So next obvious question is... do we need 3D in our games? For example many strategy games made a jump to 3D, yet its hard to notice anything beneficial that 3D does for that genre. Is 3D just to attract casual people?
You could, but if 3D is one of the main reasons of increasing costs... Would you prefer simpler game with 3D graphics or deeper game with 2D graphics?
You could, but if 3D is one of the main reasons of increasing costs... Would you prefer simpler game with 3D graphics or deeper game with 2D graphics?
Surely you mean zero units, since the entire budget was already provided for free via Kickstarter.To break even, you would need to sell ~300k units.
Didnt the Japanese has many 3D primitive games in the old days?
Trouble is, you also need to factor in that there are types of depth that are only available (without sinking mammoth development hours into it) in 3D. E.g. destructible environments, Z-axis line-of-sight (or any broad incorporation of the z-axis into the base gameplay without doing a lot of work to fake it, little of which is transferrable outside that particular bit), superior cover systems, etc.
But...does your game use these features? If not, then you're not really getting any of the benefits of 3D, other than perhaps the easier re-use of assets and not having to have folk that can produce the truly stunning IE background artwork.
Really, I don't think it's a case of '3D = expensive, pretty and less depth' - it should be case by case, with a hard examination of whether you want mechanics for which 3D would benefit, and whether your artists can produce the kind of beautiful 2D digital paintings that allow good 2D to shine.
Which time period are you reffering to? The first early 80s polygon arcade games I know of were made by Atari and other Western developers. There were some early 3D games on Japanese computers (Geograph seal and mech simulators on Sharp X68000), but I have seen more rudimentary late 80s&very early 90s 3D games on Atari St and Amiga.Didnt the Japanese has many 3D primitive games in the old days?
I was specifically talking about strategy games. From memory I don't really remember strategy games doing anything worthwhile with stuff you mentioned.
The best example would be Europa Universalis series. For EU3 they created a new 3D engine called Clausewitz. The 3D in this game looked so ugly that many players abandoned the series completely. In EU 4, graphics are still 3D but now they are really pretty. But it looks like there was no point. Game has static camera, zooms are basically useless. They are just speding money on useless stuff. They are also not attracting any casuals because EU games were never dedicated to them, and never will be.So next obvious question is... do we need 3D in our games? For example many strategy games made a jump to 3D, yet its hard to notice anything beneficial that 3D does for that genre. Is 3D just to attract casual people?
I agree with many of the other posters - between 1995 and 2005 we had a golden age
I guess you started gaming in 1997 and never bothered to check earlier games? When I started in 1996, the golden age was already half over.Golden age started in 1997, ended in 2001.
I guess you started gaming in 1997 and never bothered to check earlier games? When I started in 1996, the golden age was already half over.
I find them extremely ugly, primitive and with extremely shitty ui.
Eye of the Beholder and Lands of Lore - ugly?
Wizardry 7 and Realms of Arkania 2 - primitive?
UI - there is not much difference between any of those games and Fallout 1