Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Editorial Is DA 2 the End of BioWare as a Traditional RPG Creator?

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,211
Brother None said:
Because picking your initial startup character and background was one of the key gimmick selling points for DA:O, perhaps, ya tard?

's why it was called Origins SUBTLEHINT
Still, saying that that alone removes the element of choice is retarded.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Honestly, Bioware has always wanted to make JRPGs. They are finally getting their wish.
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Dicksmoker said:
Still, saying that that alone removes the element of choice is retarded.

Agreed. But BioWare drawing the design of their games together is a bad thing. The ME thing works for ME, so keep Shepard with ME. Copying your own works so your games become (even more) indistinguishably seems like a slippery slope to videogaming hell.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,186
Ah no choices at all to focus on one strong story i guess, clearly not to dumb it down and make it shorter and easier to develop , no no that would not be EA ways,lets see..

Is Hawke a male or female character?
Hawke is marketed as a male because that is still the largest segment of people who purchase BioWare’s games, and those purchasers predominantly play male characters. It’s all about branding here, and appealing to the largest part of the target market


Ah! finally a virile game! one game who put women at their right place: most in bordellos except one or two bitches with big boobs to romance in the party. Dragon age 2 will be a game that smell sweat, blood , beer with hair under its armpits! A truly epic and manly 20 hours adventure. They better add flick porn this time , for market targeting purposes, and tasteful rape too.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,630
Location
Your ignore list.
ironyuri said:
Jaesun said:
racofer said:
Still
barelyliterate.gif
I see.

Exactly. All these fucking newfags are making me :x

Oh sorry, I'll go post some pictures of my cock in General Discussion to get my post count up then maybe you'll take the time to bother with my opinions and/or thoughts.

You do that honey :smug:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
The only thing that *really* bugs me, personally, is not the absence of "C&C" (whatever that might mean) or "character customisation" (such as choosing a race, background, etc.), but rather that "more dynamic" combat system Bioware has in mind for DA2. I sorta hoped - after all the criticism DA's inane filler combat received - that they'd at least attempt to improve on encounter design in DA2. Well, it seems they've gone in the opposite direction: to make combat even more "popamole" seems to be their only goal...
:decline:
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Seriously tho, EA is in no way to blame, BioWare turned more and more mainstream long before the purchase, they're just continuing the process now.

Yeah, ppl keep reciting "EA forced poor docs to dumb it down" at the same time forgetting about Jade Empire's existence which had nothing to do with EA and the fact that the first game BioWare produced was pure action.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
JE was action rpg. FFS Unlike AP, it even had dialogue skill that detrmine what dialogue options you had.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Brother None said:
Whoa whoa whoa...

When was BioWare a traditional RPG creator?




ironyuri said:
Jaesun said:
ironyuri said:
The golden age of Bioware rpgs coincided with the existence of Black Isle Studios Interplay as the publisher and assistant designers of Bioware cRPGs.

The facts speak for themselves: If Obsidian and Bioware reuinted the world would return to that golden age.

:M

Fucking newfags.


▲ ▲

Oh sorry.... I must have made some mistake when I looked at my Baldur's Gate game box and it said Black Isle... or when their logo flashes on the screen when I click start... or when Black Isle offers me registration!
Great, now compare credits of Baldur's Gate and Fallout/Fallout2.
 

Gold

Augur
Patron
Joined
May 18, 2007
Messages
504
Dead State Project: Eternity Wasteland 2
I am actually upset that they are taking the multiple back stories out, the only part I really enjoyed about DA:O were the different prologues.
 
Joined
Jul 11, 2010
Messages
11
Crooked Bee said:
The only thing that *really* bugs me, personally, is not the absence of "C&C" (whatever that might mean) or "character customisation" (such as choosing a race, background, etc.), but rather that "more dynamic" combat system Bioware has in mind for DA2. I sorta hoped - after all the criticism DA's inane filler combat received - that they'd at least attempt to improve on encounter design in DA2. Well, it seems they've gone in the opposite direction: to make combat even more "popamole" seems to be their only goal...
:decline:

i believe c&c means choice and consequence, very important in rpg's actually. and character customization is also a big part, for me at least... not so much what their face looks like (which is pretty lame), but who they are (race, gender, background stories, etc)... hence ROLE-playing. good crpg's, like table-top rpg's... which imo are always a billion times better, generally let you make your character instead of shitting one particular one out for you. these aren't FPS or fucking mario brothers. and consoles be damned!

i though DAO was pretty boring, never bothered finishing it and thankfully i didn't buy that POS. can't say i'm surprised with the direction bioware is headed with this one. i agree with brother none, for the most part, they've been heading down this path further and further for a long time. and i think they've really sucked since Neverwinter Nights...

just stick with the classics and you can't fail!

:thumbsup:
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
I think if Bioware were smart enough to figure out a way to give a sense of meta-achievement in their action games, so people still look forward to the "next level" while playing, they would completely drop the RPG façade.

