JamesDixon
GM Extraordinaire
I use D&D as an umbrella term for all fantasy TTRPGs with dice. Sue me.
My lawyers will be in contact...
I use D&D as an umbrella term for all fantasy TTRPGs with dice. Sue me.
No. b/x to AD&D 1E was DnD. All since is just offshoots. Not to say they are bad or you shouldn't play them. Unless it's 4E or 5E. Those are objectively the wrong way to play DnD. I have over 40 years of material for b/x alone. It's not like I'm limiting myself.
Gygax never worked on it. It was made primarily after he was booted out of TSR. I do not completely subscribe to the Holy bible of Gygax but by all accounts he never used AD&D 2E for his games. It is when you started to see the course deviate from what Gygax intended. DnD is Gygax's system. OSR stuff is more DnD than modern DnD. Beyond the mechanics I mean. It goes more into mentality. Death matters, foolishness is punished naturally by either the mechanics of the game or the consequences of the PCs actions, don't fudge the fucking dice, and the GM is the final arbiter of the rules.No. b/x to AD&D 1E was DnD. All since is just offshoots. Not to say they are bad or you shouldn't play them. Unless it's 4E or 5E. Those are objectively the wrong way to play DnD. I have over 40 years of material for b/x alone. It's not like I'm limiting myself.
Why isn't AD&D 2E on your list?
Gygax never worked on it. It was made primarily after he was booted out of TSR. I do not completely subscribe to the Holy bible of Gygax but by all accounts he never used AD&D 2E for his games. It is when you started to see the course deviate from what Gygax intended. DnD is Gygax's system. OSR stuff is more DnD than modern DnD. Beyond the mechanics I mean. It goes more into mentality. Death matters, foolishness is punished naturally by either the mechanics of the game or the consequences of the PCs actions, don't fudge the fucking dice, and the GM is the final arbiter of the rules.No. b/x to AD&D 1E was DnD. All since is just offshoots. Not to say they are bad or you shouldn't play them. Unless it's 4E or 5E. Those are objectively the wrong way to play DnD. I have over 40 years of material for b/x alone. It's not like I'm limiting myself.
Why isn't AD&D 2E on your list?
Hey JamesDixon , thought this might interest you.
Old Dragonsfoot discussion about Gary's ideas for what 2e might have been under his direction. Some of it you've already posted about, but also stuff that he discussed online.
https://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=39975&sid=c2dd85deab310041d4aa94ed102d866c&start=30
Keep in mind that when Gary spoke about D&D online he had a tendency to give different answers to the same question depending on who was asking, or what he thought at the moment. He played by his own house rules since the beginning of D&D and was always changing things when he felt it was appropriate. The AD&D 1e rulebooks and even the supplements to the 3 LLBs of OD&D were not just attempts to make the rules more coherent (which in retrospect I don't think were nearly successful enough at accomplishing, i.e.: initiative), but to make TSR money. In the case of AD&D it was also to make some sort of unified rules for convention play (as a number of the early modules published for it were originally used for tournaments).
If anyone thinks TSR's business side wasn't making the same kind of financial decisions as WoTC in regards to publishing material, even in the early days when Gary wasn't busy with things other than designing material for the games, I really think they should take a look at both the material published and the reception to it. My own opinion is that the rush to put out more material to make money for a company that was growing very fast, or when it was in financial distress (Unearthed Arcana) often resulted in a lot of questionable content, if not out right useless additions that many people just did not use at their table.
EDIT: Here's a link to some research the Greyhawk Grognard did on Gary's possible 2e (the link in the Dragonsfoot thread was broken).
Thanks for the head's up. I remember reading that a long time ago. It's fascinating to be honest.
The entire rewriting and making coherent rules was a challenge. From reading about what was planned for Temple of Elemental Evil is that the writer had to go through 300+ pages of handwritten notes by Gary. That was to make it coherent. Can you imagine the challenge of going through his notes for AD&D?
Gary was a genius, but a lousy writer. He even admitted that to himself. Only when other authors get their hands on the material does his ideas shine through perfectly. Remember, AD&D 1E was Gary's work and he helmed it. That's why the text and tone is uneven in all the books. David Zeb Cook and his team did a great job taking what was written by Gary and clarified it to be useable at the table. It is also more approachable then the other versions of (A)D&D that came prior. The entire unified class archetypes and putting in the existing classes was a brilliant move. No longer did you have various fighter types using different hit dice or to hit rolls. THAC0 was a vast improvement over the Combat Matrix.
As for what Gary would have written for AD&D 2E, no one knows. After he was sued and threatened by Lorraine numerous times he got shy about discussing it. He didn't want to have another lawsuit on his hands. However, the key thing is that David Zeb Cook was the third employee hired by Gary and worked closely with him for years while having access to Gary's notes shows that the AD&D 2E that he did was what I believe that Gary would have approved of if he was still with the company. After all, AD&D 2E was started by Gary in 1984 prior to the publication of Dragon #90.
Going through old Dragon Magazines...
Going through old Dragon Magazines...
