Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
Does anyone know what's the most efficient way to make a 2d scrolling shooter on linux?
Install Windows.Does anyone know what's the most efficient way to make a 2d scrolling shooter on linux?
Use FIFEDoes anyone know what's the most efficient way to make a 2d scrolling shooter on linux?
Does it allow selling games made with it?
It's licensed under LGPL. So you can make a closed source/commercial game with it but if you modify the engine itself you have to share the modifications under LGPL.Does it allow selling games made with it?
Does anyone know what's the most efficient way to make a 2d scrolling shooter on linux?
Thanks, I'll try it out.Pygame is the only one I can think of. I haven't tried to compile it under Linux myself, but apparently it is possible.
http://www.pygame.org
Does anyone know what's the most efficient way to make a 2d scrolling shooter on linux?
Design and specification of a new open file format for 3D model exchange and clean, stable export plugins for Maya, 3D Studio Max, and Blender.
No, decent looking sprites are hard to make, modify and animate. I think something like NWN is perfect - 3d graphics on 2d plane. Actually, NWN IS the WRPG Maker. Just make it open source and untether it from D&D.I'd say something simple with the potential for additional complexity and polish in it.Which kind of gameplay should the hypothetical WRPG Maker support[--]?
I.e. simple 2D top-down sprite based engine. A few main features that at least I'd love:
Open source Python library for rapid development of applications that make use of innovative user interfaces, such as multi-touch apps
The Open Game Engine Exchange (OpenGEX) format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The OpenGEX format is built upon the data structure concepts defined by the Open Data Description Language (OpenDDL), a generic language for the storage of arbitrary data in human-readable format.
The OpenGEX format was created because the Collada, the open standard that we all hoped would provide a well-supported asset exchange format, has proven to be unreliable. The most common source of problems has been the poor quality of the Collada export plugins available for software such as 3D Studio Max and Maya.
Kickstarter for realistic firearms and medieval weapons free sound libraries,
Firearms: https://www.kickstarter.com/projects/bjjaszcz/the-firearm-sound-library
Medieval weapons, founded 3 days ago: https://www.kickstarter.com/projects/bjjaszcz/the-medieval-weapons-sound-effects-library
I recall C4 being one of the most shiny game engines some 7 years ago. It looked very futureproof and modern... but when I look at it now, I can hardly see any progress since then. As if it were stuck all these years. Even Unity has meanwhile hugely outstripped this engine. Seems like being a one-man-army (even if the engine developer is a genius) is not the way to go for the demands of the industry.