Oh wait, they have already done that. R00fles!
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,495
Location
Djibouti
100lbsofdogmeat said:
Crooked Bee said:
The only thing that *really* bugs me, personally, is not the absence of "C&C" (whatever that might mean) or "character customisation" (such as choosing a race, background, etc.), but rather that "more dynamic" combat system Bioware has in mind for DA2. I sorta hoped - after all the criticism DA's inane filler combat received - that they'd at least attempt to improve on encounter design in DA2. Well, it seems they've gone in the opposite direction: to make combat even more "popamole" seems to be their only goal...
:decline:

i believe c&c means choice and consequence, very important in rpg's actually. and character customization is also a big part, for me at least... not so much what their face looks like (which is pretty lame), but who they are (race, gender, background stories, etc)... hence ROLE-playing. good crpg's, like table-top rpg's... which imo are always a billion times better, generally let you make your character instead of shitting one particular one out for you. these aren't FPS or fucking mario brothers. and consoles be damned!

i though DAO was pretty boring, never bothered finishing it and thankfully i didn't buy that POS. can't say i'm surprised with the direction bioware is headed with this one. i agree with brother none, for the most part, they've been heading down this path further and further for a long time. and i think they've really sucked since Neverwinter Nights...

just stick with the classics and you can't fail!

:thumbsup:

I looked at this post and thought 'whoa, Lyric Suite must have succumbed to dementia completely now'. Then I thought something is definitely wrong and noticed 'post count: 1' + different name.

YOU ARE NOT LYRIC SUITE
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
Crooked Bee said:
The only thing that *really* bugs me, personally, is not the absence of "C&C" (whatever that might mean) or "character customisation" (such as choosing a race, background, etc.), but rather that "more dynamic" combat system Bioware has in mind for DA2. I sorta hoped - after all the criticism DA's inane filler combat received - that they'd at least attempt to improve on encounter design in DA2. Well, it seems they've gone in the opposite direction: to make combat even more "popamole" seems to be their only goal...
:decline:

You do realise that they would have interpreted the criticism of the combat to mean 'wasn't dumbed down enough', don't you?
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Azrael the cat said:
Crooked Bee said:
The only thing that *really* bugs me, personally, is not the absence of "C&C" (whatever that might mean) or "character customisation" (such as choosing a race, background, etc.), but rather that "more dynamic" combat system Bioware has in mind for DA2. I sorta hoped - after all the criticism DA's inane filler combat received - that they'd at least attempt to improve on encounter design in DA2. Well, it seems they've gone in the opposite direction: to make combat even more "popamole" seems to be their only goal...
:decline:

You do realise that they would have interpreted the criticism of the combat to mean 'wasn't dumbed down enough', don't you?

Yeah, I do -- and that's precisely what saddens me. I might've been too naive, but I really hoped they wouldn't interpret the criticism the way they seem to have done. At least it never occurred to me -- and now I see just how mistaken I was -- that they'd go the Mass Effect route with DA2.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,330
Location
Jersey for now
Jaesun said:
racofer said:
Still
barelyliterate.gif
I see.

Exactly. All these fucking newfags are making me :x

As far as I'm concerned, you're all fucking newfags.

I'm one of the old guard bitches, so sukamabawlz :rpgcodex:

Eitherway, it's funny but the only bio games I played were the original BG and NWN. I've never replayed either. All I do know is that Bio has been sliding down this path of what I like to call design mediocrity for some time now, so it's really no surprise to see them continue this trend, even taking it several steps further regarding character development.

But eh, it's bio. I don't really care either way. I'm just surprised that people will blame EA. Really? The publisher's fault? Doesn't any old excuse get old around here?
We did it for troika. Let's face it, it wasn't just the publisher (though Activision did fuck them). Even God Cain admitted he was no business man.

Others did it for Obsidian. THey have just proven to be lousy programmers with semi-mediocre ideas.

And now Bioware? Seriously?

:what:


Of all companies, blame the publisher with Bioware? No way. If anything, the publisher is my hero in this case. Why?
Because the moment they make a really shitty game, Bioware gets dissolved. Why?
Their games cost a shitload of money to make, and EA Games, according to their last major financial statements, is asset rich (barely) and very cash poor. Really, so much of their assets are in goodwill that after this year, I wonder how asset rich they actually will be.
Fun accounting fact: once goodwill gets devalued, it's permanently devalued, and no amount of funds can ever bring that back. And in the end, they're a publicly traded company with stockholders and owners that care only about the bottom line.
If Bio doesn't tow the line, they're gonna be dragged. And fucked.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
The contract that BIo and EA signed won't make it so easy for EA to 'dissolve' BIO. Trust me on that.
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
You know; like when EA took over that other CRPG giant, Origin. Trust Volourn. Just trust him.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom