The Drassen assaults are always the best, though. I was fending off vicious assaults for over a week there. I had demolished goodly portions of all of the maps to convert the approaches into coverless free-fire zones, rigging the place with remote-detonatored explosives such that the the entire town could be defended by a single man with no rifle. I would lock all of the militia in one of the buildings before every battle so that they wouldn't stupidly run out and get themselves picked off at random, so that they would shoot out of the windows and protect the flanks of my fort.Topher said:I made every single .ini change designed to make the game harder. With the strategic AI it seems that they will launch additional counter attacks. I've fended off several (consisting of quite a few troops and multiple waves) at the airport.
Judging by how Omerta looks in the intro, it is shown in 1:1 scale but with only one floor. The whole country is horribly underdeveloped and underpopulated and depends on mining precious metals for survival.Serus said:What ? Towns with "tens of people" ? What are you talking about ? You are not really believing that Aruclo is shown in 1:1 scale in game ?Awor Szurkrarz said:I modded my copy of JA2 to make mercs start with assault rifles. Arulco army got M16s and M60s. Also, I removed the respawning of army units. Simply, they have to do with what is available - the whole country is really tiny. There are towns with tens of people at the best but there are infinite hordes of soldiers. Hell, even one soldier per one civilian would be insane.
There are also farms. Also, judging by the town size and amount of houses - assuming that an ungenocided population is about 5 people per small house, the population should be at least 1000 people. Some houses would probably have two floors or more, then it could be maybe as much as a few 1000s of people - but then, for example Omerta is completely destroyed and a lot of people have died during Deidrana's rules, so 1000 is probably a safe bet + maybe some people living on farms outside the towns, let's say another few 1000s. It isn't such a horribly small number. I have assumed that it's going to be about 3000 of people.Serus said:Because if so then there are about a hundred people in the whole country... Maybe two hundreds. It is small but do you think Arulco has a few 100s citizens ?
Size doesn't really matter - most of the settlements are small towns based around a gold/silver mine with a lot of forests and some farms in-between.Serus said:Arulco is not as tiny as you think - trained mercenaries need 20+ hours to travel from one side of the map to the other even if we ignore the fact that they can't march 20 hours without pause. It must be at least 50km from side to side of the map, It means that the territory is over 20 000 km2. We are talking here the size of Belgium category of country.
Screens, plz?Norfleet said:The Drassen assaults are always the best, though. I was fending off vicious assaults for over a week there. I had demolished goodly portions of all of the maps to convert the approaches into coverless free-fire zones, rigging the place with remote-detonatored explosives such that the the entire town could be defended by a single man with no rifle. I would lock all of the militia in one of the buildings before every battle so that they wouldn't stupidly run out and get themselves picked off at random, so that they would shoot out of the windows and protect the flanks of my fort.Topher said:I made every single .ini change designed to make the game harder. With the strategic AI it seems that they will launch additional counter attacks. I've fended off several (consisting of quite a few troops and multiple waves) at the airport.
I'm surprised the enemy soldiers never took any morale hits from seeing this giant killing field of corpses they would have to advance through, with the bodies marking just how far they were likely to get before being wasted.
Judging by how Omerta looks in the intro, it is shown in 1:1 scale but with only one floor.
If we'll measure the scale of the game by weapon ranges, then all the characters are 10m giants .GarfunkeL said:Judging by how Omerta looks in the intro, it is shown in 1:1 scale but with only one floor.
Nope. One good reason - the best one actually - gun ranges. The game isn't 1:1 scale since if that was true, pistols would have a range of 10-15 meters and AR's maybe 50 meters.
Yeah, this is right. And since there is no real way to simulate various topography in a 2d isometric setting (without extremely clever mapping) the 'short' gun ranges arfe necessary. It works on that scale.GarfunkeL said:Exactly. By gun-ranges the characters are giants, by furniture, the guns are fucking useless pop-guns - where does that lead us? That the game has quite a lot of abstraction - leading us to the point that "counting" the number of soldiers Deidranna could have based on the number of huts in each town is fucking retarded.