To compliment my collection I just bought a box of 50 issues of Dragon, a random mix from #50 through the end of the run. I haven't had a chance to look at them all, but the WotC era issues are crap - they just look horrible (and they jacked up the cover price a lot too). Whoever was doing their graphic design was garbage compared to the old TSR era stuff. It's so bad they're actually difficult to read, because the background behind the text is often busy with some sort of pointless design instead of white or solid colored. Yuck.
To answer the original question: no, WotC game is not really D&D. It's too different.
Were your Dragon magazines in pretty good condition?
Old Dragonsfoot discussion about Gary's ideas for what 2e might have been under his direction. Some of it you've already posted about, but also stuff that he discussed online.
https://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=39975&sid=c2dd85deab310041d4aa94ed102d866c&start=30
[...]
EDIT: Here's a link to some research the Greyhawk Grognard did on Gary's possible 2e (the link in the Dragonsfoot thread was broken).
I started with AD&D 1E and have fond memories of the work that Gary and company did. I loved AD&D 2E since it was a vast improvement over 1E and Basic. I never got the appeal of D&D Basic, so never played it. The mechanics though were consistent across editions.
When TSR closed I was saddened due to it meaning the death of AD&D 2E. After WotC bought it I had high hopes for the future of the games. That was dashed when D&D 3.x came out. No longer did the DM have freedom to adjudicate, but the entire mechanics didn't resemble the games that came before. So for me, WotC D&D is just in name only. It's a marketing tool as it shares none of what made D&D/AD&D D&D/AD&D. I see that the trend has continued with 4th and 5th editions.
Sure it is. They have the legal right to call whatever they want "D&D".
Just because you think it's not "D&D" if it doesn't have THAC0, a lack of feats or whatever, and Gary Gygax's dried cum in the corner of the page doesn't change that.
It's not the _same_ D&D you know, the focus of play is different and it's designed with a different mindset, but to care about "IS THIS TROO DEE AND DEE?" is not only pointless, it's juvenile.
Its an RPG. Who cares what they write on the cover.
Ah yes... and Sarah Lee Foods could buy the right to make Vegemite using sugar, chocolate and strawberries.Sure it is. They have the legal right to call whatever they want "D&D".
Ah yes... and Sarah Lee Foods could buy the right to make Vegemite using sugar, chocolate and strawberries.Sure it is. They have the legal right to call whatever they want "D&D".
Seems totally legit!....riiight...sure it does.
BDSM elves are evil because the original D&D game worked on the baseline assumption of relatively heroic or at least neutral protagonists. The fact that the BDSM elves are directly opposed to the people who give your characters quests thus makes them "evil". But they can't really consider THEMSELVES evil, because if they did, it'd work like this:Gary Gygax being more about combat and seeing all Drow as evil will forever make him and any editions closely associated with him unfathomably based.
BDSM elves are evil because the original D&D game worked on the baseline assumption of relatively heroic or at least neutral protagonists. The fact that the BDSM elves are directly opposed to the people who give your characters quests thus makes them "evil". But they can't really consider THEMSELVES evil, because if they did, it'd work like this:Gary Gygax being more about combat and seeing all Drow as evil will forever make him and any editions closely associated with him unfathomably based.
Hmmm... We ARE All Evil.
We All Behave In A Mutually Agreed-Upon Fashion Of Murder, Torture, Deceit And So Forth.
Our Uniform Acceptance Of This Heinous Credo Creates An Orderly And Cooperative Society Which Hardly Seems Evil.
Evil Is Doing Things That Make Others Hurt Or Fear.
We ALL Do That, Of Course.
But Since We ALL Do Such Things, As Sanctioned By Our Culture, It Would Be "Bad" To Do Otherwise.
Which Means...
*sacrifices baby to a giant spider*BDSM elves are evil because the original D&D game worked on the baseline assumption of relatively heroic or at least neutral protagonists. The fact that the BDSM elves are directly opposed to the people who give your characters quests thus makes them "evil". But they can't really consider THEMSELVES evil, because if they did, it'd work like this:Gary Gygax being more about combat and seeing all Drow as evil will forever make him and any editions closely associated with him unfathomably based.
Hmmm... We ARE All Evil.
We All Behave In A Mutually Agreed-Upon Fashion Of Murder, Torture, Deceit And So Forth.
Our Uniform Acceptance Of This Heinous Credo Creates An Orderly And Cooperative Society Which Hardly Seems Evil.
Evil Is Doing Things That Make Others Hurt Or Fear.
We ALL Do That, Of Course.
But Since We ALL Do Such Things, As Sanctioned By Our Culture, It Would Be "Bad" To Do Otherwise.
Which Means...
You can play it in whatever way you see fit; but personally I see it more like this: Drow worship a spider demon and base their whole society. They probably do see their actions as morally repulsive, but through pride and love for money, power and status believe that it is worth accepting the "uglyness" of evil. Of course if you try to play it as "evil is good" silliness it won't work well unless you are going for comedy. But that doesn't mean the drows need to see their actions as justified by anything other than their own desires either.