close to 10 mulligans but I have seen worse. If you compare the mainstream multi platform RPGs do other genres the RPGs are much easier. They are easier than platformers, shooters, whatever sports too. Who doesnt expect to die a bunch of times playing a Mario game? I dont know how you could possibly think that we have anything close to too many deaths in RPGs.
It comes from the fact that RPGs are half skill and half pure fucking luck you slack-jawed junkslut.
When you get killed in Ninja Gaiden, or Mario, or Modern Warfare 3 you get killed because
you suck. You either press the wrong buttons, or you press them at the wrong times. You would live if you blocked, used weaker but faster attack, jumped, saw the mushroom, shoot the guy with the RPG first, or hide your stupid ass and not try to be a cool guy. Either way, the fault is 100% on your side.
When you get killed in an RPG, it's not. If you have 50% chance to hit a monster, you have a 50% chance to hit a monster. You might hit him ten times in a row, or you could critical fucking miss and impale yourself on your own dick. So with your 50% hit chance, monster's 25% hit chance, your damage being 1-4 and monster's damage being 2-19 you get a shitload of possible outcomes ranging from flawless victory to death in first turn,
all of them completely unrelated to how good of a player you are.
Being "good" in an RPG is just using as many mechanic elements to your advantage as you can: blessing yourself, using a ranged weapon, taking high ground which adds +6 to your dex, grinding till you outlevel enemies 2:1, whatever. But no matter what you do, all you're doing is simply altering a virtual die roll. You're merely
decreasing your chance of failure. When it comes to results, everything still depends on a script generating pseudo-random numbers.
That's why I always laugh at people praising "hard" RPGs like Wizardry(A ninja did a sneak attack crit and killed my healer instantly! And half of my group was already poisoned so I got wiped out! AWESOME!) or SMT(I had to try this boss fight seventeen times, but finally, after completely remaking my party setup and grinding for few hours for some elemental equips and potions, I did it with only the main hero left standing with 17HP! AWESOME!). Essentially, these "Hard" games are no different from level-scalling bullshit, these are also designed to "keep you on your toes, always"... hm, did I discover another Codex hypocrisy?