Kyl Von Kull
The Night Tripper
DMS is not fucking interactive.
Who the fuck are you to say it isn't interactive. Define interactive motherfucker. I'm pretty sure it didn't pin me to the ground and shit its content down my throat without my will. I'm pretty goddamned sure I chose how and when to interact with the fucking thing.
I'm not shitposting. You generic regurgitating oldfags are the shitposters....just spewing out the same bullshit day after day....
It's got an almost totally linear progression. There's, what, one optional side mission? Two? The way the game plays, you go to location, click on the interactable objects in the correct order, then have a fight, go back to your base, get assigned another mission, recruit temporary squadmates, go to next location, click all interactable objects, fight, rinse and repeat. The best that can be said for DMS is that there's a little optional content at the very beginning and you have the occasional etiquette check, but normally that just saves you bribe money.
Let me put it this way: nothing of value would be lost if, rather than going back to the central hub between missions, you just got a menu screen where you were assigned the next mission and had the options to upgrade your equipment and choose your companions. And if the game were structured like that, no one would confuse it with a CRPG--everyone would acknowledge that it's a turn based tactics game.