When this mod was released I worked a bit making my pick to pack other mods and get along with this one. The result was quite good. Let me go check.
I seem to use:
- Unified patch
- Primary Needs HUD
- DarnifiedUINV
- Wapons Mod Explanded
- Sawyer mod
- Two of Arwen mods: encumbrance and med-tec
These two I've modified in the script to make playable.
They added a lot of flavor: For example your need for water increases 50% if you are outside under the sun, but it grows less during the night or in interiors. It still increases while you're sleeping but with a -50%. If you are too tired you can't fast travel. But you also can't sleep if you're too hurt and bleeding. Fatigue also increases faster if you're running outside under the sun, and depends on how much you're carrying around.
But then you can also carry around empty bottles and refill them, so you always have an infinite "source" for both water and food, as long you're around a campfire or a water tank. On the other side the inventory space is realistic so you have to manage how much food and water you carry around.
If you drink too much surface water your bacteria level goes up and you end up going sick. This gets solved over time as the body metabolizes the problem. If you eat raw meat also bacteria increases, so better to cook it. If you eat when you don't need food, you get sick. The bigger you are (STR+END) the more you need to eat.
Wounds need treatment and heal over time. If serious they need antibiotics or they get infected. You have to bandage every time you're hurt, or you keep bleeding. Blood loss has certain other consequences and so on...