No world map. Instead a series of tunnels leading into tunnels leading into tunnels leading into...
No world map is actually fitting for the game's themes and atmosphere, but at least now we have a map that opens up as we explore further.
Besides, as
epeli once said, Underrail is the kind of game that was made for people who *don't* need a map
It's a bummer, but at least we have several combat encounters where we have allied AIs.
However, I'd assume no companions is a deliberate design choice because there's a flaw in the allied AIs that's not fixed until now, or perhaps they couldn't: every time an allied AIs got hit by your attack, they will all turn upon you. I guess that's why we have no companions.
Very little story and dialog options.
Yeah, this is blatantly false. But that's understandable considering it's been 2+ years since you last played. Based on what you posted, you stopped at Core City, so I'd assume you haven't experienced Deep Caverns, then?
It is a huge design choice I don't agree with. It reminds me too much of Elder Scrolls and Fallout 3 too which gives me nightmares. Companions add character to a game. UnderRail had no characters I remember in over 70 hours of playing. I recall the psionic guy in the beginning I guess, but not enough to recall his name. Granted I am shit with names.
What part of Underrail reminded you of TES and Fallout 3?
Also, even as far as Core City, don't you encounter the drunk-ass dude in Rail Crossing? Or rude-as-hell dude at a bar in the middle of nowhere? Or even the narcissistic guy who welcomed you in Core City? Or even hard-Core City's dialect/accent/whatever? Al Fabet?
Underrail might not be a storyfag's wet dream, but the story is actually solid, with several 'WOAH' moments as mentioned by ItsChon. Especially considering it's made and written by non-native English speaker.
We asked for Fallout. We get Wasteland 2 and UnderRail, neither of which are totally like Fallout.
I don't know about Wasteland 2, but is that a bad thing? That Underrail isn't totally like Fallout? Couldn't they just do their own thing?
UnderRail is still one of the best RPG's of all time, but not better than Fallout. Combat fags that hate Fallout 1's combat are likely stating this.
Despite what I've said above, I agree with this statement. Underrail's combat is definitely better than Fallout's, but that doesn't mean Underrail is the better RPG. And I don't even hate Fallout 1's combat, in fact the only thing missing in Underrail's combat, beside the gore IMO, is the ability to attempt aimed shots/attacks from the get-go. Instead, in Underrail, you have to spent a feat point before you can attempt any kind of aimed shots/attacks. This, for me, limits the amount of more unique and creative feats that the devs can come up with.