Gozma
Arcane
- Joined
- Aug 1, 2012
- Messages
- 2,951
Uh, I think it's safe to say that if you don't like a game in the first place, you probably shouldn't be playing a mod that gives you more of it
Playing Kotor 2 when it came out, completely blind (like, for example, having no preconceptions about how "influence" was supposed to be handled), as a darkside character... I mistakenly thought a darkside character was supposed to be a dick to everyone all the time.
Mindlessly "playing a darkside character" by always selecting the nastiest dialogue choice is itself metagamey. It's like always selecting the third choice in a Mass Effect dialogue wheel
I honestly don't recall what my frame of mind while playing was, but in any case the main thing I did that K2 wasn't built for was not giving a shit about how much the companions like the PC. You can have a pretty fully developed darkside playthrough even without restored content in that game (ending aside), mostly being a lunatic asshole even, f you just go through the companion stuff as though the NPCs are precious mysteries to be cultivated instead of people on your boat. This was all before years and years of Obsidian trying different ways to do influence and players getting used to it being a content gate/source of loot and not a genuine feedback mechanism.