Every unity game heats my cpu up like an oven, even if it's just some stupid idle game so I dunno I came to the conclusion that unity is p shit all by myself :D
Unity got its reputation largely because of its availability to people who don't know how to use it properly.
And the size of the files. My God. These games are fucking huge.load times
This seems to be a particularly prevalent problem in Unity games.
Every unity game heats my cpu up like an oven, even if it's just some stupid idle game so I dunno I came to the conclusion that unity is p shit all by myself :D
Exactly. If the software is so friendly that allows hacks to deliver over-heating games, then the engine deserves the blame. People who are too dumb to make games should be doing something else. If Unity empowers them with the capacity of releasing shitty games, blame Unity!
We are talking about a tool that allows illiterate people to push poorly designed games in the market. In order to make your analogy more precise, it is as if Unity were a machine that allows crude people to make buzzsaws following a series of steps, and the result would be a deluge of cheap buzzsaws that don’t work properly and cause lots of accidents. Make Buzzsaws Great Again! You can’t burrow other people’s expertise and expect to deliver something that is close to the real article. And we are not even discussing the long term effects of these engines. How many will try to take a shortcut instead of learning more about programming because of these engines? How many will keep using the engine to release broken games and then blame that said engine in order to cover their backs? If everyone is doing these things, including professional developers, does it even matter anymore if the game is overheating or takes too long to load? These developers are doing stupid things because this type of creative tool allows them to do so in the first place. If you give hacks incentives to fill the world with noise, they will do so. You can bet on it.So if some hack cuts off his fingers with a buzzsaw, because he doesn't know how to operate the machine properly, would you also blame the manufacturer of said buzzsaw? Or if he cuts the wood in the wrong places, making the end product an unstable mess - would that be the manufacturers fault?
I like how Shadowrun Hong Kong had loading times about 2-3 times longer than Dragonfall. Same developer, same engine, same game. But apparently having the areas grow a bit in size will just cross some threshold for Unity or something. I don't get it, honestly.
Also save corruption to a lesser extent.There seems to be common issues that plague Unity games (cross genre) though.
Massive loading times for example seems to be a very common issue.