Just cleaned out the swamp laboratory, so time for a full impression.
After some time, the camera and UI stopped bothering me, but I still think they're atrocious :p
The biggest problem about the game is that the combat is an utter clusterfuck in real time. I'm really missing many, many standard features for RTwP games, for instance time compression.
On current settings, you cannot realistically hope to manage a two-way battle, unless you pause every second. Such things were easier in 7.62 with tie compression. Second basic thing, where's the "shoot until enemy is dead" command?
My guys are constantly getting shot to pieces because I ordered three attacks instead of four. Also, the mercs often refuse to shoot, even though there's nothing really blocking them. Fidel once died on me when he refused a clear shotgun shot on a guy literally 3 meters away.
(the display said good chance to hit...). I literally shouted out loud: Why are you not firing faggot!!! a number of times during every encounter.
Last thing missing is some kind of an indication when the current action will be completed.
All the above are pretty easy to fix, but without them, the game is really, really annoying.
Once I got over the fact that this isn't the Jagged Alliance I've been waiting for, I really tried to get into the game. It was an exercise in patience, for reasons listed above. The game is a mixed bag, as though the devs meant well, but weren't really competent enough to pull all this off. Lot can be blamed on QA. Not sure what their testers focused on, but in my opinion if they had a few guys who know the genre, the game would have turned out much better.
If they listen to the feedback do some heavy patching, this game might eventually turn playable. As for now... if you're a JA fan just see for yourself if you can live with the changes. For me, the game was an exercise in patience, and not because of the fact it was RTwP,
I think I played all the major games in the genre and it's the first time when I have to struggle with the controls too much. Furthermore, I have to agree with andrzej, RtWP simply does not suit the game at all. The frantic pace may work for some people, but in my opinion haste doesn't suit tactical squadgames.
- Health system is seriusly fucked up. I haven't seen wounded mercs bleed at all, unless they are in dying state (i.e. 0 HP and bleeding to death). Meds recover HP instantly, merc's maximum health is only limited if he was recovered from a dying state. Serious decline for me.
Same here. Fortunately, or unfortunately, if the game used the original JA2 system, it would be virtually unplayable. The AI gets in so many luck random shots at, it's not even funny. And the demo is actually a night mission.
Also, it seems that there is no visible decrease in soldier performance due to wounds. If the guy has 1HP left, he's as good as new. Bummer. At least in JA2 the AP got reduced a bit.
- No separate magazines as in JA2. You just have bunch of bullets laying in the inventory. Also, unequipped weapons are considered empty, so each time you equip a weapon, your merc needs to reload it. Wow, great idea.
Props to BitComposer for inventing a system that is both inane and manages to make sidearms completely useless. And don't get me started on the lack of ammo types...
- Voice acting is decent, though the merc portraits lack the atmosphere of the previous titles.
The portraits are essentially the same model with diffeent texture and hair :-/ Bummer again.
Now, when it comes to VA, I have to admit, it's not a shoddy job thought it to be earlier. Not as good as JA2, but it's not repulsive (including the rather morbid VO for translated JA Unfinished Business I had the misfortune to experience).
There are two problems though: lack of variety - the mercs say the same, fucking, goddamn thing every two minutes. Second, they have a habit of muttering solemn monolugues, but the frentic action makes you miss what they actually say.
Real time is at fault here, in turn based, you can take your time and listen to what they have to say, because the pacing is much more accommodating.
- Yeah, we've got different camo types and two meters which show how much visible is your merc and how much noise he makes.
Liking the different camo types as well. But the indicators are confusing. I tend to mix it up, which bar is for which.
- Weapon customization is dead
Yep. What the hell were they thinking? To add insult to injury, there's only one modification slot. I guess they were baffled as to how can people use a silencer, a laser sight and a suppressor AT THE SAME TIME!?
I'm really butthurt about this, because that's one feature I'd prefer to see expanded, not getting the shaft.
What else, I'm not to keen on what they did to the levelling system. You gain exp by doing everything (disarming traps, killing bad guys, repairing, healing, etc.) then when you accumulate enough, you get 7 points to spend on your stats and skills.
I preferred the learn by using system more. I also noticed that they preserved the trait system to some extent. They also added a new spotting skill, which is highly ironic seeing that they removed the LoS.
Pistols feel useless, it felt much less bother just knifing the guy, you can silence them, but the damage sucks. The desert eagle has a decent output, but the range is so pitiful that you won't hit shit.
It seems that the enemies will try to club you with the stock of the weapon in cqb (and it seems it's not possible to shoot in such situation), a nice touch.
My merc actually died once due to this, because I just clicked on the guy once, and he stood there happily getting beaten to death.
It also seems that you can only use explosives at predefined points. Which would have sucked less if:
a) it mattered in any way (hint: so far as I've seen in the demo, it doesn't)
b) there was actually more than one place to do it. Ok, I didn;t actually search, but I only noticed one spot to do it in the demo. And it didn't offer any significant tactical advantage at that point.
Now, does the game have any actual redeeming features?
I think the graphics are solid. Not stunning, but the models are detailed enough. Same goes for the environments. Looks like there will be lots of customization options for the character looks, although that bitchen pirate tshit will most likely be covered by kevlar,
you an always put on extended ears, bandanas, masks, NV goggles and regular ole glasses.
All this does though is remind me how good a game JA2 would have been had it been 100% faithfull recreated on such an engine with such assets (although the engine itself is noting special, I've seen it lose some fps on a pretty decent rig, and there's little environmental destruction. Yeah, it looks like it uses ragdolls for corpses, but that's hardly groundbreaking.