LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
After the death of Blender Game Engine, they're going to work on tighter integration with external game engines:
Btw Armory engine is kind of (not direct) successor to Blender Game Engine:
It looks promising, and soon to be released as free and open source.
To summarise, work will first be done in two areas;
- Implement a high quality real-time viewport with physics/event handling.
This should result in a pleasant & usable environment to setup and bake simulations.
- Design and prototype a new nodal logic system.
Related to this work is also to enable good support (export or some kind of integration) for external game engines such as Godot, Armory, Blend4Web, Unreal, Unity, etc.
I especially invite the first three (open source) projects to connect with us to find ways to keep a high level of compatibility.
Work on typical GE features such as super-fast drawing (LOD, etc) are welcome too but should be part of the regular work on Blender's viewport and our internal drawing engines. That way everyone benefits.
Btw Armory engine is kind of (not direct) successor to Blender Game Engine:
It looks promising, and soon to be released as free and open source.