This is post is to sort out the initial aspects of the tactical combat.
You can check the screenshot here: http://www.flickr.com/photos/purpleoran ... hotostream
For the components I've set 5 values, each type of component may use 1 to 5 of these values.
For a weapon (laser) I've set: Damage, Energy Consumption and Heat Generated
For a shield we would have: Strength, Amount, Recharge Rate
For a engine: Impulse Speed (In Combat), Travel Speed, Energy Consumption
And the list goes on..
I've set these kind of initial components to work with:
Armor, Shield, Engine, Weapon, Energy Generator and Battery
The first test will be on a hexagonal map but we can try something different later.
I need to set now some formulas:
- How much hex can a ship move based on it's weight and impulse speed.
- How much energy is generated, how is it consumed.
- How much hit points will a ship have, or a component.
- Will the damage hit in this order? Shield, Armor, Random Component.
- How much damage to the components will make a ship explode.
Feel free to ask or say anything about the tactical combat.
You can check the screenshot here: http://www.flickr.com/photos/purpleoran ... hotostream
For the components I've set 5 values, each type of component may use 1 to 5 of these values.
For a weapon (laser) I've set: Damage, Energy Consumption and Heat Generated
For a shield we would have: Strength, Amount, Recharge Rate
For a engine: Impulse Speed (In Combat), Travel Speed, Energy Consumption
And the list goes on..
I've set these kind of initial components to work with:
Armor, Shield, Engine, Weapon, Energy Generator and Battery
The first test will be on a hexagonal map but we can try something different later.
I need to set now some formulas:
- How much hex can a ship move based on it's weight and impulse speed.
- How much energy is generated, how is it consumed.
- How much hit points will a ship have, or a component.
- Will the damage hit in this order? Shield, Armor, Random Component.
- How much damage to the components will make a ship explode.
Feel free to ask or say anything about the tactical combat.